public PlayerPosition(Vector3 position, Quaternion quaternion) { this.HasBeenInit = true; Position = new Vector3Binarry(position); Quaternion = new QuaternionBinarry(quaternion); }
public TransformBinarry(Transform transform) { this.position = new Vector3Binarry(transform.position); this.rotation = new QuaternionBinarry(transform.rotation); this.localScale = new Vector3Binarry(transform.localScale); }