コード例 #1
0
ファイル: MainForm.cs プロジェクト: GimmyR/Medical-Analysis
        private LineProject GetLineProject(MouseEventArgs e)
        {
            PointF mousePos   = UtilsModel.InvertFromGraph(new PointF(e.X, e.Y), 0, rectLimit.Location.X);
            PointF graphMouse = UtilsModel.ConvertToGraph(mousePos, rectLimit.Width, rectLimit.Location.X);

            float  length   = UtilsModel.LineLength(selectedAxe.Line.P1, selectedAxe.Line.P2);
            PointF xtm      = UtilsModel.CalculateCurrPoint(length, selectedAxe.Angle, rectLimit.Width, rectLimit.Location.X);
            PointF graphXtm = UtilsModel.ConvertToGraph(xtm, rectLimit.Width, rectLimit.Location.X);

            float a = graphXtm.X, b = graphXtm.Y, c = -1 * ((graphXtm.X * graphMouse.X) + (graphXtm.Y * graphMouse.Y));

            return(new LineProject(a, b, c));
        }
コード例 #2
0
ファイル: MainForm.cs プロジェクト: GimmyR/Medical-Analysis
        private PointF FindPointProject(MouseEventArgs e)
        {
            PointF result = new PointF();

            if (!this.selectedAxe.Line.IsVertical())
            {
                LineProject projection     = this.GetLineProject(e);
                Line        lineForProject = this.GetLineForProject();

                float x = (-1 * (lineForProject.B + projection.C)) / (projection.A + projection.B * lineForProject.A);
                float y = lineForProject.A * x + lineForProject.B;

                result = UtilsModel.InvertFromGraph(new PointF(x, y), rectLimit.Width, rectLimit.Location.X);
            }
            else
            {
                PointF mousePos = UtilsModel.InvertFromGraph(new PointF(e.X, e.Y), 0, rectLimit.Location.X);
                result.X = this.selectedAxe.Line.P1.X;
                result.Y = mousePos.Y;
            } return(result);
        }
コード例 #3
0
ファイル: MainForm.cs プロジェクト: GimmyR/Medical-Analysis
        private void DragAndDrop_MouseDown(object sender, MouseEventArgs e)
        {
            PointF mousePos = UtilsModel.InvertFromGraph(new PointF(e.X, e.Y), 0, rectLimit.Location.X);

            foreach (Axe axe in axes)
            {
                float  length   = UtilsModel.RuleOfThree(axe.UpperX, UtilsModel.LineLength(axe.Line.P1, axe.Line.P2), axe.CurrValue);
                PointF tmp      = UtilsModel.CalculateCurrPoint(length, axe.Angle, rectLimit.Width, rectLimit.Location.X);
                float  distance = UtilsModel.LineLength(mousePos, tmp);
                if (distance <= 10)
                {
                    this.selectedAxe    = axe;
                    this.textAxe.Text   = this.selectedAxe.Name;
                    this.valeurAxe.Text = this.selectedAxe.CurrValue + "";
                    this.uniteAxe.Text  = this.selectedAxe.Unit;
                    showSimilaire       = false;
                    axesSimilsaires     = null;
                    break;
                }
            }
        }