void FocusSeal(object sender, ControllerInteractionEventArgs e) { sealFocused = false; if (controllerEvents.GetTriggerAxis() >= 0.5f - focusRange && (magicScript.FocusActive || controllerEvents.GetTriggerAxis() <= 0.5f + focusRange)) { sealFocused = true; } }
void Update() { //Debug.Log ("Right Trigger Axis: " + rightController.GetTriggerAxis ()); engine.Accelerate(rightController.GetTriggerAxis()); engine.Accelerate(-1 * leftController.GetTriggerAxis()); }
void Update() { //HandAverage is the average point between both hands that controls the board when both grip buttons are pressed HandAverage.position = Vector3.Lerp(MainHand.position, OffHand.position, .5f); HandAverage.rotation = Quaternion.Lerp(MainHand.rotation, OffHand.rotation, .5f); HandAverage.LookAt(MainHand.position, HandAverage.up); bool leftHand = (LeftControllerEvents.gripPressed) ? true : false; bool rightHand = (RightControllerEvents.gripPressed) ? true : false; //bool leftHand = OVRInput.Get(OVRInput.Button.PrimaryHandTrigger, OVRInput.Controller.LTouch); //bool rightHand = OVRInput.Get(OVRInput.Button.PrimaryHandTrigger, OVRInput.Controller.RTouch); SetMovementIndicators(leftHand, rightHand); _dampener.Target = GetDampenerTarget(leftHand, rightHand); ScaleMode = leftHand && rightHand; UpdateDisplayMode(); UpdateScaleMode(); UpdateTimeline(); HighlighterScript.ShowHighlight = (RightControllerEvents.GetTriggerAxis() == 1) ? true : false; //HighlighterScript.ShowHighlight = OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, OVRInput.Controller.RTouch); }
private void Update() { if (m_headset != null && m_playArea != null) { float inputValue = m_controllerEvents.GetTriggerAxis(); if (inputValue > inputDeadZone) { Vector3 dir = m_headset.forward; if (rollTurnMultiplier != 0) { var euler = m_headset.eulerAngles; euler.z = 0; var worldUp = Vector3.up; worldUp = Quaternion.Euler(euler) * worldUp; var headUp = m_headset.up; var tilt = Vector3.ProjectOnPlane(headUp, worldUp); dir += tilt * rollTurnMultiplier; } m_playArea.position += (Mathf.Pow(inputValue + 1, speedPow) - 1) * speedMultiplier * Time.deltaTime * dir; } } }
private void Update() { if (m_headset != null && m_playArea != null) { float inputValue = m_controllerEvents.touchpadPressed ? (m_controllerEvents.GetTouchpadAxis().y > 0 ? 1 : -1) : 0; if (inputValue != 0) { inputValue *= m_controllerEvents.GetTriggerAxis() > 0.5f ? brakeMultiplier : 1; inputValue += inputValue * (m_headset.position.y - groundHeight) * altitudeMultiplier; inputValue = Mathf.Pow(inputValue + 1, speedPow) - 1; Vector3 dir = transform.forward; Vector3 diff = inputValue * speedMultiplier * Time.deltaTime * dir; Vector3 pos = m_playArea.position; pos += diff; if (diff != Vector3.zero) { pos.y = Mathf.Clamp(pos.y, clampHeightMin, clampHeightMax); } m_playArea.position = pos; } } }
private void Update() { if (m_playArea != null) { float inputValue = 0; switch (button) { case Button.TouchPad: inputValue = m_controllerEvents.touchpadPressed ? (m_controllerEvents.GetTouchpadAxis().y > 0 ? 1 : -1) : 0; break; case Button.Trigger: inputValue = m_controllerEvents.GetTriggerAxis(); if (inputValue < inputDeadZone) { inputValue = 0; } break; } if (inputValue != 0) { inputValue += inputValue * observedObject.observerAltitude * altitudeMultiplier; observedObject.observerPosition += (Mathf.Pow(inputValue + 1, speedPow) - 1) * speedMultiplier * Time.deltaTime * observedObject.WorldToObservedDirection(transform.forward); } } }
void MoveWeaponTrigger() { if (controllerEvents != null) { var pressure = (maxTriggerRotation * controllerEvents.GetTriggerAxis()) - minTriggerRotation; trigger.localEulerAngles = new Vector3(pressure, 0f, 0f); } else { trigger.localEulerAngles = new Vector3(minTriggerRotation, 0f, 0f); } }
protected override void Update() { base.Update(); if (controllerEvents) { var pressure = (maxTriggerRotation * controllerEvents.GetTriggerAxis()) - minTriggerRotation; trigger.transform.localEulerAngles = new Vector3(0f, pressure, 0f); } else { trigger.transform.localEulerAngles = new Vector3(0f, minTriggerRotation, 0f); } }
protected override void Update() { base.Update(); if (controllerEvents) { var power = controllerEvents.GetTriggerAxis(); Spray(power); controllerActions.TriggerHapticPulse(Convert.ToUInt16(1000f * power), 0.1f, 0.01f); } else { Spray(0f); } }
private void UpdateTimeline() { bool timelineTrigger = (LeftControllerEvents.GetTriggerAxis() == 1) ? true : false; //bool timelineTrigger = OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, OVRInput.Controller.LTouch); TimelineScript.ActiveTimeline = timelineTrigger; float leftThumbstick = LeftControllerEvents.GetTouchpadAxis().x / 1000; float rightThumbstick = RightControllerEvents.GetTouchpadAxis().x / 1000; //float leftThumbstick = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).x / 1000; //float rightThumbstick = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick).x / 1000; MainScript.Time = Mathf.Clamp01(leftThumbstick + rightThumbstick + MainScript.Time); }
protected override void Update() { base.Update(); if (controllerEvents) { float power = controllerEvents.GetTriggerAxis(); Spray(power); VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f); } else { Spray(0f); } }
protected override void Update() { base.Update(); if (controllerEvents) { float power = controllerEvents.GetTriggerAxis(); Spray(power); VRTK_SharedMethods.TriggerHapticPulse(VRTK_DeviceFinder.GetControllerIndex(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f); } else { Spray(0f); } }
ControllerPose GetControllerPose(VRTK_ControllerEvents controller) { ovrAvatarButton buttons = 0; //if (OVRInput.Get(OVRInput.Button.One, controller)) buttons |= ovrAvatarButton.One; //if (OVRInput.Get(OVRInput.Button.Two, controller)) buttons |= ovrAvatarButton.Two; if (controller.startMenuPressed) { buttons |= ovrAvatarButton.Three; } if (controller.touchpadPressed) { buttons |= ovrAvatarButton.Joystick; } ovrAvatarTouch touches = 0; //if (OVRInput.Get(OVRInput.Touch.One, controller)) touches |= ovrAvatarTouch.One; //if (OVRInput.Get(OVRInput.Touch.Two, controller)) touches |= ovrAvatarTouch.Two; //if (controller.touchpadPressed) touches |= ovrAvatarTouch.Joystick; //if (OVRInput.Get(OVRInput.Touch.PrimaryThumbRest, controller)) touches |= ovrAvatarTouch.ThumbRest; if (controller.triggerPressed) { touches |= ovrAvatarTouch.Index; } if (controller.gripPressed) { touches |= ovrAvatarTouch.Joystick; } if (controller.touchpadPressed) { touches |= ovrAvatarTouch.Pointing; } if (controller.triggerPressed && controller.gripPressed) { touches = ovrAvatarTouch.ThumbUp; } //if (!OVRInput.Get(OVRInput.NearTouch.PrimaryThumbButtons, controller)) touches |= ovrAvatarTouch.ThumbUp; return(new ControllerPose { buttons = buttons, touches = touches, joystickPosition = controller.GetTouchpadAxis(), indexTrigger = controller.GetGripAxis(), handTrigger = controller.GetTriggerAxis(), isActive = true }); }
private void Update() { if (events != null) { var triggerAmount = events.GetTriggerAxis(); if (trigger != null && triggerAmount != trigger.Amount) { trigger.Amount = triggerAmount; if (animator != null) { animator.Amount = triggerAmount; } } } }
/*--------------------------------------------------------------------------------------------*/ private ControlState GetControllerState(VRTK_ControllerEvents control) { var state = new ControlState { Controller = control, Tx = control.transform, TouchpadAxis = control.GetTouchpadAxis(), TriggerAxis = control.GetTriggerAxis(), TouchpadTouch = control.touchpadTouched, TouchpadPress = control.touchpadPressed, GripPress = control.gripPressed, MenuPress = control.menuPressed }; return(state); }
// Update is called once per frame protected override void Update() { base.Update(); if (controllerEvents) { float power = controllerEvents.GetTriggerAxis(); if (Time.time > timer) { TurnOnMachine(); timer = Time.time + spawnDelay; } VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f); } else { } }
void CheckForController(Collider other) { VRTK_ControllerEvents events = other.GetComponentInParent <VRTK_ControllerEvents>(); if (events == null) { return; } if (events.GetTriggerAxis() >= events.triggerClickThreshold) { if (isLit && isExtinguishable) { IsLit = false; } } }
protected virtual void InputHandle() { if (controllerEvents) { trigger.localPosition = new Vector3(triggerRestPos.x + (0.07f * controllerEvents.GetTriggerAxis()), triggerRestPos.y, triggerRestPos.z); if (controllerEvents.touchpadPressed) { float angle = controllerEvents.GetTouchpadAxisAngle(); if (angle < 45 || angle > 315) { SlideStopped = false; } else if (angle < 225 && angle > 135) { if (magRelease) { UnLoadMagazine(); } } } if (controllerEvents.triggerClicked && (!fired || fullAuto)) { FireBullet(); fired = true; } if (fired && !controllerEvents.triggerClicked) { fired = false; } } else { trigger.localPosition = triggerRestPos; } }
public void OnEvent(StartInteractionConceptEvent e) { if (e.newConcept == InteractionConcept.ScaleRotate) { VRTK_ControllerEvents leftController = VRTK.VRTK_DeviceFinder.GetControllerLeftHand().GetComponent <VRTK_ControllerEvents>(); showScaleRotateMenu = new ControllerInteractionEventHandler(UpdateScaleRotateMenu); leftController.TriggerAxisChanged += showScaleRotateMenu; startIdle = new ControllerInteractionEventHandler(StartIdle); leftController.TriggerTouchEnd += startIdle; // set inital animation progress and show menu scaleRotateMenu.SetActive(true); scaleRotateMenu.gameObject.GetComponent <ScaleAnimator>().SetAnimationProgress(leftController.GetTriggerAxis()); Hint.Display("HowToScaleTranslate1Hint"); Hint.Display("HowToScaleTranslate2Hint"); } }