// Update is called once per frame void Update() { Debug.Log("Get Value " + rotator.GetValue().ToString("F1")); Debug.Log("Get Step Value " + rotator.GetStepValue(rotator.GetValue())); leverValue = rotator.GetStepValue(rotator.GetValue()); if (leverValue == 1 || leverValue == -1) { leverBool = true; } else { leverBool = false; } }
// Update is called once per frame void Update() { //Debug.Log("Get Value " + rotator.GetValue().ToString("F1")); //Debug.Log("Get Step Value " + rotator.GetStepValue(rotator.GetValue())); leverValue = rotator.GetStepValue(rotator.GetValue()); //rotator.MaxLimitReached += Rotator_MaxLimitReached; //rotator.MinLimitReached += Rotator_MinLimitReached; //rotator.MaxLimitExited += Rotator_MaxLimitReached; if (leverValue == 1 || leverValue == -1) { leverBool = true; } else { leverBool = false; } }