コード例 #1
0
        public static VisualElement GetElementOfVector2Field(Vector2 startValue, string fieldName, Action <object> setValue, Action <object> getValue)
        {
            Vector2Field field = new Vector2Field(fieldName);

            field.SetValueWithoutNotify(startValue);
            field.RegisterValueChangedCallback(s => setValue.Invoke(s.newValue));
            getValue += o => field.SetValueWithoutNotify((Vector2)o);
            return(field);
        }
コード例 #2
0
        public static void RenderVector2Property(VisualElement container, string name, object value,
                                                 Action <object> setter)
        {
            var field = new Vector2Field(name);

            field.SetValueWithoutNotify((Vector2)value);
            field.MarkDirtyRepaint();
            field.RegisterValueChangedCallback(evt => setter(evt.newValue));
            container.Add(field);
        }
コード例 #3
0
        public void Bind(Environment environment)
        {
            this.environment = environment;
            if (environment == null || environment.Equals(null))
            {
                return;
            }

            if (latlong != null && !latlong.Equals(null))
            {
                latlong.image = GetLatLongThumbnailTexture();
            }
            skyCubemapField.SetValueWithoutNotify(environment.sky.cubemap);
            skyRotationOffset.SetValueWithoutNotify(environment.sky.rotation);
            skyExposureField.SetValueWithoutNotify(environment.sky.exposure);
            shadowCubemapField.SetValueWithoutNotify(environment.shadow.cubemap);
            sunPosition.SetValueWithoutNotify(new Vector2(environment.shadow.sunLongitude, environment.shadow.sunLatitude));
            shadowColor.SetValueWithoutNotify(environment.shadow.color);
            environmentName.SetValueWithoutNotify(environment.name);
        }
コード例 #4
0
        public VisualElement GetDefaultInspector()
        {
            VisualElement inspector = new VisualElement()
            {
                name = "inspector"
            };

            VisualElement header = new VisualElement()
            {
                name = "inspector-header"
            };

            header.Add(new Image()
            {
                image = CoreEditorUtils.LoadIcon(@"Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/", "Environment", forceLowRes: true)
            });
            environmentName           = new TextField();
            environmentName.isDelayed = true;
            environmentName.RegisterValueChangedCallback(evt =>
            {
                string path      = AssetDatabase.GetAssetPath(environment);
                environment.name = evt.newValue;
                AssetDatabase.SetLabels(environment, new string[] { evt.newValue });
                EditorUtility.SetDirty(environment);
                AssetDatabase.ImportAsset(path);
                environmentName.name = environment.name;
            });
            header.Add(environmentName);
            inspector.Add(header);

            Foldout foldout = new Foldout()
            {
                text = "Environment Settings"
            };

            skyCubemapField = new ObjectField("Sky with Sun")
            {
                tooltip = "A cubemap that will be used as the sky."
            };
            skyCubemapField.allowSceneObjects = false;
            skyCubemapField.objectType        = typeof(Cubemap);
            skyCubemapField.RegisterValueChangedCallback(evt =>
            {
                var tmp = environment.sky.cubemap;
                RegisterChange(ref tmp, evt.newValue as Cubemap);
                environment.sky.cubemap = tmp;
                latlong.image           = GetLatLongThumbnailTexture(environment, k_SkyThumbnailWidth);
            });
            foldout.Add(skyCubemapField);

            shadowCubemapField = new ObjectField("Sky without Sun")
            {
                tooltip = "[Optional] A cubemap that will be used to compute self shadowing.\nIt should be the same sky without the sun.\nIf nothing is provided, the sky with sun will be used with lower intensity."
            };
            shadowCubemapField.allowSceneObjects = false;
            shadowCubemapField.objectType        = typeof(Cubemap);
            shadowCubemapField.RegisterValueChangedCallback(evt =>
            {
                var tmp = environment.shadow.cubemap;
                RegisterChange(ref tmp, evt.newValue as Cubemap);
                environment.shadow.cubemap = tmp;
                latlong.image = GetLatLongThumbnailTexture(environment, k_SkyThumbnailWidth);
            });
            foldout.Add(shadowCubemapField);

            skyRotationOffset = new FloatField("Rotation")
            {
                tooltip = "Rotation offset on the longitude of the sky."
            };
            skyRotationOffset.RegisterValueChangedCallback(evt
                                                           => RegisterChange(ref environment.sky.rotation, Environment.Shadow.ClampLongitude(evt.newValue), skyRotationOffset, updatePreview: true));
            foldout.Add(skyRotationOffset);

            skyExposureField = new FloatField("Exposure")
            {
                tooltip = "The exposure to apply with this sky."
            };
            skyExposureField.RegisterValueChangedCallback(evt
                                                          => RegisterChange(ref environment.sky.exposure, evt.newValue));
            foldout.Add(skyExposureField);
            var style = foldout.Q <Toggle>().style;

            style.marginLeft = 3;
            style.unityFontStyleAndWeight = FontStyle.Bold;
            inspector.Add(foldout);

            sunPosition = new Vector2Field("Sun Position")
            {
                tooltip = "The sun position as (Longitude, Latitude)\nThe button compute brightest position in the sky with sun."
            };
            sunPosition.Q("unity-x-input").Q <FloatField>().formatString = "n1";
            sunPosition.Q("unity-y-input").Q <FloatField>().formatString = "n1";
            sunPosition.RegisterValueChangedCallback(evt =>
            {
                var tmpContainer = new Vector2(
                    environment.shadow.sunLongitude,
                    environment.shadow.sunLatitude);
                var tmpNewValue = new Vector2(
                    Environment.Shadow.ClampLongitude(evt.newValue.x),
                    Environment.Shadow.ClampLatitude(evt.newValue.y));
                RegisterChange(ref tmpContainer, tmpNewValue, sunPosition);
                environment.shadow.sunLongitude = tmpContainer.x;
                environment.shadow.sunLatitude  = tmpContainer.y;
            });
            foldout.Add(sunPosition);

            Button sunToBrightess = new Button(() =>
            {
                ResetToBrightestSpot(environment);
                sunPosition.SetValueWithoutNotify(new Vector2(
                                                      Environment.Shadow.ClampLongitude(environment.shadow.sunLongitude),
                                                      Environment.Shadow.ClampLatitude(environment.shadow.sunLatitude)));
            })
            {
                name = "sunToBrightestButton"
            };

            sunToBrightess.Add(new Image()
            {
                image = CoreEditorUtils.LoadIcon(@"Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/", "SunPosition", forceLowRes: true)
            });
            sunToBrightess.AddToClassList("sun-to-brightest-button");
            var vector2Input = sunPosition.Q(className: "unity-vector2-field__input");

            vector2Input.Remove(sunPosition.Q(className: "unity-composite-field__field-spacer"));
            vector2Input.Add(sunToBrightess);

            shadowColor = new ColorField("Shadow Tint")
            {
                tooltip = "The wanted shadow tint to be used when computing shadow."
            };
            shadowColor.RegisterValueChangedCallback(evt
                                                     => RegisterChange(ref environment.shadow.color, evt.newValue));
            foldout.Add(shadowColor);

            style            = foldout.Q <Toggle>().style;
            style.marginLeft = 3;
            style.unityFontStyleAndWeight = FontStyle.Bold;
            inspector.Add(foldout);

            return(inspector);
        }
コード例 #5
0
        public void RefreshPropertyValue(object val, int specificity)
        {
            if (val is float floatValue)
            {
                FloatField field = GetOrCreateField <FloatField, float>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(floatValue);
                }
            }
            else if (val is int intValue)
            {
                IntegerField field = GetOrCreateField <IntegerField, int>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(intValue);
                }
            }
            else if (val is Length lengthValue)
            {
                StyleLengthField field = GetOrCreateField <StyleLengthField, StyleLength>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(new StyleLength(lengthValue));
                }
            }
            else if (val is Color colorValue)
            {
                ColorField field = GetOrCreateField <ColorField, Color>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(colorValue);
                }
            }
            // Note: val may be null in case of reference type like "Font"
            else if (m_PropertyInfo.type == typeof(StyleFont))
            {
                ObjectField field;
                field = GetOrCreateObjectField <Font>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(val as Font);
                }
            }
            else if (val is FontDefinition fontDefinition)
            {
                ObjectField field;
                if (fontDefinition.fontAsset != null)
                {
                    if (childCount == 0)
                    {
                        field = GetObjectFieldOfTypeFontAsset();
                        SetField(field);
                    }
                    else
                    {
                        field = (ObjectField)ElementAt(0);
                    }
                }
                else
                {
                    field = GetOrCreateObjectField <Font>();
                }

                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(fontDefinition.fontAsset != null ? fontDefinition.fontAsset : fontDefinition.font);
                }
            }
            else if (val is Background bgValue)
            {
                ObjectField field;
                if (bgValue.vectorImage != null)
                {
                    field = GetOrCreateObjectField <VectorImage>();
                }
                else if (bgValue.sprite != null)
                {
                    field = GetOrCreateObjectField <Sprite>();
                }
                else if (bgValue.renderTexture != null)
                {
                    field = GetOrCreateObjectField <RenderTexture>();
                }
                else
                {
                    field = GetOrCreateObjectField <Texture2D>();
                }
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(
                        bgValue.vectorImage != null ? (UnityEngine.Object)bgValue.vectorImage :
                        (bgValue.sprite != null ? (UnityEngine.Object)bgValue.sprite :
                         (bgValue.renderTexture != null ? (UnityEngine.Object)bgValue.renderTexture :
                          (UnityEngine.Object)bgValue.texture)));
                }
            }
            else if (val is Cursor cursorValue)
            {
                // Recreate the cursor fields every time since StyleCursor
                // can be made of different fields (based on the value)
                Clear();

                if (cursorValue.texture != null)
                {
                    var uiTextureField = new ObjectField(m_PropertyName)
                    {
                        value = cursorValue.texture
                    };
                    uiTextureField.RegisterValueChangedCallback(e =>
                    {
                        var currentCursor     = (Cursor)StyleDebug.GetComputedStyleActualValue(m_SelectedElement.computedStyle, m_PropertyInfo.id);
                        currentCursor.texture = e.newValue as Texture2D;
                        SetPropertyValue(new StyleCursor(currentCursor));
                    });
                    Add(uiTextureField);

                    var uiHotspotField = new Vector2Field("hotspot")
                    {
                        value = cursorValue.hotspot
                    };
                    uiHotspotField.RegisterValueChangedCallback(e =>
                    {
                        var currentCursor     = (Cursor)StyleDebug.GetComputedStyleActualValue(m_SelectedElement.computedStyle, m_PropertyInfo.id);
                        currentCursor.hotspot = e.newValue;
                        SetPropertyValue(new StyleCursor(currentCursor));
                    });
                    Add(uiHotspotField);
                }
                else
                {
                    int mouseId = cursorValue.defaultCursorId;
                    var uiField = new EnumField(m_PropertyName, (MouseCursor)mouseId);
                    uiField.RegisterValueChangedCallback(e =>
                    {
                        int cursorId = Convert.ToInt32(e.newValue);
                        var cursor   = new Cursor()
                        {
                            defaultCursorId = cursorId
                        };
                        SetPropertyValue(new StyleCursor(cursor));
                    });
                    Add(uiField);
                }
                Add(m_SpecificityLabel);
                SetSpecificity(specificity);
            }
            else if (val is TextShadow textShadow)
            {
                ColorField colorFieldfield = GetOrCreateFields <ColorField, Color>(m_PropertyName, 0);
                if (!IsFocused(colorFieldfield))
                {
                    colorFieldfield.SetValueWithoutNotify(textShadow.color);
                }

                Vector2Field vector2Field = GetOrCreateFields <Vector2Field, Vector2>("offset", 1);
                if (!IsFocused(vector2Field))
                {
                    vector2Field.SetValueWithoutNotify(textShadow.offset);
                }

                FloatField floatField = GetOrCreateFields <FloatField, float>("blur", 2);
                if (!IsFocused(floatField))
                {
                    floatField.SetValueWithoutNotify(textShadow.blurRadius);
                }

                if (childCount == 3)
                {
                    Add(m_SpecificityLabel);
                }
            }
            else
            {
                // Enum
                Debug.Assert(val is Enum, "Expected Enum value");
                Enum      enumValue = (Enum)val;
                EnumField field     = GetOrCreateEnumField(enumValue);
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(enumValue);
                }
            }

            SetSpecificity(specificity);
        }
コード例 #6
0
        public void RefreshPropertyValue(object val, int specificity)
        {
            if (val is float floatValue)
            {
                FloatField field = GetOrCreateField <FloatField, float>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(floatValue);
                }
            }
            else if (val is int intValue)
            {
                IntegerField field = GetOrCreateField <IntegerField, int>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(intValue);
                }
            }
            else if (val is Length lengthValue)
            {
                StyleLengthField field = GetOrCreateField <StyleLengthField, StyleLength>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(new StyleLength(lengthValue));
                }
            }
            else if (val is Color colorValue)
            {
                ColorField field = GetOrCreateField <ColorField, Color>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(colorValue);
                }
            }
            // Note: val may be null in case of reference type like "Font"
            else if (m_PropertyInfo.type == typeof(StyleFont))
            {
                ObjectField field;
                field = GetOrCreateObjectField <Font>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(val as Font);
                }
            }
            else if (val is FontDefinition fontDefinition)
            {
                ObjectField field;
                if (fontDefinition.fontAsset != null)
                {
                    if (childCount == 0)
                    {
                        var o = new ObjectField();
                        o.objectType = typeof(FontAsset);
                        field        = o;

                        SetField(field);
                    }
                    else
                    {
                        field = (ObjectField)ElementAt(0);
                    }
                }
                else
                {
                    field = GetOrCreateObjectField <Font>();
                }

                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(fontDefinition.fontAsset != null ? (UnityEngine.Object)fontDefinition.fontAsset : (UnityEngine.Object)fontDefinition.font);
                }
            }
            else if (val is Background bgValue)
            {
                ObjectField field;
                if (bgValue.vectorImage != null)
                {
                    field = GetOrCreateObjectField <VectorImage>();
                }
                else if (bgValue.sprite != null)
                {
                    field = GetOrCreateObjectField <Sprite>();
                }
                else if (bgValue.renderTexture != null)
                {
                    field = GetOrCreateObjectField <RenderTexture>();
                }
                else
                {
                    field = GetOrCreateObjectField <Texture2D>();
                }
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(
                        bgValue.vectorImage != null ? (UnityEngine.Object)bgValue.vectorImage :
                        (bgValue.sprite != null ? (UnityEngine.Object)bgValue.sprite :
                         (bgValue.renderTexture != null ? (UnityEngine.Object)bgValue.renderTexture :
                          (UnityEngine.Object)bgValue.texture)));
                }
            }
            else if (val is Cursor cursorValue)
            {
                // Recreate the cursor fields every time since StyleCursor
                // can be made of different fields (based on the value)
                Clear();

                if (cursorValue.texture != null)
                {
                    var uiTextureField = new ObjectField(m_PropertyName)
                    {
                        value = cursorValue.texture
                    };
                    uiTextureField.RegisterValueChangedCallback(e =>
                    {
                        var currentCursor     = (Cursor)StyleDebug.GetComputedStyleValue(m_SelectedElement.computedStyle, m_PropertyInfo.id);
                        currentCursor.texture = e.newValue as Texture2D;
                        SetPropertyValue(new StyleCursor(currentCursor));
                    });
                    Add(uiTextureField);

                    var uiHotspotField = new Vector2Field("hotspot")
                    {
                        value = cursorValue.hotspot
                    };
                    uiHotspotField.RegisterValueChangedCallback(e =>
                    {
                        var currentCursor     = (Cursor)StyleDebug.GetComputedStyleValue(m_SelectedElement.computedStyle, m_PropertyInfo.id);
                        currentCursor.hotspot = e.newValue;
                        SetPropertyValue(new StyleCursor(currentCursor));
                    });
                    Add(uiHotspotField);
                }
                else
                {
                    int mouseId = cursorValue.defaultCursorId;
                    var uiField = new EnumField(m_PropertyName, (MouseCursor)mouseId);
                    uiField.RegisterValueChangedCallback(e =>
                    {
                        int cursorId = Convert.ToInt32(e.newValue);
                        var cursor   = new Cursor()
                        {
                            defaultCursorId = cursorId
                        };
                        SetPropertyValue(new StyleCursor(cursor));
                    });
                    Add(uiField);
                }
                Add(m_SpecificityLabel);
                SetSpecificity(specificity);
            }
            else if (val is TextShadow textShadow)
            {
                ColorField colorFieldfield = GetOrCreateFields <ColorField, Color>(m_PropertyName, 0);
                if (!IsFocused(colorFieldfield))
                {
                    colorFieldfield.SetValueWithoutNotify(textShadow.color);
                }

                Vector2Field vector2Field = GetOrCreateFields <Vector2Field, Vector2>("offset", 1);
                if (!IsFocused(vector2Field))
                {
                    vector2Field.SetValueWithoutNotify(textShadow.offset);
                }

                FloatField floatField = GetOrCreateFields <FloatField, float>("blur", 2);
                if (!IsFocused(floatField))
                {
                    floatField.SetValueWithoutNotify(textShadow.blurRadius);
                }

                if (childCount == 3)
                {
                    Add(m_SpecificityLabel);
                }
            }
            else if (val is Rotate rotate)
            {
                FloatField floatField = GetOrCreateFields <FloatField, float>(m_PropertyName, 0);
                if (!IsFocused(floatField))
                {
                    floatField.SetValueWithoutNotify(rotate.angle.value);
                }
                Add(m_SpecificityLabel);
                SetSpecificity(specificity);
            }
            else if (val is Scale scale)
            {
                Vector3Field vector3Field = GetOrCreateFields <Vector3Field, Vector3>(m_PropertyName, 0);
                if (!IsFocused(vector3Field))
                {
                    vector3Field.SetValueWithoutNotify(scale.value);
                }
                Add(m_SpecificityLabel);
                SetSpecificity(specificity);
            }
            else if (val is Translate translate)
            {
                StyleLengthField fieldx = GetOrCreateFields <StyleLengthField, StyleLength>(m_PropertyName, 0);
                if (!IsFocused(fieldx))
                {
                    fieldx.SetValueWithoutNotify(translate.x);
                }
                StyleLengthField fieldy = GetOrCreateFields <StyleLengthField, StyleLength>("y", 1);
                if (!IsFocused(fieldy))
                {
                    fieldy.SetValueWithoutNotify(translate.x);
                }
                FloatField floatField = GetOrCreateFields <FloatField, float>("z", 2);
                if (!IsFocused(floatField))
                {
                    floatField.SetValueWithoutNotify(translate.z);
                }
                Add(m_SpecificityLabel);
                SetSpecificity(specificity);
                SetEnabled(false);
            }
            else if (val is TransformOrigin transformOrigin)
            {
                StyleLengthField fieldx = GetOrCreateFields <StyleLengthField, StyleLength>(m_PropertyName, 0);
                if (!IsFocused(fieldx))
                {
                    fieldx.SetValueWithoutNotify(transformOrigin.x);
                }
                StyleLengthField fieldy = GetOrCreateFields <StyleLengthField, StyleLength>("y", 1);
                if (!IsFocused(fieldy))
                {
                    fieldy.SetValueWithoutNotify(transformOrigin.x);
                }
                FloatField floatField = GetOrCreateFields <FloatField, float>("z", 2);
                if (!IsFocused(floatField))
                {
                    floatField.SetValueWithoutNotify(transformOrigin.z);
                }
                Add(m_SpecificityLabel);
                SetSpecificity(specificity);
                SetEnabled(false);
            }
            else if (val is Enum)
            {
                Enum      enumValue = (Enum)val;
                EnumField field     = GetOrCreateEnumField(enumValue);
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(enumValue);
                }
            }
            else
            {
                var type = val.GetType();
                Debug.Assert(type.IsArrayOrList(), "Expected List type");

                var listValue   = val as System.Collections.IList;
                var valueString = listValue[0].ToString();
                for (int i = 1; i < listValue.Count; i++)
                {
                    valueString += $", {listValue[i]}";
                }
                TextField field = GetOrCreateField <TextField, string>();
                if (!IsFocused(field))
                {
                    field.SetValueWithoutNotify(valueString);
                }
            }

            SetSpecificity(specificity);
        }
コード例 #7
0
        protected VisualElement CreateParameterControl(SingularSerializableParameter parameter, string controlName, Action <SingularSerializableParameter> clampAction = null)
        {
            VisualElement control;

            switch (parameter.Type)
            {
            case ParameterType.behaviorAction:

                control = new VisualElement();

                var buttons = new VisualElement {
                    style = { flexDirection = FlexDirection.Row, paddingRight = 2f, paddingLeft = 2f }
                };
                var actionLabel = new Label {
                    style = { paddingLeft = 8f, paddingRight = 8f }
                };

                var configureButton = new Button {
                    text = "Configure"
                };
                configureButton.clickable.clickedWithEventInfo +=
                    clickEvent =>
                {
                    var worldPosition = clickEvent.originalMousePosition + GraphView.editorWindow.position.position;

                    GraphView.actionSearcher.TargetParameter = parameter;
                    SearchWindow.Open(new SearchWindowContext(worldPosition), GraphView.actionSearcher);
                };

                var removeButton = new Button(() => parameter.BehaviorActionValue = null)
                {
                    text = "Remove"
                };

                buttons.Add(configureButton);
                buttons.Add(removeButton);

                control.Add(actionLabel);
                control.Add(buttons);

                parameter.OnValueChangedMethods += OnBehaviorActionChanged;
                OnBehaviorActionChanged();                         //Trigger a refresh

                void OnBehaviorActionChanged()
                {
                    parameter.LoadBehaviorAction(GraphView.editorWindow.ImportData);                             //Refresh action name
                    actionLabel.text = parameter.BehaviorActionValue == null ? "Missing Action" : parameter.BehaviorActionValue.ToString();

                    //Behavior action parameter controls
                    const string  ParameterGroupName = "Behavior Action Parameters Group";
                    VisualElement group = control.Q <VisualElement>(ParameterGroupName);

                    if (group != null)
                    {
                        control.Remove(group);                                            //If had old group remove/destroy it
                    }
                    var parameters = parameter.BehaviorActionValue?.method.Parameters;

                    if (parameters == null || parameters.Count == 0)
                    {
                        return;                                                                          //If no parameter for this action
                    }
                    group = new VisualElement {
                        name = ParameterGroupName
                    };                                                                                 //Create group
                    var accessor = ((SerializableParameter)parameter).BehaviorActionParameters;

                    for (int i = 0; i < parameters.Count; i++)
                    {
                        BehaviorActionParameterInfo parameterInfo = parameters[i];
                        group.Add(CreateParameterControl(accessor[i], parameterInfo.name));
                    }

                    control.Add(group);
                }

                break;

            case ParameterType.boolean:

                var toggle = new Toggle(controlName)
                {
                    value = parameter.BooleanValue
                };
                toggle.RegisterValueChangedCallback(
                    changeEvent =>
                {
                    parameter.BooleanValue = changeEvent.newValue;
                    clampAction?.Invoke(parameter);
                    toggle.SetValueWithoutNotify(parameter.BooleanValue);
                }
                    );

                control = toggle;
                break;

            case ParameterType.enumeration:

                control = new EnumField();
                //TODO

                break;

            case ParameterType.integer1:

                var integerField = new IntegerField(controlName)
                {
                    value = parameter.Integer1Value
                };
                integerField.RegisterValueChangedCallback(
                    changeEvent =>
                {
                    parameter.Integer1Value = changeEvent.newValue;
                    clampAction?.Invoke(parameter);
                    integerField.SetValueWithoutNotify(parameter.Integer1Value);
                }
                    );

                control = integerField;
                break;

            case ParameterType.integer2:

                var vector2IntField = new Vector2IntField(controlName)
                {
                    value = parameter.Integer2Value
                };
                vector2IntField.RegisterValueChangedCallback(
                    changeEvent =>
                {
                    parameter.Integer2Value = changeEvent.newValue;
                    clampAction?.Invoke(parameter);
                    vector2IntField.SetValueWithoutNotify(parameter.Integer2Value);
                }
                    );

                control = vector2IntField;
                break;

            case ParameterType.integer3:

                var vector3IntField = new Vector3IntField(controlName)
                {
                    value = parameter.Integer3Value
                };
                vector3IntField.RegisterValueChangedCallback(
                    changeEvent =>
                {
                    parameter.Integer3Value = changeEvent.newValue;
                    clampAction?.Invoke(parameter);
                    vector3IntField.SetValueWithoutNotify(parameter.Integer3Value);
                }
                    );

                control = vector3IntField;
                break;

            case ParameterType.float1:

                var floatField = new FloatField(controlName)
                {
                    value = parameter.Float1Value
                };
                floatField.RegisterValueChangedCallback(
                    changeEvent =>
                {
                    parameter.Float1Value = changeEvent.newValue;
                    clampAction?.Invoke(parameter);
                    floatField.SetValueWithoutNotify(parameter.Float1Value);
                }
                    );

                control = floatField;
                break;

            case ParameterType.float2:

                var vector2Field = new Vector2Field(controlName)
                {
                    value = parameter.Float2Value
                };
                vector2Field.RegisterValueChangedCallback(
                    changeEvent =>
                {
                    parameter.Float2Value = changeEvent.newValue;
                    clampAction?.Invoke(parameter);
                    vector2Field.SetValueWithoutNotify(parameter.Float2Value);
                }
                    );

                control = vector2Field;
                break;

            case ParameterType.float3:

                var vector3Field = new Vector3Field(controlName)
                {
                    value = parameter.Float3Value
                };
                vector3Field.RegisterValueChangedCallback(
                    changeEvent =>
                {
                    parameter.Float3Value = changeEvent.newValue;
                    clampAction?.Invoke(parameter);
                    vector3Field.SetValueWithoutNotify(parameter.Float3Value);
                }
                    );

                control = vector3Field;
                break;

            default: throw ExceptionHelper.Invalid(nameof(parameter.Type), parameter.Type, InvalidType.unexpected);
            }

            control.Query <FloatField>().ForEach(field => field.style.minWidth = 60f);
            Label label = control.Q <Label>();

            if (label != null)
            {
                label.style.minWidth     = 0f;
                label.style.paddingRight = 20f;
            }

            return(control);
        }
コード例 #8
0
 public void Update(InspectorDataProxy <float2> proxy)
 {
     m_VectorField.SetValueWithoutNotify(proxy.Data);
 }