public override void UpdateEntity(bool for_editor) { if (for_editor) { VCEComponentTool tool = m_Entity.GetComponent <VCEComponentTool>(); tool.m_Data = this; } m_Rotation = VCEMath.NormalizeEulerAngle(m_Rotation); m_Entity.transform.localPosition = m_Position; m_Entity.transform.localEulerAngles = m_Rotation; m_Entity.transform.localScale = m_Scale; VCDecalHandler dh = m_Entity.GetComponent <VCDecalHandler>(); if (for_editor) { dh.m_Guid = m_Guid; dh.m_Iso = null; dh.m_AssetIndex = -1; } else { dh.m_Guid = 0; dh.m_Iso = m_CurrIso; dh.m_AssetIndex = m_AssetIndex; } dh.m_Size = m_Size; dh.m_Depth = m_Depth; dh.m_Mirrored = m_Mirrored; dh.m_ShaderIndex = m_ShaderIndex; dh.m_Color = m_Color; }
void OnEnable() { float voxel_size = VCEditor.s_Scene.m_Setting.m_VoxelSize; if (m_DecalInst != null) { GameObject.Destroy(m_DecalInst.gameObject); m_DecalInst = null; } m_DecalInst = (GameObject.Instantiate(m_DecalPrefab) as GameObject).GetComponent <VCDecalHandler>(); m_DecalInst.gameObject.SetActive(false); m_DecalInst.transform.parent = this.transform; m_DecalInst.transform.localPosition = Vector3.zero; m_DecalInst.transform.localScale = Vector3.one; m_DecalInst.m_Guid = VCEditor.SelectedDecalGUID; m_DecalInst.m_Depth = voxel_size; m_DecalInst.m_Size = voxel_size * 10; m_DecalInst.m_Mirrored = false; m_DecalInst.m_ShaderIndex = 0; m_Tool = m_DecalInst.GetComponent <VCEComponentTool>(); m_Tool.m_IsBrush = true; m_Tool.m_InEditor = true; m_Tool.m_ToolGroup.SetActive(true); }