コード例 #1
0
ファイル: V_Shop.cs プロジェクト: creepteks/PIC-UI
 public void BuyItem(V_ShopItem item)
 {
     if (item == null)
     {
         UIController.ThrowError("V_Shop: BuyItem(): selectedItem is null", () => UIController.GoFrom_To(UIController.genericErrorModal, this.gameObject));
         return;
     }
     // #revision: checking player Charge and credit
     if (item.requiredCharge > 0)
     {
         UIController.AskYesNoQ("Your dont have enough credit, wanna charge?",
                                () => // if pressed yes
         {
             BuyCredit();
             UIController.CloseYesNoQ();
             return;
         },
                                () => //if pressed no
         {
             UIController.CloseYesNoQ();
             return;
         });
     }
     // #revision: check players score and level and unlock the item
 }
コード例 #2
0
ファイル: V_Shop.cs プロジェクト: creepteks/PIC-UI
    void CompareWeapon(V_ShopItem item1, V_ShopItem item2)
    {
        tmpWeapon1 = item1.itemPrfb.GetComponent <V_Weapon>();

        if (tmpWeapon1 == null)
        {
            UIController.ThrowError("V_Shop: CompareWeapon(): Cannot Find a ShopItem reference", UIController.CloseError);
            return;
        }

        UIController.Enable_DisableUI(weaponComp, gearComp, characterComp);
        // if we have just the first Item, we wanna show its detail, but not compare it to anaother item
        if (item2 == null)
        {
            // sliders related to the first selected Item
            StartCoroutine(UIController.FillSlider(weaponComparer.accuracy_firstItem, tmpWeapon1.accuracy / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.clipSize_firstItem, tmpWeapon1.clipSize / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.damage_firstItem, tmpWeapon1.damage / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.fireRate_firstItem, tmpWeapon1.fireRate / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.weight_firstItem, tmpWeapon1.weight / 100f));

            // second Item sliders
            weaponComparer.accuracy_secondItem.gameObject.SetActive(false);
            weaponComparer.clipSize_secondItem.gameObject.SetActive(false);
            weaponComparer.damage_secondItem.gameObject.SetActive(false);
            weaponComparer.fireRate_secondItem.gameObject.SetActive(false);
            weaponComparer.weight_secondItem.gameObject.SetActive(false);
        }


        else if (item2 != null)
        {
            weaponComparer.accuracy_secondItem.gameObject.SetActive(true);
            weaponComparer.clipSize_secondItem.gameObject.SetActive(true);
            weaponComparer.damage_secondItem.gameObject.SetActive(true);
            weaponComparer.fireRate_secondItem.gameObject.SetActive(true);
            weaponComparer.weight_secondItem.gameObject.SetActive(true);

            tmpWeapon2 = item2.itemPrfb.GetComponent <V_Weapon>();
            StartCoroutine(UIController.FillSlider(weaponComparer.accuracy_secondItem, tmpWeapon2.accuracy / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.clipSize_secondItem, tmpWeapon2.clipSize / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.damage_secondItem, tmpWeapon2.damage / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.fireRate_secondItem, tmpWeapon2.fireRate / 100f));
            StartCoroutine(UIController.FillSlider(weaponComparer.weight_secondItem, tmpWeapon2.weight / 100f));
        }
    }
コード例 #3
0
ファイル: V_Shop.cs プロジェクト: creepteks/PIC-UI
    public void DonateItem(V_ShopItem item)
    {
        if (item == null)
        {
            UIController.ThrowError("V_Shop: DonateItem(): selectedItem is null", () => UIController.GoFrom_To(UIController.genericErrorModal, this.gameObject));
            return;
        }

        // #revision
        UIController.SelectFromListModal("Do you want to Donate ?",
                                         // if click select
                                         () => {},
                                         // if click cancel
                                         () => UIController.CloseSelectModal(),
                                         // if starts typing name
                                         (someName) => { /*check for someName in players*/ });
    }
コード例 #4
0
ファイル: V_Shop.cs プロジェクト: creepteks/PIC-UI
    private void CompareItems(V_ShopItem item1, V_ShopItem item2 = null)
    {
        if (item1 == null)          // if so, there has been an error
        {
            print("V_Shop: CompareItems(): Cannot compare Items");
            return;
        }
        if (item2 != null)
        {
            if (item1.itemType != item2.itemType)            // prevent comparing 2 items from the different types
            {
                return;
            }
        }
        switch (item1.itemType)
        {
        case ItemTypes.W_PISTOL:
            CompareWeapon(item1, item2);
            break;

        case ItemTypes.W_ASSAULT:
            CompareWeapon(item1, item2);
            break;

        case ItemTypes.G_UPPERBODY:
            CompareGear(item1, item2);

            break;

        case ItemTypes.G_LOWERBODY:
            CompareGear(item1, item2);
            break;

        case ItemTypes.G_HEAD:
            CompareGear(item1, item2);
            break;

        default:
            UIController.ThrowError("V_Shop: CompareItems(): error while loading items' types!", () =>
            {
                UIController.CloseError();
            });
            break;
        }
    }
コード例 #5
0
ファイル: V_Shop.cs プロジェクト: creepteks/PIC-UI
    protected void CompareGear(V_ShopItem item1, V_ShopItem item2)
    {
        tmpGear1 = item1.itemPrfb.GetComponent <V_Gear>();
        if (tmpGear1 == null)
        {
            UIController.ThrowError("V_Shop: CompareGear: gears are not set properly", UIController.CloseError);
            return;
        }

        UIController.Enable_DisableUI(gearComp, weaponComp, characterComp);

        if (item2 == null)
        {
            StartCoroutine(UIController.FillSlider(gearComparer.shield_firstItem, tmpGear1.shield / 100f));

            gearComparer.shield_secondItem.gameObject.SetActive(false);
        }
        else if (item2 != null)
        {
            tmpGear2 = item2.itemPrfb.GetComponent <V_Gear>();
            StartCoroutine(UIController.FillSlider(gearComparer.shield_secondItem, tmpGear2.shield));
            gearComparer.shield_secondItem.gameObject.SetActive(true);
        }
    }
コード例 #6
0
ファイル: V_Shop.cs プロジェクト: creepteks/PIC-UI
 protected void CompareCharacter(V_ShopItem item1, V_ShopItem item2)
 {
     // #revision
 }