public override void OnEvent(ValidSleepTime evnt) { if (!this.ValidateSender(evnt, SenderTypes.Any)) { return; } TheForest.Utils.Scene.Clock.NextSleepTime = evnt.NextSleepTime; }
public void RequestValidSleeptime() { if (BoltNetwork.isClient) { ValidSleepTime validSleepTime = ValidSleepTime.Create(GlobalTargets.OnlyServer); validSleepTime.Send(); this.isValidNextSleepTime = true; } }