public override void Redo() { VCComponentData data = VCEditor.s_Scene.m_IsoData.m_Components[m_Index]; data.Import(m_NewData.Export()); data.UpdateEntity(true); }
public override void Redo() { VCComponentData data = VCEditor.s_Scene.m_IsoData.m_Components[m_Index]; data.m_Position = m_NewPosition; data.m_Rotation = m_NewRotation; data.m_Scale = m_NewScale; data.UpdateEntity(true); }