private void Awake() { Messaging.System.LevelLoaded.AddListener((i) => { Vector2 size = transform.localScale; Vector2 offset = transform.position; TheGrid.min = Vec2I.Floor(offset - size / 2); TheGrid.max = Vec2I.Ceil(offset + size / 2); TheGrid.size = TheGrid.max - TheGrid.min; Heatmap.Recalculate(); Room.ReconstructNetwork(); AfterInit.Invoke(); //report room information /*foreach (Room r in Room.Rooms) * { * string d = "Room \"" + r.gameObject.name + "\" has " + r.Neighbors.Count + " neigbors: \n"; * r.Neighbors.Perform((n) => { d += "\"" + Room.Rooms[n.Data].gameObject.name + "\" "; }); * Debug.Log(d); * * Debug.Log("ROOM \"" + r.gameObject.name + "\" neighbors:"); * r.Neighbors.Perform((n) => * { * Debug.Log("neighbor \"" + Room.Rooms[n.Data].gameObject.name + "\" distance: "+ r.DistanceToNeighbor[n.Data]); * }); * }*/ }); }