public void SwitchLanguage() { VII.Language language = LocalizationManager.Instance.Language; int index = (int)language; index++; language = (VII.Language)index; if (!Enum.IsDefined(typeof(VII.Language), language)) { language = VII.Language.EN; } LocalizationManager.Instance.SwitchLanguage(language); PlayerPrefs.SetInt("saveLocal", (int)language); }
private void UpdateUI(VII.Language i_language) { GetComponent <Text>().text = contents[(int)i_language]; }
public void SwitchLanguage(VII.Language i_language) { m_language = i_language; VII.VIIEvents.LanguageSwitch.Invoke(i_language); }
private void UpdateUI(VII.Language i_language) { ButtonImage.sprite = sprites[(int)i_language]; ButtonText.text = titles[(int)i_language]; }