void VC_Movement() { if (Input.GetKeyDown(up)) { vcController.highlightedButton--; PlaySFX(vcRollover); } if (Input.GetKeyDown(down)) { vcController.highlightedButton++; PlaySFX(vcRollover); } if (Input.GetKeyDown(yes)) { PlaySFX(vcSelect); vcController.Execute(); //have a sudoku button } if (Input.GetKeyDown(no)) { StartCoroutine(vcController.hide()); mode = "sudoku"; } }