private void DisableShield() { shieldSpriteRenderer.enabled = false; shieldCollider.enabled = false; isShieldActive = false; UtilitiesBroker.CallShieldIsDisabled(); }
private void EnableShield() { shieldSpriteRenderer.enabled = true; shieldCollider.enabled = true; isShieldActive = true; UtilitiesBroker.CallShieldIsEnabled(); }
// Start is called before the first frame update void Start() { DisableShield(); UtilitiesBroker.CallShieldIsDisabled(); shieldTimeLeft = shieldDuration; }
public void TakeDamage(int timeDamageValue) { shieldHp -= timeDamageValue; shieldTimeLeft -= timeDamageValue; UtilitiesBroker.CallShieldTookDamage(shieldHp); if (shieldHp <= 0) { UtilitiesBroker.CallShieldIsDepleted(); } }
private void BatteryLifeDraining() { flashLightBatteryLife -= Time.deltaTime; //Invoke the flashlight is draining event UtilitiesBroker.CallFlashlightIsBurning(flashLightBatteryLife); if (flashLightBatteryLife <= 0) { flashLightEnabled = false; flashLight.SetActive(false); flashLightBatteryLife = 0; //Invoke the flashlight is depleted event UtilitiesBroker.CallFlashlightIsDepleted(); } }
private void ShieldTimeBurning() { if (shieldTimeLeft > 0) { shieldTimeLeft -= Time.deltaTime; UtilitiesBroker.CallShieldIsBurning(shieldTimeLeft); shieldAnimator.SetBool("shieldIsFlashing", false); if (shieldTimeLeft < shieldDuration * shieldCriticalPercentage) { // Debug.Log("Shield critical health!!!"); shieldAnimator.SetBool("shieldIsFlashing", true); } } else { //What to do when shield time is depleted DisableShield(); shieldAnimator.SetBool("shieldIsFlashing", false); UtilitiesBroker.CallShieldIsDepleted(); } }