コード例 #1
0
        private void RenderLabels()
        {
            if (_groups == null)
            {
                return;
            }

            GUI.color = Color.black;

            foreach (Group group in _groups.Values)
            {
                if (Utility2.IsInside(group._position, _ZoomArea.shownArea))
                {
                    if (_selectedItem != null && _selectedItem._group == group)
                    {
                        RenderGroupItems(group);
                    }
                    else
                    {
                        RenderGroupLabel(group);
                    }
                }
            }

            GUI.color = Color.white;
        }
コード例 #2
0
        private void RenderGroupItems(Group group)
        {
            Matrix4x4 mat = _ZoomArea.drawingToViewMatrix;

            foreach (Item item in group._items)
            {
                if (Utility2.IsInside(item._position, _ZoomArea.shownArea))
                {
                    Vector3 p1 = mat.MultiplyPoint(new Vector3(item._position.xMin, item._position.yMin));
                    Vector3 p2 = mat.MultiplyPoint(new Vector3(item._position.xMax, item._position.yMax));

                    if (p2.x - p1.x > 30f)
                    {
                        Rect   rect = new Rect(p1.x, p2.y, p2.x - p1.x, p1.y - p2.y);
                        string row1 = item._group._name;
                        string row2 = EditorUtility.FormatBytes(item.memorySize);
                        GUI.Label(rect, row1 + "\n" + row2);
                    }
                }
            }
        }