private void Awake() { resetButton.onClick.AddListener(() => onResetClicked()); sensorsCountController.Setup(20, 2, 1); sensorsCountController.SetValue(1); sensorsCountController.OnValueChanged += onSensorsCountValueChanged; hiddenLayerNeuronsCountController.Setup(20, 1, 1); hiddenLayerNeuronsCountController.SetValue(1); hiddenLayerNeuronsCountController.OnValueChanged += hiddenLayerNeuronsCountValueChanged; angleBetweenForwardVectorAndMovementDirectionInputToggle.OnValueChanged += onToggleValueChanged; velocityInputToggle.OnValueChanged += onToggleValueChanged; torqueInputToggle.OnValueChanged += onToggleValueChanged; steerAngleInputToggle.OnValueChanged += onToggleValueChanged; torqueOutputToggle.OnValueChanged += onToggleValueChanged; steerAngleOutputToggle.OnValueChanged += onToggleValueChanged; handbrakeOutputToggle.OnValueChanged += onToggleValueChanged; }
private void Awake() { resetCarsPositions.onClick.AddListener(() => onResetCarsPositionsButtonClicked()); resetAllCars.onClick.AddListener(() => onResetAllCarsClicked()); showSensorsToggle.onValueChanged.AddListener((value) => onShowSensorValueChanged(value)); crossbreedSensorsToggle.onValueChanged.AddListener((value) => onCrossbreedSensorsToggleValueChanged(value)); disableCarsOnWallHit.onValueChanged.AddListener((value) => onDisableCarsOnWallHitValueChanged(value)); adaptiveMutationProbabilityToggle.onValueChanged.AddListener((value) => onAdaptiveMutationProbabilityToggleValueChanged(value)); multiplyDistanceByVelocity.onValueChanged.AddListener((value) => onMultiplyDistanceByVelocityValueChanged(value)); explosionsToggle.onValueChanged.AddListener((value) => onExpolosionsToggleValueChanged(value)); sensorsLengthController.OnValueChanged += onSensorLengthValueChanged; angleBetweenSensorsController.OnValueChanged += onAngleBetweenSensorsValueChanged; mutationProbabilityController.OnValueChanged += onMutationProbabilityValueChanged; totalCarsCountController.OnValueChanged += totalCarsCountValueChanged; newRandomCarsEveryGenController.OnValueChanged += newRandomCarsValueChanged; sensorsLengthController.Setup(MAX_SENSOR_LENGTH, MIN_SENSORS_LENGTH, SENSOR_LENGTH_D); angleBetweenSensorsController.Setup(MAX_ANGLE_BETWEEN_SENSORS, MIN_ANGLE_BEETWEEN_SENSORS, ANGLE_D); mutationProbabilityController.Setup(MAX_MUTATION_PROBABILITY, MIN_MUTATION_PROBABILITY, MUTATION_PROBABILITY_D); totalCarsCountController.Setup(100, 10, 1); newRandomCarsEveryGenController.Setup(10, 0, 1); multiplyDistanceByVelocity.isOn = geneticsManager.FitnessType == FitnessType.DIST_MUL_SPEED; crossbreedSensorsToggle.isOn = geneticsManager.CrossbreedSensors; sensorsLengthController.SetValue(geneticsManager.SensorsLength); angleBetweenSensorsController.SetValue(geneticsManager.AngleBetweenSensors); onCrossbreedSensorsToggleValueChanged(geneticsManager.CrossbreedSensors); disableCarsOnWallHit.isOn = geneticsManager.DisableOnWallHit; adaptiveMutationProbabilityToggle.isOn = geneticsManager.AdaptiveMutationProbability; onAdaptiveMutationProbabilityToggleValueChanged(geneticsManager.AdaptiveMutationProbability); newRandomCarsEveryGenController.SetValue(geneticsManager.NewRandomCarsCount); totalCarsCountController.SetValue(geneticsManager.CarsCount); explosionsToggle.isOn = geneticsManager.Explosions; mutationProbabilityController.Format = "0.00"; timeScaleController.OnValueChanged += onTimeScaleValueChanged; timeScaleController.SetValue(TimeScaleController.TargetTimeScale); RefreshViews(); }
public void RefreshViews() { generationText.text = "GENERATION " + geneticsManager.Generation.ToString("D3"); mutationProbabilityController.SetValue(geneticsManager.MutationProbability); }