public void UpdateInfo(Transform t) { Vector3Data temp = ScriptableObject.CreateInstance <Vector3Data>(); temp.value = t.position; points.Add(temp); }
public ColoredCubeData(Color color, Vector3 position, Vector3 scale, string name) { Color = new ColorData(color); Position = new Vector3Data(position); Scale = new Vector3Data(scale); Name = name; }
public TileData(GameObject input) { Tile inputTile = input.GetComponent <Tile>(); position = new Vector3Data(input.transform.position); x = inputTile.x; y = inputTile.y; tileName = input.name; prefabInfo = inputTile.prefabInfo; layerNum = inputTile.GetLayerNum(); isStructed = inputTile.GetStructed(); isNonTile = inputTile.GetNonTile(); isBuildingArea = inputTile.GetBuildingAreaSave(); isHuntingArea = inputTile.GetHuntingAreaSave(); isRoad = inputTile.GetRoadSave(); isActive = inputTile.GetIsActive(); Structure tileStructure = inputTile.GetStructure(); if (tileStructure != null) { structureIndex = tileStructure.index; } else { structureIndex = -1; } }
private void FixedUpdate() { var lerpPercentage = (Time.time - timeStartedLerping) / timeToLerp; transform.position = Vector3.Lerp(lastRealPosition, realPosition, lerpPercentage); if (!SendMove) { return; } Debug.Log(Vector3.Angle(transform.forward, realPosition - lastRealPosition)); if (Vector3.Distance(realPosition, lastRealPosition) < 0.01f) { MessageBus.SendMessage(SubscribeType.Channel, Channel.ChannelIds[SubscribeType.Channel], CommonMessage.Get(API.Messages.MOVE, Vector3Data.GetVector3Data(Vector3.zero))); } else { MessageBus.SendMessage(SubscribeType.Channel, Channel.ChannelIds[SubscribeType.Channel], CommonMessage.Get(API.Messages.MOVE, Vector3Data.GetVector3Data(Quaternion.Inverse(transform.rotation) * (realPosition - lastRealPosition)))); } }
public ActorData(GameObject input) { Actor inputActor = input.GetComponent <Actor>(); superState = inputActor.GetSuperState(); state = inputActor.curState; position = new Vector3Data(input.transform.position); prefabPath = inputActor.prefabPath; isActive = input.activeSelf; if (isActive) { if (inputActor.GetDestinationTile() != null) { destinationTile = new TileCoordinates(inputActor.GetDestinationTile()); } if (inputActor.GetDestinationTileForMove() != null) { destinationTileForMove = new TileForMoveCoordinates(inputActor.GetDestinationTileForMove()); } //curTile = new TileCoordinates(inputTraveler.GetCurTile()); if (inputActor.GetCurTile() != null) { curTile = new TileCoordinates(inputActor.GetCurTile()); } if (inputActor.GetCurTileForMove() != null) { curTileForMove = new TileForMoveCoordinates(inputActor.GetCurTileForMove()); } } }
public void OnLook(Vector3Data obj) { transform.LookAt(obj.value); var y = obj.value.y -= 90; transform.rotation = Quaternion.Euler(0, y, 0); }
private void Move(Message msg) { var axis = (msg.Data as Vector3Data).Value; axis = axis.normalized; //Rotate move in camera space // axis = Quaternion.Euler(0, 0 - transform.eulerAngles.y + // Camera.main.transform.parent.transform.eulerAngles.y, 0) * axis; // // axis.x *= _transformData.MovementConfig.SideSpeed; _curSpeed = Mathf.Lerp(_curSpeed, _speedMode[(int)_transformData.CurrentSpeedMode], Time.deltaTime * 10); // axis.z *= axis.z > 0 ? _curSpeed : _transformData.MovementConfig.SideSpeed; // // transform.Translate(axis * Time.deltaTime); var pos = transform.position; pos = pos + transform.forward * axis.z * Time.deltaTime * (axis.z > 0 ? _curSpeed : _transformData.MovementConfig.SideSpeed); var sign = Vector3.Angle(transform.forward, Camera.main.gameObject.transform.forward) > 80 ? -1 : 1; pos = pos + transform.right * axis.x * sign * Time.deltaTime * _transformData.MovementConfig.SideSpeed; transform.position = Vector3.Lerp(transform.position, pos, Time.deltaTime * 500); MessageBus.SendMessage(SubscribeType.Channel, Channel.ChannelIds[SubscribeType.Channel], CommonMessage.Get(API.Messages.UPDATE_POSITION, Vector3Data.GetVector3Data(transform.position))); }
public void SaveAll() { health = player.Health; stamina = player.Stamina.Value; position = new Vector3Data(player.transform.position); rotation = new QuaternionData(player.transform.rotation); }
public ParticleScaleControl(ParticleScaleControlConstructionParams csParam) : base(csParam) { InitConstruction(); NodeName = csParam.NodeName; //csParam.SetHostNodesContainerEvent -= InitGraphEvent; //csParam.SetHostNodesContainerEvent += InitGraphEvent; //InitGraphEvent(); if (string.IsNullOrEmpty(NodeName)) { NodeName = "ParticleScale"; } IsOnlyReturnValue = true; AddLinkPinInfo("ParticleScaleControlDown", mCtrlValueLinkHandleDown, null); AddLinkPinInfo("ParticleScaleControlUp", mCtrlValueLinkHandleUp, null); mCtrlValueLinkHandleDown.ResetDefaultFilter("ParticleScaleControlUp"); DataGradient = new ParticleDataGradient("Float3"); Vector3Data v3 = DataGradient.VectorData as Vector3Data; v3.Max = EngineNS.Vector3.UnitXYZ; v3.Min = EngineNS.Vector3.UnitXYZ; }
public void OnGetinResponse(List <PlayerData> PlayerDataList, List <Queue <Actions> > ActionQueueList) { int i = 0; Vector3Data Pos = new Vector3Data(); string Username; Queue <Actions> ActionQueue = new Queue <Actions>(); //得到其他客户端的Player角色 foreach (PlayerData playerData in PlayerDataList) { //初始位置 Pos = playerData.Pos; //用户名 Username = playerData.Username; //动作队列 ActionQueue = ActionQueueList[i]; i++; /* * * 下面实例化其他客户端的角色当前方位 * */ OnNewPlayerEvent(Username, Pos); OnMove(Username, ActionQueue); } }
public ParticleData(ParticleData left, ParticleData right, float factor) { position = new Vector3Data(left.position.Lerp(right.position, factor)); velocity = new Vector3Data(left.velocity.Lerp(right.velocity, factor)); rotation = Mathf.Lerp(left.rotation, right.rotation, factor); angularVelocity = Mathf.Lerp(left.angularVelocity, right.angularVelocity, factor); lifeTime = Mathf.Lerp(left.lifeTime, right.lifeTime, factor); }
public ParticleData(ParticleSystem.Particle source) { position = new Vector3Data(source.position); velocity = new Vector3Data(source.velocity); rotation = source.rotation; angularVelocity = source.angularVelocity; lifeTime = source.remainingLifetime; }
public ParticleData(ParticleData source) { position = source.position.Clone(); velocity = source.velocity.Clone(); rotation = source.rotation; angularVelocity = source.angularVelocity; lifeTime = source.lifeTime; }
public void DropAllChildren(Vector3Data dropoffPoint) { foreach (Transform child in transform) { child.position = dropoffPoint.value; child.parent = null; } }
private void Gyroscope_ReadingChanged(object sender, GyroscopeChangedEventArgs e) { GyroscopeData reading = e.Reading; Vector3Data data = AngularVelocity; data.TimeStamp = DateTime.UtcNow; data.Value = reading.AngularVelocity; data.SendNotification(); }
void ReadVectors() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Directory.GetCurrentDirectory() + @"\assets\resources\notepossiblelocations.save", FileMode.Open); Vector3Data vec = (Vector3Data)bf.Deserialize(file); Debug.Log(vec.data[0]); file.Close(); }
private void Accelerometer_ReadingChanged(object sender, AccelerometerChangedEventArgs e) { Xamarin.Essentials.AccelerometerData reading = e.Reading; Vector3Data data = Acceleration; data.Value = reading.Acceleration; data.TimeStamp = DateTime.UtcNow; data.SendNotification(); }
public override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters, ClientPeer peer) { Vector3Data pos = (Vector3Data)DictTool.GetValue <byte, object>(operationRequest.Parameters, (byte)ParameterCode.Position); float x = (float)DictTool.GetValue <byte, object>(operationRequest.Parameters, (byte)ParameterCode.X); float y = (float)DictTool.GetValue <byte, object>(operationRequest.Parameters, (byte)ParameterCode.Y); float z = (float)DictTool.GetValue <byte, object>(operationRequest.Parameters, (byte)ParameterCode.Z); peer.x = x; peer.y = y; peer.z = z; }
public void OnLook(Vector3Data obj) { transform.LookAt(obj.value); var transformRotation = transform.eulerAngles; transformRotation.x = 0; transformRotation.y -= 90; transform.rotation = Quaternion.Euler(transformRotation); }
private void Magnetometer_ReadingChanged(object sender, MagnetometerChangedEventArgs e) { MagnetometerData reading = e.Reading; Vector3Data data = MagneticField; data.TimeStamp = DateTime.UtcNow; data.Value = reading.MagneticField; data.SendNotification(); }
public void OnLook(Vector3Data obj) { transform.LookAt(obj.myValue); var rotationDirection = transform.eulerAngles; rotationDirection.x = 0; rotationDirection.y -= 90f; transform.rotation = Quaternion.Euler(rotationDirection); }
public override void Reset() { base.Reset(); code = "item-coin"; type = BaseDataObjectKeys.item; data_type = GameSpawnType.randomType; position_data = new Vector3Data(0, 0, 0); scale_data = new Vector3Data(1, 1, 1); rotation_data = new Vector3Data(0, 0, 0); }
//新用户登录事件 public void OnNewPlayerEvent(string username, Vector3Data Pos) { Vector3 pos = new Vector3(Pos.x, Pos.y, Pos.z); //Quaternion qu=Pos.direction; GameObject go = Instantiate(Enemy_player, pos, Quaternion.identity); go.GetComponent <Enemy_player>().Enemy_name = username; // Enemy_player en=go.GetComponent<Enemy_player> (); playerDict.Add(username, go); }
public static Vector3Data Serialize(this Vector3 v) { Vector3Data vectorData = new Vector3Data { x = v.x, y = v.y, z = v.z, }; return(vectorData); }
public static Vector3Data ReadVectors() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Directory.GetCurrentDirectory() + @"\assets\Resources\note_possible_locations_rainbow_road_v2.save", FileMode.Open); Vector3Data vec = (Vector3Data)bf.Deserialize(file); Debug.Log(vec.data[0]); file.Close(); return(vec); }
public void MoveAwayFromDirection(Vector3Data direction) { if (!useRangeCheck || rangeCheck.value > 0) { if (!canMove) { return; } rigidbodyObj.MovePosition(rigidbodyObj.position - Time.deltaTime * speed * direction.vector3Value); } }
public void start(Vector3Data obj) { /// "turret"/// transform.LookAt(obj.value); var transformRotation = transform.eulerAngles; transformRotation.x = 0; transformRotation.y -= 90; transform.rotation = Quaternion.Euler(transformRotation); }
public RigidbodyData(Rigidbody body) { this.position = new Vector3Data(body.transform.position); this.rotation = new QuaternionData(body.transform.rotation); this.sleeping = body.IsSleeping(); if (!sleeping) { this.velocity = new Vector3Data(body.velocity); this.angularVelocity = new Vector3Data(body.angularVelocity); } }
public void MoveAwayFromDirection(Vector3Data direction) { if (!useRangeCheck || rangeCheck.value > 0) { rigidbodyObj.useGravity = false; rigidbodyObj.MovePosition(rigidbodyObj.position - Time.deltaTime * speed * direction.value); } else { rigidbodyObj.useGravity = true; } }
private void LoadGameObject(List <CommonEntity> mapPart, Vector3Data startPositon, GameObjectData data) { CommonEntity entity = EntityFactory.InstanceEntity <CommonEntity>(); entity.Create(m_container, data.path); TransformData transformData = new TransformData(AddVector3Data(startPositon, data.transformData.position), data.transformData.rotation, data.transformData.scale); entity.InitTransform(transformData); mapPart.Add(entity); }
public RigidData(Vector3 position, Vector3 angle, Vector3 velo) { Positioning = new PositioningData(position, angle); Velocity = new Vector3Data(velo); }
public void FromBytes(byte[] data, ref int offset) { Positioning = new PositioningData(data, ref offset); Velocity = new Vector3Data(data, ref offset); }
public RigidData() { Positioning = new PositioningData(); Velocity = new Vector3Data(); }
public void FromBytes(byte[] data, ref int offset) { Position = new Vector3Data(data, ref offset); Angle = new Vector3Data(data, ref offset); }
public PositioningData(Vector3 position, Vector3 angle) { Position = new Vector3Data(position); Angle = new Vector3Data(angle); }
public PositioningData() { Position = new Vector3Data(); Angle = new Vector3Data(); }