public static VMatrix4x4 Rotate(VQuaternion quaternion) { VMatrix4x4 result; VMatrix4x4.Rotate(ref quaternion, out result); return(result); }
public static void TRS(VInt3 translation, VQuaternion rotation, VInt3 scale, out VMatrix4x4 matrix) { matrix = VMatrix4x4.Translate(translation) * VMatrix4x4.Rotate(rotation) * VMatrix4x4.Scale(scale); }