/* public void SetTabFrameAlpha(float alpha, VariantTab tab) * { * if (tab.activeIMG != null) * { * Color c = tab.activeIMG.color; * c.a = alpha; * tab.activeIMG.color = c; * } * }*/ public void Subscribe(VariantTab tab) { if (variants == null) { variants = new List <VariantTab>(); } variants.Add(tab); }
public void OnVariantSelected(VariantTab tab) { ResetVariantsFrameAlpha(); tab.activeIMG.gameObject.SetActive(true); }