コード例 #1
0
        public static List <Spawner> GetSpawnersByRegion(Region region)
        {
            if (region == null)
            {
                return(null);
            }
            List <Spawner> spawners = new List <Spawner>();

            //time this search, log if it takes longer than .30 seconds
            Utility.TimeCheck tc = new Utility.TimeCheck();
            tc.Start();
            foreach (Spawner s in m_Spawners)
            {
                if (Region.Find(s.Location, s.Map) == region)
                {
                    spawners.Add(s);
                }
            }
            tc.End();
            if (tc.Elapsed() > 30)
            {
                LogHelper logger = new LogHelper("SpawnerCache");
                logger.Log("Warning:  Spawner search by region for " + region.Name + " took " + tc.Elapsed().ToString() + "ms");
            }
            return(spawners);
        }
コード例 #2
0
        public static Spawner GetRandomSpawner(SpawnerType type)
        {
            // if still empty, fail
            if (m_Spawners.Count == 0)
            {
                return(null);
            }

            Spawner spawner = null;

            Utility.TimeCheck tc = new Utility.TimeCheck();
            tc.Start();
            //try to find an appropriate spawner
            for (int count = 0; count < m_Spawners.Count * 2; ++count)
            {
                // pick one at random..
                Spawner random = m_Spawners[Utility.Random(m_Spawners.Count)] as Spawner;
                Region  region = Server.Region.Find(random.Location, Map.Felucca);

                // test if this spawner satisfies type required
                switch (type)
                {
                case SpawnerType.Overland:
                {
                    // Must be running
                    if (!random.Running)
                    {
                        continue;
                    }

                    if (region != null)
                    {                                           // No Towns
                        if (IsTown(region.Name))
                        {
                            continue;
                        }

                        // no green acres, inside houses, etc..
                        if (IsValidRegion(random.Location, region) == false)
                        {
                            continue;
                        }
                    }

                    break;
                }

                default:
                {
                    if (region != null)
                    {
                        // no green acres, inside houses, etc..
                        if (IsValidRegion(random.Location, region) == false)
                        {
                            continue;
                        }
                    }

                    break;
                }
                }

                //this is a good candidate!
                spawner = random;
                break;
            }
            tc.End();
            if (tc.Elapsed() > 30)
            {
                LogHelper logger = new LogHelper("SpawnerCache");
                logger.Log("Warning:  Spawner overland search took " + tc.Elapsed().ToString() + "ms");
            }

            return(spawner);
        }
コード例 #3
0
ファイル: CronTasks.cs プロジェクト: zerodowned/angelisland
		private int MobileLifespanCleanupWorker(out int mobsdeleted, double timeout)
		{
			int iChecked = 0;
			mobsdeleted = 0;
			try
			{
				ArrayList ToDelete = new ArrayList();
				foreach (Mobile m in World.Mobiles.Values)
				{
					// mobiles on the internal map are handled elsewhere (includes stabled)
					// Note: PlayerVendors are not BaseCreature, and are handled elsewhere
					if (m is BaseCreature && m.Map != Map.Internal)
					{
						iChecked++;
						BaseCreature bc = (BaseCreature)m;

						// process exclusions here
						if (!bc.Controlled				// summons, pets, IOB followers, hire fighters
							&& !bc.SpawnerTempMob		// spawner template mobs, no deleteing
							&& !(bc is BaseVendor)		// house sitters, barkeeps, auctioneers (Idea: exclude if Admin owned or InHouseRegion only. Others could be deleted.)
							&& !bc.IOBFollower			// probably handled by !bc.Controled
							&& !bc.Blessed				// Zoo animals etc.
							&& !bc.Deleted)				// duh.
						{
							// process inclusions here
							if (bc.IsPassedLifespan() && bc.Hits == bc.HitsMax)
							{
								bool bSkip = false;

								// if the creature has not thought in the last little while, then he is said to be Hibernating
								if (bc.Hibernating == false)
									bSkip = true;

								if (!bSkip)
									ToDelete.Add(bc);
							}
						}
					}
				}

				if (ToDelete.Count > 0)
				{
					// ToDelete.Sort(new AgeCheck());
					Utility.TimeCheck tc = new Utility.TimeCheck();
					tc.Start();
					for (int i = 0; i < ToDelete.Count; i++)
					{
						mobsdeleted++;
						((BaseCreature)ToDelete[i]).Delete();

						// Adam: do not spend too much time here
						//	this is no longer an issue as we fixed the very slow region.InternalExit and sector.OnLeave
						if (tc.Elapsed() > timeout)
							break;
					}
					tc.End();
					if (ToDelete.Count - mobsdeleted > 0)
						System.Console.WriteLine("Ran out of time, skipping {0} mobiles", ToDelete.Count - mobsdeleted);
				}
			}
			catch (Exception e)
			{
				LogHelper.LogException(e);
				System.Console.WriteLine("Exception Caught in MOBCleanup removal code: " + e.Message);
				System.Console.WriteLine(e.StackTrace);
			}

			return iChecked;
		}