public GameObject OpenVacant() { CloseUI(); VacantPopup.SetActive(true); VacantPopup.GetComponent <RectTransform>().anchoredPosition = origVacant; return(VacantPopup); }
public void CloseUI() { RoadPopup.SetActive(false); VacantPopup.SetActive(false); OwnedRestaurantPopup.SetActive(false); EnemyRestaurantPopup.SetActive(false); DistrictPopup.SetActive(false); }
private void Awake() { origOwned = OwnedRestaurantPopup.transform.localPosition; origEnemy = EnemyRestaurantPopup.transform.localPosition; origRoad = RoadPopup.GetComponent <RectTransform>().anchoredPosition; origVacant = VacantPopup.GetComponent <RectTransform>().anchoredPosition; origDistrict = DistrictPopup.GetComponent <RectTransform>().anchoredPosition; CloseUI(); }