private void LoadMapMetaData() { var taglist = VariousFunctions.GZip.Decompress(VariousFunctions.GetTaglistFile(GameId, SandboxHeader.MapID)); SandboxMapMetaData = JsonConvert.DeserializeObject <MapMetaData>(VariousFunctions.ByteArrayToString(taglist, VariousFunctions.EncodingType.ASCII)); }