public void Handle() { ICommandHandler<ChangeTaskStatusCommand> handler = new ChangeTaskStatusCommandHandler(_db); IValidator<ChangeTaskStatusCommand> validator = new ChangeTaskStatusCommandValidator(_db); var decorator = new ValidationCommandHandlerDecorator<ChangeTaskStatusCommand>( handler, validator); ChangeTaskStatusCommand fixtureCommand = _fixture.Create<ChangeTaskStatusCommand>(); decorator.Handle(fixtureCommand); }
public void Handle() { ICommandHandler <ChangeTaskStatusCommand> handler = new ChangeTaskStatusCommandHandler(_db); IValidator <ChangeTaskStatusCommand> validator = new ChangeTaskStatusCommandValidator(_db); var decorator = new ValidationCommandHandlerDecorator <ChangeTaskStatusCommand>( handler, validator); ChangeTaskStatusCommand fixtureCommand = _fixture.Create <ChangeTaskStatusCommand>(); decorator.Handle(fixtureCommand); }
public async Task ShouldReturnFailure() { // Arrange var request = new TestCommand(); var mockHandler = new Mock <ICommandHandler <TestCommand> >(); // Act var decorator = new ValidationCommandHandlerDecorator <TestCommand>(mockHandler.Object, new TestCommandValidator()); var result = await decorator.Handle(request, Helper.Context); //Assert Assert.True(result.HasError); Assert.Equal("error_code", result.Errors[0].Code); }
public void PerformValidation_GameItemWithEmptyName_ThrowsValidationError() { // Arrange var item = new EquipmentModel { Name = string.Empty, Description = "Valid description", }; var command = new AddGameItemCommand(item); var fakeHandler = new AddGameItemCommandHandler(); var fakeValidator = FakeServices.GetFakeValidator(command); var handler = new ValidationCommandHandlerDecorator<AddGameItemCommand>(fakeHandler, fakeValidator, new ObjectValidator()); // Act handler.Handle(command); }
public void PerformValidation_GameItemNameWithInvalidCharacters_ThrowsValidationError() { // Arrange var item = new EquipmentModel { Name = "1n val!d", Description = "Valid description", }; var command = new AddGameItemCommand(item); var fakeHandler = new AddGameItemCommandHandler(); var fakeValidator = FakeServices.GetFakeValidator(command); var handler = new ValidationCommandHandlerDecorator <AddGameItemCommand>(fakeHandler, fakeValidator, new ObjectValidator()); // Act handler.Handle(command); }
public void PerformValidation_CreateItemWithoutCategory_ThrowsValidationError() { // Arrange var item = new EquipmentModel { Name = "Valid", Description = "Valid description" }; var command = new AddGameItemCommand(item); var fakeHandler = new AddGameItemCommandHandler(); var fakeValidator = FakeServices.GetFakeValidator(command); var handler = new ValidationCommandHandlerDecorator <AddGameItemCommand>(fakeHandler, fakeValidator, new ObjectValidator()); // Act handler.Handle(command); }
public async Task ShouldCallDecoratorOnValidationSuccess() { // Arrange var request = new TestCommand { NotNullableValue = "value" }; var mockHandler = new Mock <ICommandHandler <TestCommand> >(); mockHandler .Setup(x => x.Handle(request, Helper.Context)) .ReturnsAsync(CommandResult.Success); // Act var decorator = new ValidationCommandHandlerDecorator <TestCommand>(mockHandler.Object, new TestCommandValidator()); var result = await decorator.Handle(request, Helper.Context); //Assert Assert.True(result.IsSuccess); mockHandler.Verify(x => x.Handle(request, Helper.Context), Times.Once); }