// but not that Panic... public void Panic() { // only panic if we're not already panicked if (isPanicked == false) { isPanicked = true; waiting = false; // start the coroutine to play the sound over and over StartCoroutine("ReaperCry"); // change the music refMusicManager.SetMusicStatus(MusicStatus.reaperTheme); // if haven't yet, spawn reapettes if (spawnedReapettes == false) { Instantiate(reapettePrefab, Vector2.zero, Quaternion.identity); spawnedReapettes = true; } // stop panicking after a little bit Invoke("StopPanicking", panicTime); } }
private void OrneMusic() { if (playMusic) { refMusicManager.SetMusicStatus(MusicStatus.orneTheme); } else if (refMusicManager.GetMusicStatus() == MusicStatus.orneTheme) { refMusicManager.SetMusicStatus(MusicStatus.mainTheme); } }
void OnTriggerStay2D(Collider2D other) { if (other.CompareTag("Enemy") && canGetHit == true) { refPlayerAudio.PlayHurt(); currentHealth--; canGetHit = false; Invoke("StopInvincibility", invincibilityTime); } if (other.CompareTag("Theif") && canGetHit == true) { List <int> candidates = new List <int>(); if (refPlayerMovement.extraJumps != 1) { candidates.Add(0); } /*if (hearts > 0) * { * candidates.Add(1); * } * * if (refPlayerShoot.hasChargeReticle || refPlayerShoot.hasLongbow) * { * candidates.Add(2); * }*/ if (candidates.Count > 0) { int rand = Random.Range(0, candidates.Count); switch (candidates[rand]) { case 0: { textTheft.text = "Roc's Feather stolen!"; if (refPlayerMovement.extraJumps != 1) { refPlayerMovement.extraJumps--; } break; } case 1: { textTheft.text = "Half of your hearts stolen!"; hearts = hearts / 2; break; } case 2: { textTheft.text = "Bow upgrades stolen!"; refPlayerShoot.arrowChargeLevel = 0; refPlayerShoot.arrowRangeLevel = 0; break; } default: { break; } } } else { textTheft.text = "Couldn't steal anything!"; } refPlayerAudio.PlayTheif(); CancelInvoke("ResetTheftMessage"); Invoke("ResetTheftMessage", 3.0f); canGetHit = false; Invoke("StopInvincibility", invincibilityTime); } if (other.CompareTag("SafeZone")) { refMusicManager.SetMusicStatus(MusicStatus.shopTheme); inSafeZone = true; } if (other.CompareTag("TextArea")) { textMessages.text = other.gameObject.GetComponent <TextArea>().text; } else { textMessages.text = ""; } }