コード例 #1
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        // ================================================
        // Construction
        // ================================================
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            panelView.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            // GUI
            nodeDialog = null;

            // Message
            EnableMessage = false;


            vizcore3d.ToolbarAnimation.Visible  = false;
            vizcore3d.ToolbarSimulation.Visible = false;
            vizcore3d.ToolbarMeasure.Visible    = false;
            vizcore3d.ToolbarClash.Visible      = false;
            vizcore3d.ToolbarPrimitive.Visible  = false;
        }
コード例 #2
0
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            string backgroudImagePath = System.IO.Path.Combine(Application.StartupPath, "background.jpg");

            if (System.IO.File.Exists(backgroudImagePath) == true)
            {
                Image background = Image.FromFile(backgroudImagePath);
                vizcore3d = new VIZCore3D.NET.VIZCore3DControl(background, VIZCore3D.NET.Data.ImageMode.CENTER, Color.Gray);
            }
            else
            {
                vizcore3d = new VIZCore3D.NET.VIZCore3DControl();
            }

            vizcore3d.Dock = DockStyle.Fill;
            this.splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #3
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            // Sample Position
            lvList.Items.Add(new ListViewItem(new string[] { "CCTV #1", "18200", "4095", "17354" }));
            lvList.Items.Add(new ListViewItem(new string[] { "CCTV #2", "18300", "-7741", "12679" }));
            lvList.Items.Add(new ListViewItem(new string[] { "CCTV #3", "18415", "-5890", "17340" }));

            // Timer
            loopTimer           = new System.Timers.Timer();
            loopTimer.Interval  = 10;
            loopTimer.Enabled   = false;
            loopTimer.Elapsed  += LoopTimer_Elapsed;
            loopTimer.AutoReset = true;
        }
コード例 #4
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            groupBox1.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;


            // Web Browser
            webView.ScriptErrorsSuppressed = true;
            JavaScriptInterface javascript = new JavaScriptInterface();

            javascript.OnOpenModel    += Javascript_OnOpenModel;
            javascript.OnCloseModel   += Javascript_OnCloseModel;
            webView.ObjectForScripting = javascript;

            // Load Sample Page
            string startPath = string.Format("{0}\\SamplePage.html", Application.StartupPath);

            webView.Navigate(startPath);
        }
コード例 #5
0
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore1      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore1.Dock = DockStyle.Fill;
            splitContainer2.Panel1.Controls.Add(vizcore1);

            // Event
            vizcore1.OnInitializedVIZCore3D += VIZCore3D1_OnInitializedVIZCore3D;


            // Construction
            vizcore2      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore2.Dock = DockStyle.Fill;
            splitContainer2.Panel2.Controls.Add(vizcore2);

            // Event
            vizcore2.OnInitializedVIZCore3D += VIZCore3D2_OnInitializedVIZCore3D;

            splitContainer2.SplitterDistance = this.Width / 2;
        }
コード例 #6
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Main
            {
                vizcore3d = new VIZCore3D.NET.VIZCore3DControl();

                vizcore3d.Dock = DockStyle.Fill;
                splitContainer1.Panel2.Controls.Add(vizcore3d);

                // Event
                vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
            }

            // Mini
            {
                vizcore3d_MiniView = new VIZCore3D.NET.VIZCore3DControl();

                vizcore3d_MiniView.Dock = DockStyle.Fill;
                groupBox2.Controls.Add(vizcore3d_MiniView);

                // Event
                vizcore3d_MiniView.OnInitializedVIZCore3D += VIZCore3D_MiniView_OnInitializedVIZCore3D;
            }
        }
コード例 #7
0
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            vizcore3d      = new VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #8
0
        public ShowModelDialog()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            //VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            this.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #9
0
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer2.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            clash = new Data.ClashTest();
        }
コード例 #10
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            Image background = Image.FromFile(System.IO.Path.Combine(Application.StartupPath, "BACKGROUND_SOFTHILLS.jpg"));

            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl(background, Data.ImageMode.CENTER, Color.Gray);
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #11
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            vizcore3d = new VIZCore3D.NET.VIZCore3DControl();

            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            // Demo Mode
            DemoMode = System.Environment.MachineName.ToUpper() == "GJKIM-ADELL" ? true : false;
        }
コード例 #12
0
ファイル: FrmMain.cs プロジェクト: bangush/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel1.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            AttributeHelper = new ShxAttributeHelper();
            AttributeHelper.OutputLogEvent += AttributeHelper_OutputLogEvent;
        }
コード例 #13
0
        public RotateBlockDialog(string block, string matrix)
        {
            InitializeComponent();

            Block          = block;
            txtMatrix.Text = matrix;

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            vizcore3d = new VIZCore3D.NET.VIZCore3DControl();

            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #14
0
ファイル: FrmMain.cs プロジェクト: bangush/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            Models       = new List <string>();
            SpaceManager = new Dictionary <string, Data.BoundBox3D>();
        }
コード例 #15
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            #region Construction
            {
                vizcore3dMain = new VIZCore3D.NET.VIZCore3DControl();

                vizcore3dMain.Dock = DockStyle.Fill;
                splitContainer3.Panel1.Controls.Add(vizcore3dMain);
            }

            {
                vizcore3dDisassembly = new VIZCore3D.NET.VIZCore3DControl();

                vizcore3dDisassembly.Dock = DockStyle.Fill;
                splitContainer3.Panel2.Controls.Add(vizcore3dDisassembly);
            }

            {
                vizcore3dGrid = new VIZCore3D.NET.VIZCore3DControl();

                vizcore3dGrid.Dock = DockStyle.Fill;
                splitContainer4.Panel1.Controls.Add(vizcore3dGrid);
            }

            {
                vizcore3dView = new VIZCore3D.NET.VIZCore3DControl();

                vizcore3dView.Dock = DockStyle.Fill;
                splitContainer4.Panel2.Controls.Add(vizcore3dView);
            }
            #endregion

            #region Event
            vizcore3dMain.OnInitializedVIZCore3D        += VIZCore3D_Main_OnInitializedVIZCore3D;
            vizcore3dDisassembly.OnInitializedVIZCore3D += VIZCore3D_Disassembly_OnInitializedVIZCore3D;
            vizcore3dGrid.OnInitializedVIZCore3D        += VIZCore3D_Grid_OnInitializedVIZCore3D;
            vizcore3dView.OnInitializedVIZCore3D        += VIZCore3D_View_OnInitializedVIZCore3D;
            #endregion
        }
コード例 #16
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;


            btnSourceColor.BackColor = Color.FromArgb(102, 204, 255);
            btnTargetColor.BackColor = Color.FromArgb(255, 125, 0);
        }
コード例 #17
0
        public FrmMain(string[] args)
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Background
            int background_mode = 0;

            if (args != null && args.Length == 2)
            {
                if (args[0].ToUpper() == "BACKGROUND")
                {
                    background_mode = Convert.ToInt32(args[1]);
                }
            }

            // Construction
            string backgroudImagePath = System.IO.Path.Combine(Application.StartupPath, "background.jpg");

            if (background_mode != 0)
            {
                // 30 : HHI
                // 31 : HSHI
                vizcore3d = new VIZCore3DControl((VIZCore3D.NET.BackgroundImage)background_mode);
            }
            else if (System.IO.File.Exists(backgroudImagePath) == true)
            {
                Image background = Image.FromFile(backgroudImagePath);
                vizcore3d = new VIZCore3D.NET.VIZCore3DControl(background, VIZCore3D.NET.Data.ImageMode.CENTER, Color.Gray);
            }
            else
            {
                vizcore3d = new VIZCore3D.NET.VIZCore3DControl();
            }

            vizcore3d.Dock = DockStyle.Fill;
            this.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #18
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            plView.Controls.Add(vizcore3d);

            lvSnapshot.Dock = DockStyle.Fill;
            lvSnapshot.SendToBack();


            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #19
0
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            MiniViewDlg              = new MiniViewDialog();
            MiniViewDlg.FormClosing += MiniViewDlg_FormClosing;

            MiniViewCtrl = new MiniViewControl();
        }
コード例 #20
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            // Load Sample
            string path = System.IO.Path.Combine(Application.StartupPath, "Sample");

            string[] files = System.IO.Directory.GetFiles(path, "*.*", System.IO.SearchOption.TopDirectoryOnly);
            LoadSample(files);
        }
コード例 #21
0
ファイル: FrmMain.cs プロジェクト: softhills3d/VIZCore3D.NET
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            CVR_Path = string.Format("{0}\\CVR", Application.StartupPath);
            if (System.IO.Directory.Exists(CVR_Path) == false)
            {
                System.IO.Directory.CreateDirectory(CVR_Path);
            }
        }
コード例 #22
0
        // ================================================
        // Construction
        // ================================================
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            panelView.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;

            // GUI
            nodeDialog = null;

            // Message
            EnableMessage = false;
        }
コード例 #23
0
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3D.NET.VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            //splitContainer1.Panel1.Controls.Add(vizcore3d);
            groupBox2.Controls.Add(vizcore3d);

            DrawingCtrl      = new DrawingControl();
            DrawingCtrl.Dock = DockStyle.Fill;
            //splitContainer1.Panel2.Controls.Add(DrawingCtrl);
            groupBox3.Controls.Add(DrawingCtrl);


            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;
        }
コード例 #24
0
        // ================================================
        // Construction
        // ================================================
        public FrmMain()
        {
            InitializeComponent();

            // Initialize VIZCore3D.NET
            VIZCore3D.NET.ModuleInitializer.Run();

            // Construction
            vizcore3d      = new VIZCore3DControl();
            vizcore3d.Dock = DockStyle.Fill;
            splitContainer1.Panel2.Controls.Add(vizcore3d);

            // Event
            vizcore3d.OnInitializedVIZCore3D += VIZCore3D_OnInitializedVIZCore3D;


            fileExplorer      = new FileExplorerControl();
            fileExplorer.Dock = DockStyle.Fill;
            splitContainer1.Panel1.Controls.Add(fileExplorer);

            // Event
            fileExplorer.OnToVIZEvent += FileExplorer_OnToVIZEvent;
        }
コード例 #25
0
        public Object3dTestDialog(VIZCore3D.NET.VIZCore3DControl ctrl)
        {
            InitializeComponent();

            vizcore3d = ctrl;
        }
コード例 #26
0
 /// <summary>
 /// 이벤트 등록
 /// </summary>
 private static void InitializeVIZCore3DEvent(VIZCore3D.NET.VIZCore3DControl vizcore3d)
 {
 }
コード例 #27
0
        // ================================================
        // Event - VIZCore3D.NET
        // ================================================
        #region Event - OnInitializedVIZCore3D
        public static bool OnInitializedVIZCore3D(VIZCore3D.NET.VIZCore3DControl vizcore3d)
        {
            //MessageBox.Show("OnInitializedVIZCore3D", "VIZCore3D.NET");

            // ================================================================
            // Example
            // ================================================================
            //vizcore3d.License.LicenseFile("C:\\Temp\\VIZCore3D.NET.lic");                         // 라이선스 파일
            //vizcore3d.License.LicenseServer("127.0.0.1", 8901);                                   // 라이선스 서버 - 제품 오토 선택
            //vizcore3d.License.LicenseServer("127.0.0.1", 8901, Data.Products.AUTO);               // 라이선스 서버 - 제품 오토 선택
            //vizcore3d.License.LicenseServer("127.0.0.1", 8901, Data.Products.VIZZARD_MANAGER);    // 라이선스 서버 - 지정된 제품으로 인증
            //vizcore3d.License.LicenseServer("127.0.0.1", 8901, Data.Products.VIZZARD_STANDARD);   // 라이선스 서버 - 지정된 제품으로 인증
            //vizcore3d.License.LicenseServer("127.0.0.1", 8901, Data.Products.VIZCORE3D_MANAGER);  // 라이선스 서버 - 지정된 제품으로 인증
            //vizcore3d.License.LicenseServer("127.0.0.1", 8901, Data.Products.VIZCORE3D_STANDARD); // 라이선스 서버 - 지정된 제품으로 인증


            // ================================================================
            // TEST
            // ================================================================
            //VIZCore3D.NET.Data.LicenseResults result = vizcore3d.License.LicenseFile("C:\\License\\VIZCore3D.NET.lic");
            //VIZCore3D.NET.Data.LicenseResults result = vizcore3d.License.LicenseServer("127.0.0.1", 8901);
            //VIZCore3D.NET.Data.LicenseResults result = vizcore3d.License.LicenseServer("192.168.0.215", 8901);
            //if (result != VIZCore3D.NET.Data.LicenseResults.SUCCESS)
            //{
            //    MessageBox.Show(string.Format("LICENSE CODE : {0}", result.ToString()), "VIZCore3D.NET", MessageBoxButtons.OK, MessageBoxIcon.Error);
            //    return;
            //}


            // ================================================================
            // License Helper
            // ================================================================
            #region 라이선스
            // 라이선스 정보 조회
            VIZCore3D.NET.Utility.LicenseHelper.LicenseData licenseData = VIZCore3D.NET.Utility.LicenseHelper.GetLicenseDataKind();

            // 등록된 정보 없는 경우, 설정 다이얼로그 실행
            if (licenseData == VIZCore3D.NET.Utility.LicenseHelper.LicenseData.NONE)
            {
                VIZCore3D.NET.Dialogs.LicenseDialog dlg = new VIZCore3D.NET.Dialogs.LicenseDialog();
                if (dlg.ShowDialog() != DialogResult.OK)
                {
                    return(false);
                }
            }

            // 라이선스 정보 재조회
            licenseData = VIZCore3D.NET.Utility.LicenseHelper.GetLicenseDataKind();

            // 등록된 정보 조회
            Dictionary <string, string>       licenseInfo   = VIZCore3D.NET.Utility.LicenseHelper.GetLicenseInformation();
            VIZCore3D.NET.Data.LicenseResults licenseResult = VIZCore3D.NET.Data.LicenseResults.NONE;

            // 라이선스 서버
            if (licenseData == VIZCore3D.NET.Utility.LicenseHelper.LicenseData.SERVER)
            {
                licenseResult = vizcore3d.License.LicenseServer(
                    licenseInfo.ContainsKey("LICENSE_IP") == true ? licenseInfo["LICENSE_IP"] : String.Empty
                    , licenseInfo.ContainsKey("LICENSE_PORT") == true ? Convert.ToInt32(licenseInfo["LICENSE_PORT"]) : 8901
                    );
            }
            // 라이선스 파일
            else if (licenseData == VIZCore3D.NET.Utility.LicenseHelper.LicenseData.FILE)
            {
                licenseResult = vizcore3d.License.LicenseFile(
                    licenseInfo.ContainsKey("LICENSE_FILE") == true ? licenseInfo["LICENSE_FILE"] : String.Empty
                    );
            }

            // 인증 결과
            if (licenseResult != VIZCore3D.NET.Data.LicenseResults.SUCCESS)
            {
                MessageBox.Show(string.Format("LICENSE CODE : {0}", licenseResult.ToString()), "VIZCore3D.NET", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(false);
            }
            #endregion

            // Init. VIZCore3D.NET
            InitializeVIZCore3D(vizcore3d);
            InitializeVIZCore3DEvent(vizcore3d);

            return(true);
        }
コード例 #28
0
        // ================================================
        // Function - VIZCore3D.NET : Initialize
        // ================================================
        #region Function - VIZCore3D.NET : Initialize
        private static void InitializeVIZCore3D(VIZCore3D.NET.VIZCore3DControl vizcore3d)
        {
            // ================================================================
            // 모델 열기 시, 3D 화면 Rendering 차단
            // ================================================================
            vizcore3d.BeginUpdate();


            // ================================================================
            // 설정 - 기본
            // ================================================================
            #region 설정 - 기본
            // 모델 자동 언로드 (파일 노드 언체크 시, 언로드)
            vizcore3d.Model.UncheckToUnload = false;

            // 모델 열기 시, Edge 정보 로드 활성화
            vizcore3d.Model.LoadEdgeData = false;

            // 모델 열기 시, Edge 정보 생성 활성화
            vizcore3d.Model.GenerateEdgeData = false;

            // 모델 조회 시, 하드웨어 가속
            vizcore3d.View.EnableHardwareAcceleration = true;

            // Undo/Redo (비)활성화
            vizcore3d.Model.EnableUndoRedo = false;

            // 모델 열기 시, 스트럭처 병합 설정
            vizcore3d.Model.OpenMergeStructureMode = VIZCore3D.NET.Data.MergeStructureModes.NONE;

            // 모델 저장 시, 스트럭처 병합 설정
            vizcore3d.Model.SaveMergeStructureMode = VIZCore3D.NET.Data.MergeStructureModes.NONE;

            // 실린더 원형 품질 개수 : Nomal(12~36), Small(6~36)
            vizcore3d.Model.ReadNormalCylinderSide = 12;
            vizcore3d.Model.ReadSmallCylinderSide  = 6;

            // 보이는 모델만 저장

            // VIZXML to VIZ 옵션
            vizcore3d.Model.VIZXMLtoVIZOption = VIZCore3D.NET.Data.ExportVIZXMLToVIZOptions.LOAD_UNLOADED_NODE;

            // 선택 가능 개체 : 전체, 불투명한 개체
            vizcore3d.View.SelectionObject3DType = VIZCore3D.NET.Data.SelectionObject3DTypes.ALL;

            // 개체 선택 유형 : 색상, 경계로 선택 (개체), 경계로 선택 (전체)
            vizcore3d.View.SelectionMode = VIZCore3D.NET.Data.Object3DSelectionOptions.HIGHLIGHT_COLOR;

            // 개체 선택 색상
            vizcore3d.View.SelectionColor = Color.Red;

            // 모델 조회 시, Pre-Select 설정
            vizcore3d.View.PreSelect.Enable = false;

            // 모델 조회 시, Pre-Select 색상 설정
            vizcore3d.View.PreSelect.HighlightColor = Color.Lime;

            // 모델 조회 시, Pre-Select Label
            vizcore3d.View.PreSelect.Label = VIZCore3D.NET.Data.PreSelectStyle.LabelKind.HIERACHY_BOTTOM_UP;

            // 모델 조회 시, Pre-Select Font
            vizcore3d.View.PreSelect.LabelFont = new Font("Arial", 10.0f);
            #endregion


            // ================================================================
            // 설정 - 보기
            // ================================================================
            #region 설정 - 보기
            // 자동 애니메이션 : 박스줌, 개체로 비행 등 기능에서 애니메이션 활성화/비활성화
            vizcore3d.View.EnableAnimation = true;

            // 자동화면맞춤
            vizcore3d.View.EnableAutoFit = false;

            // 연속회전모드
            vizcore3d.View.EnableInertiaRotate = false;

            // 확대/축소 비율 : 5.0f ~ 50.0f
            vizcore3d.View.ZoomRatio = 30.0f;

            // 회전각도
            vizcore3d.View.RotationAngle = 90.0f;

            // 회전 축
            vizcore3d.View.RotationAxis = VIZCore3D.NET.Data.Axis.X;
            #endregion


            // ================================================================
            // 설정 - 탐색
            // ================================================================
            #region 설정 - 탐색
            // Z축 고정
            vizcore3d.Walkthrough.LockZAxis = true;
            // 선속도 : m/s
            vizcore3d.Walkthrough.Speed = 2.0f;
            // 각속도
            vizcore3d.Walkthrough.AngularSpeed = 30.0f;
            // 높이
            vizcore3d.Walkthrough.AvatarHeight = 1800.0f;
            // 반지름
            vizcore3d.Walkthrough.AvatarCollisionRadius = 400.0f;
            // 숙임높이
            vizcore3d.Walkthrough.AvatarBowWalkHeight = 1300.0f;
            // 충돌
            vizcore3d.Walkthrough.UseAvatarCollision = false;
            // 중력
            vizcore3d.Walkthrough.UseAvatarGravity = false;
            // 숙임
            vizcore3d.Walkthrough.UseAvatarBowWalk = false;
            // 모델
            vizcore3d.Walkthrough.AvatarModel = (int)VIZCore3D.NET.Data.AvatarModels.MAN1;
            // 자동줌
            vizcore3d.Walkthrough.EnableAvatarAutoZoom = true;
            // 충돌상자보기
            vizcore3d.Walkthrough.ShowAvatarCollisionCylinder = false;
            #endregion


            // ================================================================
            // 설정 - 조작
            // ================================================================
            #region 설정 - 조작
            // 시야각
            vizcore3d.View.FOV = 60.0f;
            // 광원 세기
            vizcore3d.View.SpecularGamma = 30.0f;
            // 모서리 굵기
            vizcore3d.View.EdgeWidthRatio = 0.0f;
            // X-Ray 모델 조회 시, 개체 색상 - 선택색상, 모델색상
            vizcore3d.View.XRay.ColorType = VIZCore3D.NET.Data.XRayColorTypes.SELECTION_COLOR;
            // 배경유형
            //vizcore3d.View.BackgroundMode = VIZCore3D.NET.Data.BackgroundModes.COLOR_ONE;
            // 배경색1
            //vizcore3d.View.BackgroundColor1 = Color.Gray;
            // 배경색2
            //vizcore3d.View.BackgroundColor2 = Color.Gray;
            #endregion


            // ================================================================
            // 설정 - 노트
            // ================================================================
            #region 설정 - 노트
            // 배경색
            vizcore3d.Review.Note.BackgroundColor = Color.Yellow;
            // 배경 투명
            vizcore3d.Review.Note.BackgroudTransparent = false;
            // 글자색
            vizcore3d.Review.Note.FontColor = Color.Black;
            // 글자 크기
            vizcore3d.Review.Note.FontSize = VIZCore3D.NET.Data.FontSizeKind.SIZE16;
            // 글자 굵게
            vizcore3d.Review.Note.FontBold = true;
            // 지시선(라인) 색상
            vizcore3d.Review.Note.LineColor = Color.White;
            // 지시선(라인) 두께
            vizcore3d.Review.Note.LineWidth = 2;
            // 지시선 중앙 연결
            vizcore3d.Review.Note.LinkArrowTailToText = VIZCore3D.NET.Manager.NoteManager.LinkArrowTailToTextKind.OUTLINE;
            // 화살표 색상
            vizcore3d.Review.Note.ArrowColor = Color.Red;
            // 화살표 두께
            vizcore3d.Review.Note.ArrowWidth = 10;
            // 텍스트상자 라인 색상
            vizcore3d.Review.Note.TextBoxLineColor = Color.Black;

            // 심볼 배경색
            vizcore3d.Review.Note.SymbolBackgroundColor = Color.Red;
            // 심볼 글자색
            vizcore3d.Review.Note.SymbolFontColor = Color.White;
            // 심볼 크기
            vizcore3d.Review.Note.SymbolSize = 10;
            // 심볼 글자 크기
            vizcore3d.Review.Note.SymbolFontSize = VIZCore3D.NET.Data.FontSizeKind.SIZE16;
            // 심볼 글자 굵게
            vizcore3d.Review.Note.SymbolFontBold = false;
            #endregion


            // ================================================================
            // 설정 - 측정
            // ================================================================
            #region 설정 - 측정
            // 반복 모드
            vizcore3d.Review.Measure.RepeatMode = false;

            // 기본 스타일
            VIZCore3D.NET.Data.MeasureStyle measureStyle = vizcore3d.Review.Measure.GetStyle();

            // Prefix 조회
            measureStyle.Prefix = true;
            // Frame(좌표계)로 표시
            measureStyle.Frame = true;
            // DX, DY, DZ 표시
            measureStyle.DX_DY_DZ = true;
            // 측정 단위 표시
            measureStyle.Unit = true;
            // 측정 단위 유형
            measureStyle.UnitKind = VIZCore3D.NET.Data.MeasureUnitKind.RUT_MILLIMETER;
            // 소수점 이하 자리수
            measureStyle.NumberOfDecimalPlaces = 2;
            // 연속거리 표시
            measureStyle.ContinuousDistance = true;

            // 배경 투명
            measureStyle.BackgroundTransparent = false;
            // 배경색
            measureStyle.BackgroundColor = Color.Blue;
            // 글자색
            measureStyle.FontColor = Color.White;
            // 글자크기
            measureStyle.FontSize = VIZCore3D.NET.Data.FontSizeKind.SIZE14;
            // 글자 두껍게
            measureStyle.FontBold = false;
            // 지시선 색
            measureStyle.LineColor = Color.White;
            // 지시선 두께
            measureStyle.LineWidth = 2;
            // 화살표 색
            measureStyle.ArrowColor = Color.Red;
            // 화살표 크기
            measureStyle.ArrowSize = 10;
            // 보조 지시선 표시
            measureStyle.AssistantLine = true;
            // 보조 지시선 표시 개수
            measureStyle.AssistantLineCount = -1;
            // 보조 지시선 라인 스타일
            measureStyle.AssistantLineStyle = VIZCore3D.NET.Data.MeasureStyle.AssistantLineType.DOTTEDLINE;
            // 선택 위치 표시
            measureStyle.PickPosition = true;
            // 거리 측정 텍스트 정렬
            measureStyle.AlignDistanceText = true;
            // 거리 측정 텍스트 위치
            measureStyle.AlignDistanceTextPosition = 2;
            // 거리 측정 텍스트 오프셋
            measureStyle.AlignDistanceTextMargine = 5;

            // 측정 스타일 설정
            vizcore3d.Review.Measure.SetStyle(measureStyle);
            #endregion


            // ================================================================
            // 설정 - 단면
            // ================================================================
            #region 설정 - 단면
            // 단면 좌표간격으로 이동
            vizcore3d.Section.MoveSectionByFrameGrid = true;
            // 단면 보기
            vizcore3d.Section.ShowSectionPlane = true;
            // 단면선 표시
            vizcore3d.Section.ShowSectionLine = true;
            // 단면 단일색 표시
            vizcore3d.Section.ShowSectionLineColor = false;
            // 단면 단일색
            vizcore3d.Section.SectionLineColor = Color.Red;
            #endregion


            // ================================================================
            // 설정 - 간섭검사
            // ================================================================
            // 다중간섭검사
            vizcore3d.Clash.EnableMultiThread = true;


            // ================================================================
            // 설정 - 프레임(SHIP GRID)
            // ================================================================
            #region 설정 - 프레임
            // 프레임 평면 설정
            vizcore3d.Frame.XYPlane       = true;
            vizcore3d.Frame.YZPlane       = true;
            vizcore3d.Frame.ZXPlane       = true;
            vizcore3d.Frame.PlanLine      = true;
            vizcore3d.Frame.SectionLine   = true;
            vizcore3d.Frame.ElevationLine = true;

            // 좌표값 표기
            vizcore3d.Frame.ShowNumber = true;

            // 모델 앞에 표기
            vizcore3d.Frame.BringToFront = false;

            // Frame(좌표계, SHIP GRID) 색상
            vizcore3d.Frame.ForeColor = Color.Black;

            // 홀수번째 표시
            vizcore3d.Frame.ShowOddNumber = true;
            // 짝수번째 표시
            vizcore3d.Frame.ShowEvenNumber = true;
            // 단면상자에 자동 맞춤
            vizcore3d.Frame.AutoFitSectionBox = true;
            #endregion


            // ================================================================
            // 설정 - 툴바
            // ================================================================
            #region 설정 - 툴바
            vizcore3d.ToolbarMain.Visible       = true;
            vizcore3d.ToolbarNote.Visible       = false;
            vizcore3d.ToolbarMeasure.Visible    = false;
            vizcore3d.ToolbarSection.Visible    = false;
            vizcore3d.ToolbarClash.Visible      = false;
            vizcore3d.ToolbarAnimation.Visible  = false;
            vizcore3d.ToolbarSimulation.Visible = false;
            vizcore3d.ToolbarPrimitive.Visible  = false;
            #endregion


            // ================================================================
            // 설정 - 상태바
            // ================================================================
            vizcore3d.Statusbar.Visible = false;


            // ================================================================
            // 모델 열기 시, 3D 화면 Rendering 재시작
            // ================================================================
            vizcore3d.EndUpdate();
        }
コード例 #29
0
 private void ResetViewFunc(VIZCore3D.NET.VIZCore3DControl ctrl)
 {
     ctrl.View.XRay.Clear();
     ctrl.View.XRay.Enable = false;
     ctrl.View.ResetView();
 }
コード例 #30
0
        /// <summary>
        /// 패드 연결
        /// </summary>
        /// <returns></returns>
        public bool Connect(VIZCore3D.NET.VIZCore3DControl vizcore)
        {
            if (IsConnected)
            {
                return(true);
            }

            var controllers = new[] { new Controller(UserIndex.One), new Controller(UserIndex.Two), new Controller(UserIndex.Three), new Controller(UserIndex.Four) };

            // Get 1st controller available
            Controller controller = null;

            foreach (var selectControler in controllers)
            {
                if (selectControler.IsConnected)
                {
                    controller = selectControler;
                    break;
                }
            }

            if (controller == null)
            {
                return(false);
            }

            IsConnected = true;
            System.Threading.Tasks.Task task = new System.Threading.Tasks.Task(() =>
            {
                //이전 상태
                if (!IsConnected)
                {
                    return;
                }

                bool bButtonADown = false;
                bool bButtonBDown = false;
                bool bButtonXDown = false;
                bool bButtonYDown = false;

                var previousState = controller.GetState();
                while (IsConnected && controller.IsConnected)
                {
                    var state = controller.GetState();
                    while (previousState.PacketNumber != state.PacketNumber)
                    {
                        if (!vizcore.Walkthrough.Avatar)
                        {
                            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Start))
                            {
                                //동기화 함수로 호출 필요
                                //vizcore.Walkthrough.Avatar = !vizcore.Walkthrough.Avatar;
                            }
                            break;
                        }
                        else
                        {
                            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Start))
                            {
                                if (OnObjectSelectEvent != null)
                                {
                                    OnObjectSelectEvent(this, new EventArgs());
                                }
                            }
                        }

                        float moveX   = 0, moveY = 0, avatarRot = 0;
                        float rotateX = 0, rotateY = 0;

                        //이동
                        {
                            if (state.Gamepad.LeftThumbX > 0)
                            {
                                avatarRot = ((float)state.Gamepad.LeftThumbX / 32767.0f);
                            }
                            else if (state.Gamepad.LeftThumbX < 0)
                            {
                                avatarRot = ((float)state.Gamepad.LeftThumbX / 32768.0f);
                            }


                            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadLeft))
                            {
                                moveX = 1.0f;
                            }

                            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadRight))
                            {
                                moveX = -1.0f;
                            }

                            if (state.Gamepad.LeftThumbY > 0)
                            {
                                moveY = ((float)state.Gamepad.LeftThumbY / 32767.0f);
                            }
                            else if (state.Gamepad.LeftThumbY < 0)
                            {
                                moveY = ((float)state.Gamepad.LeftThumbY / 32768.0f);
                            }

                            vizcore.Walkthrough.Move(moveY, moveX);
                            vizcore.Walkthrough.Rotate(avatarRot * -1.0f);
                        }



                        // 회전
                        {
                            if (state.Gamepad.RightThumbX > 0)
                            {
                                rotateX = ((float)state.Gamepad.RightThumbX / 32767.0f);
                            }
                            else if (state.Gamepad.RightThumbX < 0)
                            {
                                rotateX = ((float)state.Gamepad.RightThumbX / 32768.0f);
                            }

                            if (state.Gamepad.RightThumbY > 0)
                            {
                                rotateY = ((float)state.Gamepad.RightThumbY / 32767.0f);
                            }
                            else if (state.Gamepad.RightThumbY < 0)
                            {
                                rotateY = ((float)state.Gamepad.RightThumbY / 32768.0f);
                            }

                            vizcore.Walkthrough.ViewRotate(rotateY * -1.0f, rotateX * -1.0f);
                        }

                        //Up
                        {
                            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadUp))
                            {
                                vizcore.Walkthrough.Up(1.0f);
                            }

                            if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadDown))
                            {
                                vizcore.Walkthrough.Up(-1.0f);
                            }
                        }

                        // 숙임
                        if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.A))
                        {
                            if (!bButtonADown)
                            {
                                bButtonADown = true;
                                vizcore.Walkthrough.UseAvatarBowWalk = !vizcore.Walkthrough.UseAvatarBowWalk;

                                if (OnKeyDownEvent != null)
                                {
                                    OnKeyDownEvent(this, new EventArgs());
                                }
                            }
                        }
                        else
                        {
                            bButtonADown = false;
                        }

                        // 충돌
                        if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.B))
                        {
                            if (!bButtonBDown)
                            {
                                bButtonBDown = true;
                                vizcore.Walkthrough.UseAvatarCollision = !vizcore.Walkthrough.UseAvatarCollision;

                                if (OnKeyDownEvent != null)
                                {
                                    OnKeyDownEvent(this, new EventArgs());
                                }
                            }
                        }
                        else
                        {
                            bButtonBDown = false;
                        }

                        // 전체 활성화 / 비활성화
                        if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.X))
                        {
                            if (!bButtonXDown)
                            {
                                bButtonXDown = true;

                                EnableOption = !EnableOption;
                                vizcore.Walkthrough.UseAvatarGravity   = EnableOption;
                                vizcore.Walkthrough.UseAvatarCollision = EnableOption;
                                vizcore.Walkthrough.UseAvatarBowWalk   = EnableOption;

                                if (OnKeyDownEvent != null)
                                {
                                    OnKeyDownEvent(this, new EventArgs());
                                }
                            }
                        }
                        else
                        {
                            bButtonXDown = false;
                        }

                        // 중력
                        if (state.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Y))
                        {
                            if (!bButtonYDown)
                            {
                                bButtonYDown = true;
                                vizcore.Walkthrough.UseAvatarGravity = !vizcore.Walkthrough.UseAvatarGravity;

                                if (OnKeyDownEvent != null)
                                {
                                    OnKeyDownEvent(this, new EventArgs());
                                }
                            }
                        }
                        else
                        {
                            bButtonYDown = false;
                        }

                        break;
                    }
                    previousState = state;
                }
            });
            task.Start();

            return(true);
        }