public void TeleportTo(Vector3 teleportPos, Quaternion teleportRot, VRC_SceneDescriptor.SpawnOrientation teleportOrientation) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (_TeleportToOrientation != null) { _TeleportToOrientation(this, teleportPos, teleportRot, teleportOrientation); } }
// Token: 0x06005506 RID: 21766 RVA: 0x001D5058 File Offset: 0x001D3458 public void AlignTrackingToPlayer(VRCPlayer player, VRC_SceneDescriptor.SpawnOrientation orientation) { if (player == null || !player.isLocal) { return; } bool flag = !VRCTrackingManager.GetSeatedPlayMode() && (orientation == VRC_SceneDescriptor.SpawnOrientation.AlignRoomWithSpawnPoint || this.spawnOrder == VRC_SceneDescriptor.SpawnOrder.Demo); if (flag) { player.AlignTrackingToPlayer(); } }
// Token: 0x060051BC RID: 20924 RVA: 0x001BF6A0 File Offset: 0x001BDAA0 public virtual void Teleport(Vector3 teleportPos, Quaternion teleportRot, VRC_SceneDescriptor.SpawnOrientation teleportOrientation = VRC_SceneDescriptor.SpawnOrientation.Default) { Vector3 eulerAngles = teleportRot.eulerAngles; eulerAngles.x = (eulerAngles.z = 0f); IEnumerable <SyncPhysics> componentsInChildren = base.GetComponentsInChildren <SyncPhysics>(); foreach (SyncPhysics syncPhysics in componentsInChildren) { syncPhysics.TeleportTo(teleportPos, Quaternion.Euler(eulerAngles)); } if (componentsInChildren.FirstOrDefault <SyncPhysics>() == null) { base.transform.position = teleportPos; base.transform.rotation = Quaternion.Euler(eulerAngles); } SpawnManager.Instance.AlignTrackingToPlayer(base.GetComponentInParent <VRCPlayer>()); }
public static void TeleportToOrientation(VRCPlayerApi player, Vector3 position, Quaternion rotation, VRC_SceneDescriptor.SpawnOrientation orientation) { TeleportToOrientationLerp(player, position, rotation, VRC_SceneDescriptor.SpawnOrientation.Default, false); }
public static void TeleportToOrientationLerp(VRCPlayerApi player, Vector3 position, Quaternion rotation, VRC_SceneDescriptor.SpawnOrientation orientation, bool lerp) { if (!player.isLocal) { player.LogWarning("[VRCPlayerAPI.TeleportTo] Teleporting remote players will do nothing."); return; } // Ignore lerp since there is no networking here player.GetPlayerController().Teleport(position, rotation, orientation == VRC_SceneDescriptor.SpawnOrientation.AlignRoomWithSpawnPoint); }
public static void TeleportToOrientation(VRCPlayerApi player, Vector3 position, Quaternion rotation, VRC_SceneDescriptor.SpawnOrientation orientation) { if (!player.isLocal) { return; } player.GetPlayerController().Teleport(position, rotation, orientation == VRC_SceneDescriptor.SpawnOrientation.AlignRoomWithSpawnPoint); }
public static void TeleportToOrientationLerp(VRCPlayerApi player, Vector3 position, Quaternion rotation, VRC_SceneDescriptor.SpawnOrientation orientation, bool lerp) { // Ignore lerp since there is no networking here TeleportToOrientation(player, position, rotation, orientation); }
// Token: 0x060051F8 RID: 20984 RVA: 0x001C0CB8 File Offset: 0x001BF0B8 public static void TeleportToOrientation(VRC_PlayerApi player, Vector3 teleportPos, Quaternion teleportRot, VRC_SceneDescriptor.SpawnOrientation teleportOrientation) { if (player != null) { player.GetComponent <SyncPhysics>().DiscontinuityHint = true; LocomotionInputController component = player.GetComponent <LocomotionInputController>(); if (component != null) { component.Teleport(teleportPos, teleportRot, teleportOrientation); } else { VRC.Network.RPC(player.GetComponent <VRC.Player>(), player.gameObject, "Teleport", new object[] { teleportPos, teleportRot, teleportOrientation }); } } else { Debug.LogError("Attempted to teleport a null player!"); } }
// Token: 0x060051C3 RID: 20931 RVA: 0x001C056D File Offset: 0x001BE96D public override void Teleport(Vector3 teleportPos, Quaternion teleportRot, VRC_SceneDescriptor.SpawnOrientation teleportOrientation = VRC_SceneDescriptor.SpawnOrientation.Default) { base.Teleport(teleportPos, teleportRot, teleportOrientation); this.ForceTrackingLink(); }