internal void ValidateJoints(Validation.ValidationContext result, string attributeName) { result = result.GetContext(this); SourceBufferView.ValidateBufferUsageGPU(result, BufferMode.ARRAY_BUFFER); result.CheckLinkMustBeAnyOf(nameof(Normalized), Normalized, false); result.CheckLinkMustBeAnyOf(nameof(Encoding), Encoding, EncodingType.UNSIGNED_BYTE, EncodingType.UNSIGNED_SHORT, EncodingType.FLOAT); result.CheckLinkMustBeAnyOf(nameof(Dimensions), Dimensions, DimensionType.VEC4); var joints = this.AsVector4Array(); for (int i = 0; i < joints.Count; ++i) { result.CheckIsFinite(i, joints[i]); } }
internal void ValidatePositions(Validation.ValidationContext result) { result = result.GetContext(this); SourceBufferView.ValidateBufferUsageGPU(result, BufferMode.ARRAY_BUFFER); result.CheckLinkMustBeAnyOf(nameof(Normalized), Normalized, false); result.CheckLinkMustBeAnyOf(nameof(Encoding), Encoding, EncodingType.FLOAT); result.CheckLinkMustBeAnyOf(nameof(Dimensions), Dimensions, DimensionType.VEC3); var positions = this.AsVector3Array(); for (int i = 0; i < positions.Count; ++i) { result.CheckIsFinite(i, positions[i]); } }