コード例 #1
0
ファイル: VFXDataAnchor.cs プロジェクト: wayneyip/Graphics
 void CopyValueToParameter(VFXParameter parameter)
 {
     var value = controller.model.value;
     object convertedValue = null;
     if (VFXConverter.TryConvertTo(value, parameter.type, out convertedValue))
     {
         parameter.value = convertedValue;
     }
 }
コード例 #2
0
        void BuildValue(VFXSlot slot)
        {
            foreach (var field in slot.property.type.GetFields())
            {
                VFXSlot subSlot = slot.children.FirstOrDefault <VFXSlot>(t => t.name == field.Name);

                if (subSlot != null)
                {
                    object result = null;
                    if (subSlot.HasLink(true) && m_Controller.viewController.CanGetEvaluatedContent(subSlot) && (result = m_Controller.viewController.GetEvaluatedContent(subSlot)) != null)
                    {
                        m_ValueBuilder.Add(o => o.Add(m_Controller.viewController.GetEvaluatedContent(subSlot)));
                    }
                    else if (subSlot.HasLink(false) && VFXTypeUtility.GetComponentCount(subSlot) != 0) // replace by is VFXType
                    {
                        m_Indeterminate = true;
                        return;
                    }
                    else
                    {
                        m_ValueBuilder.Add(o => o.Add(subSlot.value));
                        BuildValue(subSlot);
                        if (m_Indeterminate)
                        {
                            return;
                        }
                    }
                    m_ValueBuilder.Add(o =>
                    {
                        var newValue = o[o.Count - 1];
                        var target   = o[o.Count - 2];

                        if (newValue != null && field.FieldType != newValue.GetType())
                        {
                            object convertedValue;
                            if (!VFXConverter.TryConvertTo(newValue, field.FieldType, out convertedValue))
                            {
                                throw new InvalidOperationException(string.Format("VFXDataAnchorGizmo is failing to convert from {0} to {1}", newValue.GetType(), field.FieldType));
                            }
                            newValue = convertedValue;
                        }

                        field.SetValue(target, newValue);
                    });
                    m_ValueBuilder.Add(o => o.RemoveAt(o.Count - 1));
                }
            }
        }
コード例 #3
0
        public void MatrixToTransformTest()
        {
            Matrix4x4 value = Matrix4x4.TRS(new Vector3(1, 2, 3), Quaternion.Euler(10, 20, 30), new Vector3(4, 5, 6));

            Transform transform = VFXConverter.ConvertTo <Transform>(value);

            float epsilon = 0.00001f;

            Assert.AreEqual(transform.position.x, 1, epsilon);
            Assert.AreEqual(transform.position.y, 2, epsilon);
            Assert.AreEqual(transform.position.z, 3, epsilon);

            Assert.AreEqual(transform.angles.x, 10, epsilon);
            Assert.AreEqual(transform.angles.y, 20, epsilon);
            Assert.AreEqual(transform.angles.z, 30, epsilon);

            Assert.AreEqual(transform.scale.x, 4, epsilon);
            Assert.AreEqual(transform.scale.y, 5, epsilon);
            Assert.AreEqual(transform.scale.z, 6, epsilon);
        }
コード例 #4
0
        void ConvertContext(VFXNodeProvider.Descriptor d, Vector2 mPos)
        {
            VFXView           view           = GetFirstAncestorOfType <VFXView>();
            VFXViewController viewController = controller.viewController;

            if (view == null)
            {
                return;
            }

            mPos = view.contentViewContainer.ChangeCoordinatesTo(view, controller.position);

            var newNodeController    = view.AddNode(d, mPos);
            var newContextController = newNodeController as VFXContextController;

            //transfer blocks
            foreach (var block in controller.model.children.ToArray()) // To array needed as the IEnumerable content will change
            {
                newContextController.AddBlock(-1, block);
            }


            //transfer settings
            var contextType = controller.model.GetType();

            foreach (var setting in newContextController.model.GetSettings(true))
            {
                if (newContextController.model is VFXPlanarPrimitiveOutput && setting.field.Name == "primitiveType")
                {
                    continue;
                }

                if (!setting.valid || setting.field.GetCustomAttributes(typeof(VFXSettingAttribute), true).Length == 0)
                {
                    continue;
                }

                object value;
                if (VFXConverter.TryConvertTo(setting.value, setting.field.FieldType, out value))
                {
                    newContextController.model.SetSettingValue(setting.field.Name, value);
                }
            }

            //transfer flow edges
            if (controller.flowInputAnchors.Count == 1)
            {
                foreach (var output in controller.flowInputAnchors[0].connections.Select(t => t.output).ToArray())
                {
                    newContextController.model.LinkFrom(output.context.model, output.slotIndex);
                }
            }

            // Apply the slot changes that can be the result of settings changes
            newContextController.ApplyChanges();

            VFXSlot firstTextureSlot = null;

            //transfer master slot values
            foreach (var slot in newContextController.model.inputSlots)
            {
                VFXSlot mySlot = controller.model.inputSlots.FirstOrDefault(t => t.name == slot.name);
                if (mySlot == null)
                {
                    if (slot.valueType == VFXValueType.Texture2D && firstTextureSlot == null)
                    {
                        firstTextureSlot = slot;
                    }
                    continue;
                }

                object value;
                if (VFXConverter.TryConvertTo(mySlot.value, slot.property.type, out value))
                {
                    slot.value = value;
                }
            }
            //Hack to copy the first texture in the first texture slot if not found by name
            if (firstTextureSlot != null)
            {
                VFXSlot mySlot = controller.model.inputSlots.FirstOrDefault(t => t.valueType == VFXValueType.Texture2D);

                if (mySlot != null)
                {
                    firstTextureSlot.value = mySlot.value;
                }
            }

            foreach (var anchor in newContextController.inputPorts)
            {
                string path     = anchor.path;
                var    myAnchor = controller.inputPorts.FirstOrDefault(t => t.path == path);

                if (myAnchor == null || !myAnchor.HasLink())
                {
                    continue;
                }

                //There should be only one
                var output = myAnchor.connections.First().output;

                viewController.CreateLink(anchor, output);
            }

            // Apply the change so that it won't unlink the blocks links
            controller.ApplyChanges();

            viewController.RemoveElement(controller);
        }
コード例 #5
0
ファイル: VFXDataAnchor.cs プロジェクト: vault51/Graphics
        void AddLinkedNode(VFXNodeProvider.Descriptor d, Vector2 mPos)
        {
            var mySlot = controller.model;

            VFXView           view           = GetFirstAncestorOfType <VFXView>();
            VFXViewController viewController = controller.viewController;

            if (view == null)
            {
                return;
            }

            var newNodeController = view.AddNode(d, mPos);

            if (newNodeController == null)
            {
                return;
            }

            IEnumerable <Type> validTypes = null;

            var op = controller.sourceNode.model as VFXOperatorNumericCascadedUnified;

            if (mySlot == null && op != null)
            {
                validTypes = op.validTypes;
            }

            // If linking to a new parameter, copy the slot value and space
            if (direction == Direction.Input && controller.model != null) //model will be null for upcomming which won't have a value
            {
                if (newNodeController is VFXOperatorController)
                {
                    var inlineOperator = (newNodeController as VFXOperatorController).model as VFXInlineOperator;
                    if (inlineOperator != null)
                    {
                        var    value          = controller.model.value;
                        object convertedValue = null;
                        if (VFXConverter.TryConvertTo(value, inlineOperator.type, out convertedValue))
                        {
                            inlineOperator.inputSlots[0].value = convertedValue;
                        }

                        if (inlineOperator.inputSlots[0].spaceable && controller.model.spaceable)
                        {
                            inlineOperator.inputSlots[0].space = controller.model.space;
                        }
                    }
                }
            }

            var ports = direction == Direction.Input ? newNodeController.outputPorts : newNodeController.inputPorts;
            int count = ports.Count();

            for (int i = 0; i < count; ++i)
            {
                var port = ports[i];
                if (mySlot != null)
                {
                    if (viewController.CreateLink(direction == Direction.Input ? controller : port, direction == Direction.Input ? port : controller))
                    {
                        AlignNodeToLinkedPort(view, port, newNodeController);
                        break;
                    }
                }
                else if (validTypes != null)
                {
                    if (validTypes.Contains(port.model.property.type))
                    {
                        if (viewController.CreateLink(controller, port))
                        {
                            break;
                        }
                    }
                }
            }
        }
 DropdownMenuAction.Status OnValidatePasteValue(DropdownMenuAction a)
 {
     return(s_Clipboard != null && controller.editable && VFXConverter.CanConvertTo(s_Clipboard.GetType(), portType) ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
 }
 void OnPasteValue(DropdownMenuAction a)
 {
     controller.value = VFXConverter.ConvertTo(s_Clipboard, portType);
 }
コード例 #8
0
        void ConvertContext(VFXNodeProvider.Descriptor d, Vector2 mPos)
        {
            VFXView           view           = GetFirstAncestorOfType <VFXView>();
            VFXViewController viewController = controller.viewController;

            if (view == null)
            {
                return;
            }

            mPos = view.contentViewContainer.ChangeCoordinatesTo(view, controller.position);

            var newNodeController    = view.AddNode(d, mPos);
            var newContextController = newNodeController as VFXContextController;

            //transfer blocks
            foreach (var block in controller.model.children.ToArray()) // To array needed as the IEnumerable content will change
            {
                newContextController.AddBlock(-1, block);
            }

            //transfer settings
            var contextType = controller.model.GetType();

            foreach (var setting in newContextController.model.GetSettings(true))
            {
                FieldInfo myField = contextType.GetField(setting.Name, BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.Public | BindingFlags.NonPublic);
                if (myField == null || myField.GetCustomAttributes(typeof(VFXSettingAttribute), true).Length == 0)
                {
                    continue;
                }

                object value;
                if (VFXConverter.TryConvertTo(myField.GetValue(controller.model), setting.FieldType, out value))
                {
                    newContextController.model.SetSettingValue(setting.Name, value);
                }
            }

            //transfer flow edges
            if (controller.flowInputAnchors.Count == 1)
            {
                foreach (var output in controller.flowInputAnchors[0].connections.Select(t => t.output).ToArray())
                {
                    newContextController.model.LinkFrom(output.context.model, output.slotIndex);
                }
            }

            // Apply the slot changes that can be the result of settings changes
            newContextController.ApplyChanges();

            //transfer master slot values
            foreach (var slot in newContextController.model.inputSlots)
            {
                VFXSlot mySlot = controller.model.inputSlots.FirstOrDefault(t => t.name == slot.name);
                if (mySlot == null)
                {
                    continue;
                }

                object value;
                if (VFXConverter.TryConvertTo(mySlot.value, slot.property.type, out value))
                {
                    slot.value = value;
                }
            }

            foreach (var anchor in newContextController.inputPorts)
            {
                string path     = anchor.path;
                var    myAnchor = controller.inputPorts.FirstOrDefault(t => t.path == path);

                if (myAnchor == null || !myAnchor.HasLink())
                {
                    continue;
                }

                //There should be only one
                var output = myAnchor.connections.First().output;

                viewController.CreateLink(anchor, output);
            }

            // Apply the change so that it won't unlink the blocks links
            controller.ApplyChanges();

            viewController.RemoveElement(controller);
        }
コード例 #9
0
 public void FailingConvertTest([ValueSource("failingConversions")] Conversion conversion)
 {
     LogAssert.Expect(LogType.Error, string.Format("Cannot cast from {0} to {1}", conversion.value.GetType(), conversion.targetType));
     Assert.IsNull(VFXConverter.ConvertTo(conversion.value, conversion.targetType));
 }
コード例 #10
0
 public void SimpleConvertTest([ValueSource("conversions")] Conversion conversion)
 {
     Assert.AreEqual(conversion.expectedResult, VFXConverter.ConvertTo(conversion.value, conversion.targetType));
 }