}//onStaminaRestore public void UpdateStamina(float byAmount) { this.Status += byAmount; if (Mathf.Sign(byAmount) < 0 && this.Status > 0) { ResetFlags(); } if (this.Status > Amount) { EOnFullyRestored?.Invoke(); Reset(); } if (this.Status < 0) { this.Status = 0; this.IsFullyDrained = true; this.timeOfDrained = Time.timeSinceLevelLoad; EOnFullyDrained?.Invoke(); } if (Mathf.Sign(byAmount) < 0) { this.timeOfLastStaminaUpdate = Time.timeSinceLevelLoad; } EOnStaminaUpdated?.Invoke(this.Status); }//UpdateStamina