private bool checkHandNearString() { if (Vector3.Distance(rightHand.position, transform.TransformPoint(pullStart)) > attachRange) { return(false); } if (arrow != null) { startedPulling = true; isPulling = true; predictionLine.enabled = VHVRConfig.UseArrowPredictionGraphic(); attackDrawPercentage = 0; } return(pulling = true); }