コード例 #1
0
    // close current scene
    private static void CloseScene()
    {
        if (s_Scene != null)
        {
            Debug.Log("VCE close scene. sceneid = " + s_SceneId.ToString());
            if (OnSceneClose != null)
            {
                OnSceneClose(s_Scene);
            }
        }

        // Selection
        DeselectAllTools();
        DestroyBrushes();
        ClearSelections();

        // Destroy scene data
        DestroySceneData();

        // Temporary materials
        VCEAssetMgr.ClearTempMaterials();

        // Temporary decals
        VCEAssetMgr.ClearTempDecals();

        // Reset Some vars
        // Ref plane
        s_Instance.m_UI.OnSceneClose();
        VCERefPlane.Reset();

        // History manager
        VCEHistory.Clear();
        VCEHistory.s_Modified = false;

        // Mirror
        s_Mirror = null;
    }
コード例 #2
0
    private static void AfterSceneChanged(VCESceneSetting setting)
    {
        // Mirror
        s_Mirror = new VCEMirrorSetting();
        s_Mirror.Reset(setting.m_EditorSize.x, setting.m_EditorSize.y, setting.m_EditorSize.z);

        // Mesh manager
        VCEditor.Instance.m_MeshMgr.m_VoxelSize = s_Scene.m_Setting.m_VoxelSize;
        VCEditor.Instance.m_MeshMgr.m_MeshMat   = s_Scene.m_TempIsoMat.m_EditorMat;

        // Set gameobject parameters
        // Camera
        float scale = setting.m_EditorSize.ToVector3().magnitude *setting.m_VoxelSize;

        s_Instance.m_MainCamera.nearClipPlane = setting.m_VoxelSize * 0.5f;
        s_Instance.m_MainCamera.farClipPlane  = scale * 5F;
        VCECamera vce_camera = s_Instance.m_MainCamera.GetComponent <VCECamera>();

        if (s_Scene.m_IsoData.m_Voxels.Count == 0)
        {
            vce_camera.BeginTarget   = setting.m_EditorSize.ToVector3() * setting.m_VoxelSize * 0.5F;
            vce_camera.BeginTarget.y = 0;
            vce_camera.BeginDistance = new Vector2(setting.m_EditorSize.x, setting.m_EditorSize.z).magnitude *setting.m_VoxelSize * 1.2F;
            vce_camera.MinDistance   = setting.m_VoxelSize * 0.5f;
            vce_camera.MaxDistance   = scale * 3F;
            vce_camera.Reset();
        }
        else
        {
            vce_camera.BeginTarget   = setting.m_EditorSize.ToVector3() * setting.m_VoxelSize * 0.5F;
            vce_camera.BeginDistance = setting.m_EditorSize.ToVector3().magnitude *setting.m_VoxelSize * 1.2F;
            vce_camera.MinDistance   = setting.m_VoxelSize * 0.5f;
            vce_camera.MaxDistance   = scale * 3F;
            vce_camera.Reset();
        }
        // GLs
        GLGridPlane[] gps = s_Instance.m_GLGroup.GetComponentsInChildren <GLGridPlane>(true);
        GLBound[]     gbs = s_Instance.m_GLGroup.GetComponentsInChildren <GLBound>(true);
        foreach (GLGridPlane gp in gps)
        {
            gp.m_CellCount         = new IntVector3(setting.m_EditorSize.x, setting.m_EditorSize.y, setting.m_EditorSize.z);
            gp.m_CellSize          = Vector3.one * setting.m_VoxelSize;
            gp.m_MajorGridInterval = setting.m_MajorInterval;
            gp.m_MinorGridInterval = setting.m_MinorInterval;
            gp.m_Fdisk             = setting.m_Category == EVCCategory.cgDbSword;
        }
        foreach (GLBound gb in gbs)
        {
            gb.m_Bound = new Bounds(Vector3.zero, Vector3.zero);
            gb.m_Bound.SetMinMax(Vector3.zero, setting.m_EditorSize.ToVector3() * setting.m_VoxelSize);
        }

        // UIs
        s_Instance.m_UI.OnSceneCreate();

        // VARS
        // Recent vars
        VCESelectMethod_Box.s_RecentDepth         = 1;
        VCESelectMethod_Box.s_RecentFeatherLength = 0;
        VCESelectMethod_Box.s_RecentPlaneFeather  = true;

        // Selected
        SelectedColor = Color.white;
    }