public Transform3D CalculateSpotLightTransformation() { SpotLight spotLight = (SpotLight)this.Element.ViewObject.PlatformSpecificObject; Transform3DGroup transform3Dgroup = new Transform3DGroup(); double num = SpotLightAdorner3D.CalculateConeRadius(spotLight, this.typeOfConeAngle); transform3Dgroup.Children.Add((Transform3D) new ScaleTransform3D(num, num, 1.0)); transform3Dgroup.Children.Add((Transform3D) new TranslateTransform3D(new Vector3D(0.0, 0.0, 1.0))); transform3Dgroup.Children.Add((Transform3D) new RotateTransform3D(Vector3DEditor.GetRotation3DFromDirection(spotLight.Direction))); transform3Dgroup.Children.Add((Transform3D) new TranslateTransform3D((Vector3D)spotLight.Position)); return((Transform3D)transform3Dgroup); }
public override void PositionAndOrientGeometry() { SpotLight spotLight = (SpotLight)this.Element.ViewObject.PlatformSpecificObject; double angleInDegrees = this.typeOfConeAngle != SpotLightAdornerBehavior3D.TypeOfConeAngle.InnerConeAngle ? spotLight.OuterConeAngle : spotLight.InnerConeAngle; double num = SpotLightAdorner3D.CalculateConeRadius(spotLight, this.typeOfConeAngle); double y = Math.Sqrt(num * num + 1.0); for (int index = 0; index < 4; ++index) { Transform3DGroup transform3Dgroup = new Transform3DGroup(); transform3Dgroup.Children.Add((Transform3D) new ScaleTransform3D(new Vector3D(1.0, y, 1.0))); Quaternion quaternion = Quaternion.Identity * new Quaternion(new Vector3D(0.0, 0.0, 1.0), (double)(90 * index)) * new Quaternion(new Vector3D(1.0, 0.0, 0.0), angleInDegrees) * new Quaternion(new Vector3D(1.0, 0.0, 0.0), 90.0); transform3Dgroup.Children.Add((Transform3D) new RotateTransform3D((Rotation3D) new QuaternionRotation3D(quaternion))); transform3Dgroup.Children.Add((Transform3D) new RotateTransform3D(Vector3DEditor.GetRotation3DFromDirection(spotLight.Direction))); transform3Dgroup.Children.Add((Transform3D) new TranslateTransform3D((Vector3D)spotLight.Position)); this.spotPropertyGeometry.Children[index].Transform = (Transform3D)transform3Dgroup; } }
public override void PositionAndOrientGeometry() { this.directionPropertyGeometry.Transform = (Transform3D) new RotateTransform3D(Vector3DEditor.GetRotation3DFromDirection(((DirectionalLightElement)this.Element).Direction)); }