/// <summary> /// Executes target event after delayFrames have passed. If 0 frames is specified, will execute the following frame. In effect 0 frame delay and 1 fame delay are the same on this method. /// </summary> /// <param name="eventName"></param> /// <param name="delayFrames"></param> /// <param name="eventTiming"></param> public void SendCustomEventDelayedFrames(string eventName, int delayFrames, VRC.Udon.Common.Enums.EventTiming eventTiming = VRC.Udon.Common.Enums.EventTiming.Update) { }
/// <summary> /// Executes target event after delaySeconds. If 0.0 delaySeconds is specified, will execute the following frame /// </summary> /// <param name="eventName"></param> /// <param name="delaySeconds"></param> /// <param name="eventTiming"></param> public void SendCustomEventDelayedSeconds(string eventName, float delaySeconds, VRC.Udon.Common.Enums.EventTiming eventTiming = VRC.Udon.Common.Enums.EventTiming.Update) { }