public void TestValidationtarget() { var baseFolderPath = "Assets/VitDeck/Validator/Tests"; var assetGuids = new string[] { "testguid" }; var assetPaths = new string[] { "testPath", "testPath2" }; var assetObjects = new Object[] { }; var scenes = new Scene[] { new Scene() }; var rootObjects = new GameObject[] { }; var allObjects = new GameObject[] { }; var target = new ValidationTarget(baseFolderPath, assetGuids, assetPaths, assetObjects, scenes, rootObjects, allObjects); Assert.That(target.GetBaseFolderPath(), Is.EqualTo(baseFolderPath)); Assert.That(target.GetAllAssetGuids(), Is.EqualTo(assetGuids)); Assert.That(target.GetAllAssetPaths(), Is.EqualTo(assetPaths)); Assert.That(target.GetAllAssets(), Is.EqualTo(assetObjects)); Assert.That(target.GetScenes(), Is.EqualTo(scenes)); Assert.That(target.GetRootObjects(), Is.EqualTo(rootObjects)); Assert.That(target.GetAllObjects(), Is.EqualTo(allObjects)); }