// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.L)) { StartCoroutine(UpdateBlueVector()); } if (Input.GetKeyDown(KeyCode.O)) { Vector3Debugger.TurnOffVector("elAzul"); } if (Input.GetKeyDown(KeyCode.P)) { Vector3Debugger.TurnOnVector("elAzul"); } }