public override void Set(VCComponentData data) { data.Validate(); m_Data = data.Copy() as VCObjectLightData; m_PositionInput.Vector = m_Data.m_Position; m_RotationInput.Vector = m_Data.m_Rotation; m_ScaleInput.Vector = m_Data.m_Scale; m_ColorPicker.FinalColor = m_Data.m_Color; m_VisibleCheck.isChecked = m_Data.m_Visible; }
public override VCComponentData Get() { VCObjectLightData data = m_Data.Copy() as VCObjectLightData; data.m_Position = m_PositionInput.Vector; data.m_Rotation = VCEMath.NormalizeEulerAngle(m_RotationInput.Vector); data.m_Scale = m_ScaleInput.Vector; data.m_Color = m_ColorPicker.FinalColor; data.m_Visible = m_VisibleCheck.isChecked; data.Validate(); m_PositionInput.Vector = data.m_Position; m_RotationInput.Vector = data.m_Rotation; m_ScaleInput.Vector = data.m_Scale; m_ColorPicker.FinalColor = data.m_Color; m_VisibleCheck.isChecked = data.m_Visible; return(data); }
public void OnApplyClick() { m_SelectBrush.ApplyInspectorChange(); m_Data = Get().Copy() as VCObjectLightData; }