コード例 #1
0
        /// <summary>
        /// The GetControllerElementPath returns the path to the game object that the given controller element for the given hand resides in.
        /// </summary>
        /// <param name="element">The controller element to look up.</param>
        /// <param name="hand">The controller hand to look up.</param>
        /// <param name="fullPath">Whether to get the initial path or the full path to the element.</param>
        /// <returns>A string containing the path to the game object that the controller element resides in.</returns>
        public override string GetControllerElementPath(VRTK_ControllerElements element, VRTK_DeviceFinder.ControllerHand hand, bool fullPath = false)
        {
            var suffix = (fullPath ? "/attach" : "");

            switch (element)
            {
            case VRTK_ControllerElements.AttachPoint:
                return("Model/tip/attach");

            case VRTK_ControllerElements.Trigger:
                return("Model/trigger" + suffix);

            case VRTK_ControllerElements.GripLeft:
                return("Model/lgrip" + suffix);

            case VRTK_ControllerElements.GripRight:
                return("Model/rgrip" + suffix);

            case VRTK_ControllerElements.Touchpad:
                return("Model/trackpad" + suffix);

            case VRTK_ControllerElements.ApplicationMenu:
                return("Model/button" + suffix);

            case VRTK_ControllerElements.SystemMenu:
                return("Model/sys_button" + suffix);

            case VRTK_ControllerElements.Body:
                return("Model/body");
            }
            return(null);
        }
コード例 #2
0
        private Transform GetTransform(Transform setTransform, VRTK_ControllerElements findElement)
        {
            Transform returnTransform = null;

            if (setTransform)
            {
                returnTransform = setTransform;
            }
            else
            {
                var actualController = VRTK_DeviceFinder.GetActualController(controllerActions.gameObject);

                if (actualController && actualController.activeInHierarchy)
                {
                    var controllerHand = VRTK_DeviceFinder.GetControllerHand(controllerActions.gameObject);
                    var elementPath    = VRTK_SDK_Bridge.GetControllerElementPath(findElement, controllerHand, true);
                    returnTransform = actualController.transform.FindChild(elementPath);
                }
            }

            return(returnTransform);
        }
コード例 #3
0
 public static string GetControllerElementPath(VRTK_ControllerElements element, VRTK_DeviceFinder.ControllerHand hand = VRTK_DeviceFinder.ControllerHand.Right, bool fullPath = false)
 {
     return(GetControllerSDK().GetControllerElementPath(element, hand, fullPath));
 }
コード例 #4
0
 /// <summary>
 /// The GetControllerElementPath returns the path to the game object that the given controller element for the given hand resides in.
 /// </summary>
 /// <param name="element">The controller element to look up.</param>
 /// <param name="hand">The controller hand to look up.</param>
 /// <param name="fullPath">Whether to get the initial path or the full path to the element.</param>
 /// <returns>A string containing the path to the game object that the controller element resides in.</returns>
 public abstract string GetControllerElementPath(VRTK_ControllerElements element, VRTK_DeviceFinder.ControllerHand hand, bool fullPath = false);
コード例 #5
0
 /// <summary>
 /// The GetControllerElementPath returns the path to the game object that the given controller element for the given hand resides in.
 /// </summary>
 /// <param name="element">The controller element to look up.</param>
 /// <param name="hand">The controller hand to look up.</param>
 /// <param name="fullPath">Whether to get the initial path or the full path to the element.</param>
 /// <returns>A string containing the path to the game object that the controller element resides in.</returns>
 public override string GetControllerElementPath(VRTK_ControllerElements element, VRTK_DeviceFinder.ControllerHand hand, bool fullPath = false)
 {
     return("");
 }