public void init1() { on = 0; x1 = 0; y1 = 0; w1 = 0; h1 = 0; type1 = 0; defeat_flag = 0; defeat_wait_time = 0; attack_move_wait_time = 0; jump_move_wait_time = 0; appear_move_wait_time = 0; skill_slot = 0; /* * if (init_flag == 0) * { * battle_enemy_status = new BattleEnemyStatus(); * battle_enemy_status.set(m, g, im, input, s); * * }*/ battle_enemy_status.init1(); skill_reset(); { { value_change.init1(); shake_move.init1(); value_move.init1(); clear_change.init1(); } } }
public void init1() { // m1.msbox(hp1); { now_enchant1 = 0; now_enchant2 = 3; set_enchant1 = now_enchant1; set_enchant2 = now_enchant2; set_battle_member = 0; set_battle_member_skill_slot = 0; now_skill1 = 0; battle_command = 0; } { hp1 = mhp_call(); // 1200; mp1 = mmp_call(); //400; } { hp_memo = 0; mhp_memo = 0; mp_memo = 0; mmp_memo = 0; } value_change1_1.init1(); value_change1_2.init1(); value_change2_1.init1(); value_change2_2.init1(); value_move1.init1(); value_move2.init1(); shake_move1.init1(); shake_move2.init1(); }