private void Awake() { VIPLevelUpUI.Instance = this; base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); this.InitializeTrans(); base.SetMask(0.75f, true, false); }
private void Close() { TimerHeap.DelTimer(this.m_timerID); this.m_timerID = 0u; this.DeleteFX(); VIPLevelUpUI.Instance = null; this.ReleaseSelf(true); FirstPayManager.Instance.CheckFirstPayToVIPUp(); }
public void Close() { Destroy(gameObject); _mInstance = null; }