コード例 #1
0
        /// <summary>
        /// Called by the browser to handle the postMessage() call in Javascript.
        /// |var_message| is expected to be a string that contains the name of the
        /// method to call.  Note that the setFrequency method takes a single
        /// parameter, the frequency.  The frequency parameter is encoded as a string
        /// and appended to the 'setFrequency' method name after a ':'.  Examples
        /// of possible message strings are:
        ///     playSound
        ///     stopSound
        ///     setFrequency:880
        /// If |var_message| is not a recognized method name, this method does nothing.
        /// </summary>
        /// <param name="varMessage"></param>
        private void OnHandleMessage(object sender, Var varMessage)
        {
            if (!varMessage.IsString)
            {
                return;
            }
            var message = varMessage.AsString();

            if (message == PLAY_SOUND_ID)
            {
                audio.StartPlayback();
            }
            else if (message == STOP_SOUND_ID)
            {
                audio.StopPlayback();
            }
            else if (message.Contains(SET_FREQUENCY_ID))
            {
                // The argument to setFrequency is everything after the first ':'.
                var sep_pos = message.IndexOf(MESSAGE_ARGUMENT_SEPARATOR);
                if (sep_pos > 0)
                {
                    var stringArg = message.Substring(sep_pos + 1);
                    // Got the argument value as a string: try to convert it to a number.
                    double doubleValue = 0;
                    if (Double.TryParse(stringArg, out doubleValue))
                    {
                        Frequency = doubleValue;
                        return;
                    }
                }
            }
        }
コード例 #2
0
ファイル: URL_Loader.cs プロジェクト: vzolotov/WebSharp
        // Called by the browser to handle the postMessage() call in Javascript.
        // The message in this case is expected to contain the string 'getUrl'
        // followed by a ':' separator, then the URL to fetch.  If a valid message
        // of the form 'getUrl:URL' is received, then start up an asynchronous
        // download of URL.  In the event that errors occur, this method posts an
        // error string back to the browser.
        private void OnHandleMessage(object sender, Var varMsg)
        {
            LogToConsole(PPLogLevel.Log, varMsg);
            if (!varMsg.IsString)
            {
                return;
            }

            var message = varMsg.AsString();

            if (message.StartsWith(LOAD_URL_METHOD_ID))
            {
                // The argument to getUrl is everything after the first ':'.
                var sepPos = message.IndexOf(messageArgumentSeparator);
                if (sepPos >= 0)
                {
                    var url = message.Substring(sepPos + 1);
                    Console.WriteLine($"URL_LoaderInstance HandleMessage ({message}, {url})");
                    try
                    {
                        var handler = new URL_LoaderHandler(this, url);
                        // Starts asynchronous download. When download is finished or when an
                        // error occurs, |handler| posts the results back to the browser
                        // vis PostMessage and self-destroys.
                        handler.Start();
                    }
                    catch (Exception exc)
                    {
                        LogToConsoleWithSource(PPLogLevel.Error, exc.Source, exc.Message);
                    }
                }
            }
        }
コード例 #3
0
ファイル: Socket.cs プロジェクト: vzolotov/WebSharp
        private void OnHandleMessage(object sender, Var varMessage)
        {
            if (!varMessage.IsString)
            {
                return;
            }

            var message = varMessage.AsString();

            // This message must contain a command character followed by ';' and
            // arguments like "X;arguments".
            if (message.Length < 2 || message[1] != ';')
            {
                return;
            }
            switch (message[0])
            {
            case MSG_CREATE_UDP:
                // The command 'b' requests to create a UDP connection the
                // specified HOST.
                // HOST is passed as an argument like "t;HOST".
                Connect(message.Substring(2), false);
                break;

            case MSG_CREATE_TCP:
                // The command 'o' requests to connect to the specified HOST.
                // HOST is passed as an argument like "u;HOST".
                Connect(message.Substring(2), true);
                break;

            case MSG_CLOSE:
                // The command 'c' requests to close without any argument like "c;"
                Close();
                break;

            case MSG_LISTEN:
                // The command 'l' starts a listening socket (server).
                short port = 0;
                short.TryParse(message.Substring(2), out port);
                echoServer = new EchoServer(this, port);
                break;

            case MSG_SEND:
                // The command 't' requests to send a message as a text frame. The
                // message passed as an argument like "t;message".
                Send(message.Substring(2));
                break;

            default:
                var status = $"Unhandled message from JavaScript: {message}";
                PostMessage(status);
                break;
            }
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: ramonkeypr/BacktraQ
        static void Main(string[] args)
        {
            var tail   = VarList <char> .EmptyList;
            var text   = new Var <VarList <char> >();
            var output = new Var <VarList <char> >();

            foreach (var result in SimpleSentence().BuildQuery(text, tail) & Capitalise(text, output))
            {
                Console.WriteLine(output.AsString());
            }

            Console.ReadLine();
        }
コード例 #5
0
        private async void OnReceiveMessage(object sender, Var var_message)
        {
            if (!var_message.IsString)
            {
                return;
            }

            var message = var_message.AsString();

            // This message must contain a command character followed by ';' and
            // arguments like "X;arguments".
            if (message.Length < 2 || message[1] != ';')
            {
                return;
            }

            switch (message[0])
            {
            case 'o':
                // The command 'o' requests to open the specified URL.
                // URL is passed as an argument like "o;URL".
                if (IsUsingAsync)
                {
                    await OpenAsync(message.Substring(2));
                }
                else
                {
                    Open(message.Substring(2));
                }
                break;

            case 'c':
                // The command 'c' requests to close without any argument like "c;"
                if (IsUsingAsync)
                {
                    await CloseAsync();
                }
                else
                {
                    Close();
                }
                break;

            case 'b':
                // The command 'b' requests to send a message as a binary frame. The
                // message is passed as an argument like "b;message".
                //Send(message.Substring(2), WebSocketMessageType.Binary);
                if (IsUsingAsync)
                {
                    await SendAsync(message.Substring(2), WebSocketMessageType.Binary);
                }
                else
                {
                    Send(message.Substring(2), WebSocketMessageType.Binary);
                }
                break;

            case 't':
                // The command 't' requests to send a message as a text frame. The message
                // is passed as an argument like "t;message".
                if (IsUsingAsync)
                {
                    await SendAsync(message.Substring(2), WebSocketMessageType.Text);
                }
                else
                {
                    Send(message.Substring(2), WebSocketMessageType.Text);
                }
                break;

            case 'a':
                // The command 'a' requests that we use asynchronous message handling
                if (IsConnected())
                {
                    PostMessage("You must close and reopen the connection to change to asynchronouse message handling.");
                }
                else
                {
                    PostMessage("Using asynchronous message handling.");
                    IsUsingAsync = true;
                }
                break;

            case 's':
                // The command 's' requests to we use synchronous message handling
                if (IsConnected())
                {
                    PostMessage("You must close and reopen the connection to change to synchronouse message handling.");
                }
                else
                {
                    PostMessage("Using synchronouse message handling");
                    IsUsingAsync = false;
                }
                break;
            }
        }