void GetPlayersLife()//Get player's life function { if (this.tag == "Player1") { PrintLife = GM.GetLifePlayer1().ToString();//get player's life from gamemaneger And set if (GM.GetLifePlayer1() != prevLife) { DoParticle(); prevLife = GM.GetLifePlayer1(); } } if (this.tag == "Player2") { PrintLife = GM.GetLifePlayer2().ToString();//get player's life from gamemaneger And set if (GM.GetLifePlayer2() != prevLife) { DoParticle(); prevLife = GM.GetLifePlayer2(); } } GetComponent <Text>().text = PrintLife;//change print text }