コード例 #1
0
        protected override async Task <bool> _Begin(CancellationToken cancel)
        {
            if (cancel.IsCancellationRequested)
            {
                return(false);
            }

            Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");

            ConfigureProcessor(12, ConstructDynamicNumThreads(await RecommendQueueSize()));
            UpdateTracker.Reset();

            if (cancel.IsCancellationRequested)
            {
                return(false);
            }
            UpdateTracker.NextStep("Parsing deployment file");
            ParseDeploymentFile();

            if (cancel.IsCancellationRequested)
            {
                return(false);
            }
            UpdateTracker.NextStep("Creating metas for archives");
            await CreateMetaFiles();

            Utils.Log($"VFS File Location: {VFSCacheName}");

            if (cancel.IsCancellationRequested)
            {
                return(false);
            }
            await VFS.IntegrateFromFile(VFSCacheName);

            var roots = new List <string> {
                StagingFolder, GamePath, DownloadsFolder
            };

            AddExternalFolder(ref roots);

            if (cancel.IsCancellationRequested)
            {
                return(false);
            }
            UpdateTracker.NextStep("Indexing folders");
            await VFS.AddRoots(roots);

            await VFS.WriteToFile(VFSCacheName);

            if (cancel.IsCancellationRequested)
            {
                return(false);
            }
            UpdateTracker.NextStep("Cleaning output folder");
            if (Directory.Exists(ModListOutputFolder))
            {
                Utils.DeleteDirectory(ModListOutputFolder);
            }

            Directory.CreateDirectory(ModListOutputFolder);

            UpdateTracker.NextStep("Finding Install Files");
            var vortexStagingFiles = Directory.EnumerateFiles(StagingFolder, "*", SearchOption.AllDirectories)
                                     .Where(p => p.FileExists() && p != StagingMarkerName && !p.Contains(Consts.ManualGameFilesDir))
                                     .Select(p => new RawSourceFile(VFS.Index.ByRootPath[p], p.RelativeTo(StagingFolder)));

            var vortexDownloads = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.AllDirectories)
                                  .Where(p => p.FileExists() && p != DownloadMarkerName)
                                  .Select(p => new RawSourceFile(VFS.Index.ByRootPath[p], p.RelativeTo(DownloadsFolder)));

            var gameFiles = Directory.EnumerateFiles(GamePath, "*", SearchOption.AllDirectories)
                            .Where(p => p.FileExists())
                            .Select(p => new RawSourceFile(VFS.Index.ByRootPath[p], Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath))));

            Info("Indexing Archives");
            IndexedArchives = Directory.EnumerateFiles(DownloadsFolder)
                              .Where(f => File.Exists(f + Consts.MetaFileExtension))
                              .Select(f => new IndexedArchive
            {
                File    = VFS.Index.ByRootPath[f],
                Name    = Path.GetFileName(f),
                IniData = (f + Consts.MetaFileExtension).LoadIniFile(),
                Meta    = File.ReadAllText(f + Consts.MetaFileExtension)
            })
                              .ToList();

            Info("Indexing Files");
            IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
                           .OrderBy(f => f.NestingFactor)
                           .GroupBy(f => f.Hash)
                           .ToDictionary(f => f.Key, f => f.AsEnumerable());

            AllFiles = vortexStagingFiles.Concat(vortexDownloads)
                       .Concat(gameFiles)
                       .DistinctBy(f => f.Path)
                       .ToList();

            Info($"Found {AllFiles.Count} files to build into mod list");

            if (cancel.IsCancellationRequested)
            {
                return(false);
            }
            UpdateTracker.NextStep("Verifying destinations");
            var duplicates = AllFiles.GroupBy(f => f.Path)
                             .Where(fs => fs.Count() > 1)
                             .Select(fs =>
            {
                Utils.Log($"Duplicate files installed to {fs.Key} from : {string.Join(", ", fs.Select(f => f.AbsolutePath))}");
                return(fs);
            }).ToList();

            if (duplicates.Count > 0)
            {
                Error($"Found {duplicates.Count} duplicates, exiting");
            }

            for (var i = 0; i < AllFiles.Count; i++)
            {
                var f = AllFiles[i];
                if (!f.Path.StartsWith(Consts.GameFolderFilesDir) || !IndexedFiles.ContainsKey(f.Hash))
                {
                    continue;
                }

                if (!IndexedFiles.TryGetValue(f.Hash, out var value))
                {
                    continue;
                }

                var element = value.ElementAt(0);

                if (!f.Path.Contains(element.Name))
                {
                    continue;
                }

                IndexedArchive targetArchive = null;
                IndexedArchives.Where(a => a.File.ThisAndAllChildren.Contains(element)).Do(a => targetArchive = a);

                if (targetArchive == null)
                {
                    continue;
                }

                if (targetArchive.IniData?.General?.tag == null || targetArchive.IniData?.General?.tag != Consts.WABBAJACK_VORTEX_MANUAL)
                {
                    continue;
                }

                #if DEBUG
                Utils.Log($"Double hash for: {f.AbsolutePath}");
                #endif

                var replace     = f;
                var name        = replace.File.Name;
                var archiveName = targetArchive.Name;
                var elementPath = element.FullPath.Substring(element.FullPath.LastIndexOf('|') + 1);
                var gameToFile  = name.Substring(GamePath.Length + 1).Replace(elementPath, "");
                if (gameToFile.EndsWith("\\"))
                {
                    gameToFile = gameToFile.Substring(0, gameToFile.Length - 1);
                }
                //replace.Path = replace.Path.Replace(Consts.GameFolderFilesDir, Consts.ManualGameFilesDir);
                replace.Path = Path.Combine(Consts.ManualGameFilesDir, archiveName, gameToFile, elementPath);
                //replace.Path = Path.Combine(Consts.ManualGameFilesDir, element.FullPath.Substring(DownloadsFolder.Length + 1).Replace('|', '\\'));
                AllFiles.RemoveAt(i);
                AllFiles.Insert(i, replace);
                //AllFiles.Replace(f, replace);
            }

            var stack = MakeStack();

            Info("Running Compilation Stack");
            var results = await AllFiles.PMap(Queue, f => RunStack(stack.Where(s => s != null), f));

            var noMatch = results.OfType <NoMatch>().ToList();
            PrintNoMatches(noMatch);
            if (CheckForNoMatchExit(noMatch))
            {
                return(false);
            }

            InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();

            Info("Getting Nexus api_key, please click authorize if a browser window appears");

            if (cancel.IsCancellationRequested)
            {
                return(false);
            }
            UpdateTracker.NextStep("Gathering Archives");
            await GatherArchives();

            ModList = new ModList
            {
                Name        = ModListName ?? "",
                Author      = ModListAuthor ?? "",
                Description = ModListDescription ?? "",
                Readme      = ModListReadme ?? "",
                Image       = ModListImage ?? "",
                Website     = ModListWebsite ?? "",
                Archives    = SelectedArchives.ToList(),
                ModManager  = ModManager.Vortex,
                Directives  = InstallDirectives,
                GameType    = Game
            };

            UpdateTracker.NextStep("Running Validation");
            await ValidateModlist.RunValidation(Queue, ModList);

            UpdateTracker.NextStep("Generating Report");
            GenerateManifest();

            UpdateTracker.NextStep("Exporting ModList");
            ExportModList();

            ResetMembers();

            UpdateTracker.NextStep("Done Building ModList");

            return(true);
        }