void Awake() { if (!photonView.IsMine && variableJoystick != null) { variableJoystick = null; } }
void Start() { SetUpMovementBoundaries(); myAudio = GetComponent <AudioSource>(); varJoystick = FindObjectOfType <VariableJoystick>(); shootbutton = FindObjectOfType <ShootButton>(); }
private void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Start() { this.myAnimator = GetComponent <Animator>(); if (myPV.IsMine) //自キャラであれば実行 { //Keyの取得フラグ GamaObj = GameObject.Find("GameObject"); script = GamaObj.GetComponent <SimplePun>(); //ゴールした時のゴールという文字 アニメーションでせりあがる GoalGameObj = GameObject.Find("GoalTxt"); //扉にアタッチしているオープンゲートスクリプト取得 GateObj = GameObject.Find("LeftCore"); opengatescript = GateObj.GetComponent <Opengate>(); //インスタンスにjoystickを登録 m_VariableJoystick = GameObject.Find("Variable Joystick").GetComponent <VariableJoystick>(); m_Rigidbody = GetComponent <Rigidbody>(); //ゴールのkey m_key_Rigidbody = GameObject.Find("key").GetComponent <Rigidbody>(); m_key = GameObject.Find("key"); audioSource = GetComponent <AudioSource>(); } }
private void Start() { stick = GetComponent <VariableJoystick>(); handle = transform.GetChild(0).GetChild(0).GetComponent <Image>(); ss = SkillState.Idle; isActive = false; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); variableJoystick = FindObjectOfType <VariableJoystick>(); _playerAnim = transform.GetChild(0).GetComponent <Animator>(); _playerAnim.SetBool("idle", true); }
private void OnEnable() { defaultPlayerAnimation = FindObjectOfType <DefaultPlayerAnimation>(); variableJoystick = FindObjectOfType <VariableJoystick>(); currentState = defaultPlayerState; }
/*public float lookSpeed = 10; * private Vector3 curLoc; * private Vector3 prevLoc; * private Vector3 previousLocation;*/ //public float turnSpeed = 50f; void Awake() { photonview = GetComponent <PhotonView>(); variableJoystick = GameObject.FindWithTag("Joystick").GetComponent <VariableJoystick>(); JumpButton = GameObject.FindWithTag("JumpButton").GetComponent <Button>(); FireButton = GameObject.FindWithTag("FireButton").GetComponent <Button>(); }
void Start() { characterController = GetComponent <CharacterController>(); animator = GetComponent <Animator>(); joystick = GameObject.Find("Variable Joystick").GetComponent <VariableJoystick>(); state = ActionState.Idle; camera = GameObject.Find("FirstPersonView").GetComponent <Camera>(); this.cameraOffset = Camera.main.transform.position - this.transform.position; hpControl = (HealthBarControl)GameObject.FindGameObjectWithTag("HPBar").GetComponent(typeof(HealthBarControl)); coldControl = (ManaBarControl)GameObject.FindGameObjectWithTag("ManaBar").GetComponent(typeof(ManaBarControl)); frostEffect = GameObject.Find("FirstPersonView").GetComponent <FrostEffect>(); if (GameManager.instance != null) { this.hp = GameManager.instance.hp; this.coldHp = GameManager.instance.coldHp; hpControl.setValue(this.hp); coldControl.setValue(this.coldHp); this.transform.position = GameManager.instance.position; this.transform.rotation = GameManager.instance.rotation; } Debug.Log("Start for Player: hp " + this.hp + ", coldHp: " + this.coldHp + ", position: " + this.transform.position + "instance position: " + GameManager.instance.position); }
// Setting the controller of this player public override void SetController(VariableJoystick joystick, Button button) { this.joystick = joystick; jumpButton = button; jumpButton.onClick.AddListener(ControllerPhysic); }
void Start() { //netmanager = GameObject.Find("GameManager").transform.GetComponent<NetworkGameManager>(); if (!isLocalPlayer) { ButtonShoot.SetActive(false); print("Button mati"); } _rigidbody = GetComponent <Rigidbody>(); _collider = GetComponent <Collider>(); Renderer[] rends = GetComponentsInChildren <Renderer>(); foreach (Renderer r in rends) { r.material.color = color; } //We don't want to handle collision on client, so disable collider there _collider.enabled = isServer; variableJoystick = GameObject.Find("Variable Joystick").transform.GetComponent <VariableJoystick>(); if (NetworkGameManager.sInstance != null) {//we MAY be awake late (see comment on _wasInit above), so if the instance is already there we init Init(); } }
void Awake() { _rigidbody = GetComponent <Rigidbody2D>(); _joystick = FindObjectOfType <VariableJoystick>(); _targetDetector = GetComponent <TargetDetector>(); _healthController = GetComponent <HealthController>(); _deathScreenController = FindObjectOfType <DeathScreenController>().gameObject; }
void Start() { rb = GetComponent <Rigidbody2D>(); Physics2D.queriesStartInColliders = false; joystick1 = FindObjectOfType <VariableJoystick>(); target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); player = GameObject.FindGameObjectWithTag("Player").transform; }
private void Start() { VarJoystick = GameObject.FindGameObjectWithTag("VariableJoystick"); variableJoystick = VarJoystick.GetComponent <VariableJoystick>(); rb = GetComponent <Rigidbody2D>(); GameController = GameObject.FindGameObjectWithTag("GameController"); }
public void Start() { anim = transform.GetChild(0).GetComponent <Animator>(); // if player is old model if (anim == null) { anim = GetComponent <Animator>(); } variableJoystick = FindObjectOfType <VariableJoystick>(); }
private void Start() { var health = GetComponent <IHealth>(); health.SetHealth(PlayerData.Health); health.OutOfHealth += () => Destroy(gameObject); _boundary = new Boundary(Camera.main); _joystick = FindObjectOfType <VariableJoystick>(); _rigidbody = GetComponent <Rigidbody>(); }
//public GameObject paddleRef; public void Start() { //variableJoystick = (VariableJoystick)Resources.Load("Assets/Joystick Pack/Prefabs/Variable Joystick.prefab", typeof(VariableJoystick)); //Object prefab = Resources.Load("Assets/Joystick Pack/Prefabs/Variable Joystick.prefab", typeof(GameObject)); //paddleRef = (GameObject)prefab; //VariableJoystick = prefab; variableJoystick = (GameObject)GameObject.Find("reference1"); reference referenceScript = variableJoystick.GetComponent <reference>(); variableJoystickXD = referenceScript.variableJoy; //variableJoystick = (GameObject)GameObject.FindGameObjectWithTag("joystick1"); }
void Start() { int k = 0; PlayerPrefs.SetInt("kolvo", k); score = PlayerPrefs.GetInt("Score", score); PlayerHealth = MaxHealth; PlayerHealthUI = PlayerHealth; joystick1 = FindObjectOfType <VariableJoystick>(); joystick2 = FindObjectOfType <FixedJoystick>(); rb = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { #if UNITY_ANDROID && UNITY_EDITOR variableJoystick = GameObject.Find("Camera Joystick").GetComponent <VariableJoystick>(); #else Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; #endif Vector3 rot = transform.localRotation.eulerAngles; rotY = rot.y; rotX = rot.x; }
// Start is called before the first frame update void Start() { myAnimator = GetComponent <Animator>(); myRigidBody = GetComponent <Rigidbody2D>(); myBodyCollider2d = GetComponent <CapsuleCollider2D>(); myFeet = GetComponent <BoxCollider2D>(); GameSession = FindObjectOfType <GameSession>(); levelLoader = FindObjectOfType <LevelLoader>(); joystick = FindObjectOfType <VariableJoystick>(); button = FindObjectOfType <JoyButton>(); gravityScaleAtStart = myRigidBody.gravityScale; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); // joystick = FindObjectOfType<FixedJoystick>(); variableJoystick = FindObjectOfType <VariableJoystick>(); bombCD = attackRate; GameManager.GetInstance().SetPlayer(this); GameManager.GetInstance().Load(); // 加载玩家数据 }
private void Awake() { player = GetComponent <Player>(); joystick = FindObjectOfType <VariableJoystick>(); #if UNITY_ANDROID #else if (joystick) { Destroy(joystick.gameObject); } #endif }
public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); joystick = GameUIController.Ins.joystick; var camera = GameObject.FindObjectOfType <CinemachineVirtualCamera>(); camera.LookAt = transform; camera.Follow = transform; GetComponent <SpriteRenderer>().color = Color.red; Self = this; var name = PlayerPrefs.GetString("player_name", ""); CmdSetName(name.Trim()); }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); m_animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); Vector2 pos; pos.x = PlayerPrefs.GetFloat("PosX", -28f); pos.y = PlayerPrefs.GetFloat("PosY", -20f); transform.position = GameManager.gameMode == 0 ? new Vector2(-28f, -20f) : pos; variableJoystick = joy.GetComponent <VariableJoystick>(); }
// Start is called before the first frame update private void Awake() { jt = GameObject.FindGameObjectWithTag("JoyStick"); if (instance == null) { instance = this; } if (jt != null) { //joystick = Joystick.FindObjectOfType(Joystick); variableJoystick = jt.GetComponent <VariableJoystick>(); } audioManager = AudioManager.instance; controller = GetComponent <CharacterController2D>(); }
void Start() { variableJoystick = FindObjectOfType <VariableJoystick>(); Actionbutton = GameObject.Find("ActionButton").GetComponent <Button>(); Skillanditembutton = GameObject.Find("SkillanduseitemButton").GetComponent <Button>(); Sitbutton = GameObject.Find("SitButton").GetComponent <Button>(); if (Swaprole.chooserole.Role == "Survival") { //SurvivalAction() } else { speed = 7f; //HunterAction() } }
// Use this for initialization public override void OnStartAuthority() { gameObject.tag = "ghostLocal"; Destroy(parent.GetComponent <CamControl>().cameraGO); GameObject cam = Instantiate(cameraGO, transform.position, Quaternion.identity); cam.GetComponent <CamFollowAI>().parent = transform; joystick = GameObject.Find("RightJ").GetComponent <VariableJoystick>(); foreach (GameObject go in GameObject.FindGameObjectsWithTag("Chunk")) { if (go.name == "TerrainLoader(Clone)") { go.GetComponent <ChunkLoad>().local = transform; } } }
private void Start() { if (Motor == null) { Debug.LogError("Error Linking Controller System"); return; } OrbitCamera = GetComponentInChildren <KIN_Cam>(); if (isLocal) { //joystick _Joystick = FindObjectOfType <VariableJoystick>(); if (_Joystick == null) { Debug.LogError("Joystick not found"); return; } // Camera OrbitCamera.IgnoredColliders.Clear(); OrbitCamera.IgnoredColliders.AddRange(gameObject.GetComponents <Collider>()); //seperate the camera OrbitCamera.transform.parent = null; OrbitCamera.SetFollowTransform(CameraFollowPoint); // instances refrence UIManager.Instance.JumpButton.onClick.AddListener(OnJumpPressed); } else { gameObject.name = "AI_Player" + gameObject.GetInstanceID(); GameObject.Destroy(OrbitCamera.gameObject); } //players stats playerstats = GetComponent <Player_Stats>(); _Combiner = GetComponentInChildren <SkinnedMeshCombiner>(); // tran to default: TransitionToState(CharacterState.Default); }
// Start is called before the first frame update void Start() { // Inicialization of variables _joystick = GameObject.FindGameObjectWithTag("Joystick").GetComponent <VariableJoystick>(); _bestScore = PlayerPrefs.GetInt("highscore", _bestScore); _pauseButton.enabled = false; _bestScoreText.text = "HighScore: " + _bestScore; // Set displayed lifes foreach (Image l in _lifes) { l.enabled = false; } // Enable joystick usage _joystick.enabled = false; }
// Start is called before the first frame update void Awake() { jt = GameObject.FindGameObjectWithTag("JoyStick"); if (instance == null) { instance = this; } if (jt != null) { //joystick = Joystick.FindObjectOfType(Joystick); variableJoystick = jt.GetComponent <VariableJoystick>(); } GunPooint = transform.Find("Gunpoint"); if (GunPooint == null) { Debug.LogError("NaNI"); } }