コード例 #1
0
        public void ConvertToSubgraph()
        {
            //Create a new vfx based on the usual template
            var templateString = System.IO.File.ReadAllText(VisualEffectGraphPackageInfo.assetPackagePath + "/Editor/Templates/SimpleParticleSystem.vfx");

            System.IO.File.WriteAllText(testSubgraphAssetName, templateString);

            VFXViewWindow window = VFXViewWindow.GetWindow <VFXViewWindow>();

            window.LoadAsset(AssetDatabase.LoadAssetAtPath <VisualEffectAsset>(testAssetName), null);

            VFXConvertSubgraph.ConvertToSubgraphContext(window.graphView, window.graphView.Query <VFXContextUI>().ToList().Where(t => !(t.controller.model is VFXBasicSpawner)).Select(t => t.controller).Cast <Controller>(), Rect.zero, testSubgraphSubAssetName);

            window.graphView.controller = null;
        }
コード例 #2
0
        public void Subgraph_Event_Link_To_Spawn()
        {
            VFXViewWindow window = VFXViewWindow.GetWindow <VFXViewWindow>();

            window.LoadAsset(AssetDatabase.LoadAssetAtPath <VisualEffectAsset>(testAssetName), null);

            //Create Spawner in subgraph
            {
                var spawner = ScriptableObject.CreateInstance <VFXBasicSpawner>();
                m_ViewController.graph.AddChild(spawner);
                m_ViewController.LightApplyChanges();

                var controller = window.graphView.Query <VFXContextUI>().ToList().Select(t => t.controller).Cast <Controller>();
                Assert.AreEqual(1, controller.Count());
                VFXConvertSubgraph.ConvertToSubgraphContext(window.graphView, controller, Rect.zero, testSubgraphSubAssetName);
            }

            var subGraphController = m_ViewController.allChildren.OfType <VFXContextController>().FirstOrDefault(o => o.model is VFXSubgraphContext);

            Assert.IsNotNull(subGraphController);

            //Create Event Context & Link the two input flow
            var subGraphContext = subGraphController.model;
            var eventContext    = ScriptableObject.CreateInstance <VFXBasicEvent>();

            Assert.IsTrue(VFXContext.CanLink(eventContext, subGraphContext, 0, 0));
            Assert.IsTrue(VFXContext.CanLink(eventContext, subGraphContext, 0, 1));

            eventContext.LinkTo(subGraphContext, 0, 0);
            eventContext.LinkTo(subGraphContext, 0, 1);

            var flow = eventContext.outputFlowSlot.First().link;

            Assert.AreEqual(2, flow.Count());
            Assert.IsTrue(flow.All(o => o.context == subGraphContext));
            Assert.IsTrue(flow.Any(o => o.slotIndex == 0));
            Assert.IsTrue(flow.Any(o => o.slotIndex == 1));

            window.graphView.controller = null;
        }