public void DecreaseVal(object sender, RoutedEventArgs e) { VariableControl control = (this.DataContext as VariableControl); if (control != null) { control.DecreaseVal(); } }
//Load GameObjects int countScore = 0; // Use this for initialization void Start() //Transform to Instantiate TextMesh later. { //Establish variable reference. variables = gameController.GetComponent<VariableControl>(); finalScoreText = gameObject.GetComponent<TextMesh>();
// Use this for initialization void Start() //Transform to Instantiate TextMesh later. { //Establish variable reference. variables = gameController.GetComponent <VariableControl>(); finalScoreText = gameObject.GetComponent <TextMesh>(); DisplayScore(); }
// Awake function initiates an indestructible object which saves the time and score between levels void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else if (instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start () { //establishes script reference variables = gameController.GetComponent<VariableControl>(); //sets up the states states = new string[maxStates]; states[0] = "NONE"; states[1] = "WAITING"; states[2] = "EATING"; states[3] = "IMPATIENT"; //defines the time the character remains in the states based on the controller script waitingTime = variables.maxWaitingTime; waitTimer = (float) variables.maxWaitingTime; hungerTime = variables.maxHungerTime; }
// Use this for initialization void Start() { //establishes script reference variables = gameController.GetComponent <VariableControl>(); //sets up the states states = new string[maxStates]; states[0] = "NONE"; states[1] = "WAITING"; states[2] = "EATING"; states[3] = "IMPATIENT"; //defines the time the character remains in the states based on the controller script waitingTime = variables.maxWaitingTime; waitTimer = (float)variables.maxWaitingTime; hungerTime = variables.maxHungerTime; }
public VisualElement CreateElement(int index) { var name = _variables.VariableNames.ElementAt(index); var variable = _variables.GetVariable(name); var container = new VisualElement(); container.Add(new Label(name)); if (variable.IsEmpty) { container.Add(new Label("(empty)")); } else { if (variable.TryGetDictionary(out var variables)) { container.Add(new IconButton(() => { using (var evt = WatchWindow.WatchEvent.GetPooled(variables, name)) { evt.target = container; container.SendEvent(evt); } }) { image = Icon.View.Texture, tooltip = "View the contents of the store" }); } var control = new VariableControl(null); control.SetValueWithoutNotify(variable); container.Add(control); } return(container); }
void Start() { //script reference variables = gameController.GetComponent <VariableControl>(); }
void Awake() { if (GameObject.Find("VariableController").GetComponent<VariableControl>()) variables = GameObject.Find("VariableController").GetComponent<VariableControl>(); }
// Use this for initialization void Start() { //establishes script reference variables = gameObject.GetComponent <VariableControl>(); }
// Use this for initialization private void Start() { variables = GameObject.Find("VariableController").GetComponent<VariableControl>(); m_CharacterController = GetComponent<CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle/2f; m_Jumping = false; m_AudioSource = GetComponent<AudioSource>(); m_MouseLook.Init(transform , m_Camera.transform); }
void Start () { //script reference variables = gameController.GetComponent<VariableControl>(); }
//ADD GEOMETRIES //Adds a nested stack panel for geometries and their control point variables private void AddGeometries() { //COLLAPSE GEOMETRIES //Collapse Geometries expander if no geometries are connected if (!RadicalVM.GeoVars.Any()) { this.GeometriesExpander.Visibility = Visibility.Collapsed; return; } int geoIndex = 0; foreach (List <VarVM> geometry in RadicalVM.GeoVars) { //SINGLE GEOMETRY //Stack Panel StackPanel variableMenus = new StackPanel(); variableMenus.Background = (SolidColorBrush)this.FindResource("PrimaryHueDarkBrush"); //Expander Expander singleGeo = new Expander(); singleGeo.Background = (SolidColorBrush)this.FindResource("BackgroundHueMidBrush"); singleGeo.Header = Header1Formatting(geometry[geoIndex].Name.Split('.')[0]); geoIndex++; singleGeo.Content = variableMenus; this.Geometries.Children.Add(singleGeo); //Border variableMenus.Children.Add(this.Separator()); //GROUP VARIABLE CONTROL //Stack Panel StackPanel groupControls = new StackPanel(); groupControls.Background = (SolidColorBrush)this.FindResource("PrimaryHueDarkBrush"); //Expander Expander groupControlMenu = new Expander(); groupControlMenu.IsExpanded = true; groupControlMenu.Header = Header2Formatting("Group Variable Control"); groupControlMenu.Background = (SolidColorBrush)this.FindResource("BackgroundHueDarkBrush"); //groupControlMenu.Foreground = (SolidColorBrush)this.FindResource("BackgroundHueDarkSubtextForegroundBrush"); groupControlMenu.Content = groupControls; variableMenus.Children.Add(groupControlMenu); //Add descriptive control labels groupControls.Children.Add(new VariableHeaderControl()); //Add group controls for X, Y, and Z directions GroupVariableControl groupControlX = new GroupVariableControl(new GroupVarVM(this.RadicalVM, (int)(Direction.X), geoIndex - 1)); this.GroupVars.Add(groupControlX); GroupVariableControl groupControlY = new GroupVariableControl(new GroupVarVM(this.RadicalVM, (int)(Direction.Y), geoIndex - 1)); this.GroupVars.Add(groupControlY); GroupVariableControl groupControlZ = new GroupVariableControl(new GroupVarVM(this.RadicalVM, (int)(Direction.Z), geoIndex - 1)); this.GroupVars.Add(groupControlZ); groupControlX.GroupControlName.Text = "X Variables"; groupControlY.GroupControlName.Text = "Y Variables"; groupControlZ.GroupControlName.Text = "Z Variables"; groupControls.Children.Add(groupControlX); groupControls.Children.Add(groupControlY); groupControls.Children.Add(groupControlZ); //Border separator variableMenus.Children.Add(this.Separator()); //INDIVIDUAL VARIBALE CONTROL //Stack Panel StackPanel individualControls = new StackPanel(); individualControls.Background = (SolidColorBrush)this.FindResource("PrimaryHueDarkBrush"); //Expander Expander individualControlMenu = new Expander(); individualControlMenu.Header = Header2Formatting("Single Variable Control"); individualControlMenu.Content = individualControls; individualControlMenu.Background = (SolidColorBrush)this.FindResource("BackgroundHueDarkBrush"); variableMenus.Children.Add(individualControlMenu); //Add descriptive control labels individualControls.Children.Add(new VariableHeaderControl()); //Add individual point controls in all directions foreach (VarVM var in geometry) { VariableControl vc = new VariableControl(var); vc.Background = (SolidColorBrush)this.FindResource("PrimaryHueDarkBrush"); individualControls.Children.Add(vc); } } }
// Use this for initialization void Start () { //establishes script reference variables = GameObject.Find("GameController").GetComponent<VariableControl>(); }
// Use this for initialization void Start() { //establishes script reference variables = GameObject.Find("GameController").GetComponent <VariableControl>(); }
// Use this for initialization void Start () { //establishes script reference variables = gameObject.GetComponent<VariableControl>(); }
// Use this for initialization void Start() { FPSCamera = GameObject.Find("VariableController"); cameraPos = FPSCamera.transform.position; variables = FPSCamera.GetComponent<VariableControl>(); AssignSounds(); }