コード例 #1
0
        /// <summary>
        /// Creates the grid owner user on a clean startup.
        /// Sets user to 'Charter Meneber" and elevates to  "God" status
        /// </summary>
        void CreateGridOwnerUser()
        {
            string userName = "";
            string password, email, uuid;

            // Get user name
            // check for user name seed
            IConfig loginConfig = m_config.Configs ["LoginService"];

            if (loginConfig != null)
            {
                string userNameSeed = loginConfig.GetString("UserNameSeed", "");
                if (userNameSeed != "")
                {
                    m_userNameSeed = userNameSeed.Split(',');
                }
            }

            var ufNames = new Utilities.MarkovNameGenerator();
            var ulNames = new Utilities.MarkovNameGenerator();

            string [] nameSeed = m_userNameSeed == null ? Utilities.UserNames : m_userNameSeed;

            string firstName   = ufNames.FirstName(nameSeed, 3, 4);
            string lastName    = ulNames.FirstName(nameSeed, 5, 6);
            string enteredName = firstName + " " + lastName;

            if (userName != "")
            {
                enteredName = userName;
            }

            do
            {
                userName = MainConsole.Instance.Prompt("Grid owner user name (? for suggestion)", enteredName);
                if (userName == "" || userName == "?")
                {
                    enteredName = ufNames.NextName + " " + ulNames.NextName;
                    userName    = "";
                    continue;
                }
                var fl = userName.Split(' ');
                if (fl.Length < 2)
                {
                    MainConsole.Instance.CleanInfo("    User name must be <firstname> <lastname>");
                    userName = "";
                }
            } while (userName == "");
            ufNames.Reset();
            ulNames.Reset();

            // password
            var pwmatch = false;

            do
            {
                password = MainConsole.Instance.PasswordPrompt("Password");
                if (password == "")
                {
                    MainConsole.Instance.CleanInfo(" .... password must not be empty, please re-enter");
                    continue;
                }
                var passwordAgain = MainConsole.Instance.PasswordPrompt("Re-enter Password");
                pwmatch = (password == passwordAgain);
                if (!pwmatch)
                {
                    MainConsole.Instance.CleanInfo(" .... passwords did not match, please re-enter");
                }
            } while (!pwmatch);

            // email
            email = MainConsole.Instance.Prompt("Email for password recovery. ('none' if unknown)", "none");

            if ((email.ToLower() != "none") && !Utilities.IsValidEmail(email))
            {
                MainConsole.Instance.CleanInfo("This does not look like a valid email address. ('none' if unknown)");
                email = MainConsole.Instance.Prompt("Email", email);
            }

            // Get available user avatar archives
            var userAvatarArchive = "";
            IAvatarAppearanceArchiver avieArchiver = m_registry.RequestModuleInterface <IAvatarAppearanceArchiver> ();

            if (avieArchiver != null)
            {
                List <string> avatarArchives = avieArchiver.GetAvatarArchiveFilenames();

                if (avatarArchives.Count > 0)
                {
                    avatarArchives.Add("None");
                    userAvatarArchive = MainConsole.Instance.Prompt("Avatar archive to use", "None", avatarArchives);
                    if (userAvatarArchive == "None")
                    {
                        userAvatarArchive = "";
                    }
                }
            }

            // Allow the modification of UUID if required - for matching user UUID with other Grids etc like SL
            uuid = UUID.Random().ToString();
            while (true)
            {
                uuid = MainConsole.Instance.Prompt("Required avatar UUID (optional))", uuid);
                UUID test;
                if (UUID.TryParse(uuid, out test))
                {
                    break;
                }

                MainConsole.Instance.Error("There was a problem verifying this UUID. Please retry.");
            }

            // this really should not normally be altered so hide it
            //scopeID = UUID.Zero.ToString ();
            //if (sysFlag) {
            //    scopeID = MainConsole.Instance.Prompt ("Scope (Don't change unless you know what this is)", scopeID);
            //}

            // we should be good to go
            //m_accountService.CreateUser (UUID.Parse (uuid), UUID.Parse (scopeID), userName, Util.Md5Hash (password), email);
            m_accountService.CreateUser(UUID.Parse(uuid), UUID.Zero, userName, Util.Md5Hash(password), email);
            // CreateUser will tell us success or problem
            //MainConsole.Instance.InfoFormat("[User account service]: User '{0}' created", name);

            // check for success
            UserAccount account = m_accountService.GetUserAccount(null, userName);

            if (account != null)
            {
                account.UserFlags = Constants.USER_FLAG_CHARTERMEMBER;
                account.UserLevel = 250;
                m_accountService.StoreUserAccount(account);

                // update profile for the user as well
                var profileConnector = Framework.Utilities.DataManager.RequestPlugin <IProfileConnector> ();
                if (profileConnector != null)
                {
                    var profile = profileConnector.GetUserProfile(account.PrincipalID);
                    if (profile == null)
                    {
                        profileConnector.CreateNewProfile(account.PrincipalID);           // create a profile for the user
                        profile = profileConnector.GetUserProfile(account.PrincipalID);
                    }

                    if (userAvatarArchive != "")
                    {
                        profile.AArchiveName = userAvatarArchive + ".aa";
                    }
                    profile.MembershipGroup = "Charter_Member";
                    profile.IsNewUser       = true;
                    profileConnector.UpdateUserProfile(profile);
                }
            }
            else
            {
                MainConsole.Instance.WarnFormat("[System User account service]: There was a problem creating the account for '{0}'", userName);
            }
        }
コード例 #2
0
        /// <summary>
        /// Creates/updates a region from console.
        /// </summary>
        /// <returns>The region from console.</returns>
        /// <param name="info">Info.</param>
        /// <param name="prompt">If set to <c>true</c> prompt.</param>
        /// <param name="currentInfo">Current info.</param>
        RegionInfo CreateRegionFromConsole(RegionInfo info, Boolean prompt, Dictionary <string, int> currentInfo)
        {
            if (info == null || info.NewRegion)
            {
                if (info == null)
                {
                    info = new RegionInfo();
                }

                info.RegionID = UUID.Random();

                if (currentInfo != null)
                {
                    info.RegionLocX = currentInfo ["minX"] > 0 ? currentInfo ["minX"] : 1000 * Constants.RegionSize;
                    info.RegionLocY = currentInfo ["minY"] > 0 ? currentInfo ["minY"] : 1000 * Constants.RegionSize;
                    info.RegionPort = currentInfo ["port"] > 0 ? currentInfo ["port"] + 1 : 9000;
                }
                else
                {
                    info.RegionLocX = 1000 * Constants.RegionSize;
                    info.RegionLocY = 1000 * Constants.RegionSize;
                    info.RegionPort = 9000;
                }
                prompt = true;
            }

            // prompt for user input
            if (prompt)
            {
                Utilities.MarkovNameGenerator rNames = new Utilities.MarkovNameGenerator();
                string regionName = rNames.FirstName(m_regionNameSeed == null ? Utilities.RegionNames: m_regionNameSeed, 3, 7);
                if (info.RegionName != "")
                {
                    regionName = info.RegionName;
                }

                do
                {
                    info.RegionName = MainConsole.Instance.Prompt("Region Name (? for suggestion)", regionName);
                    if (info.RegionName == "" || info.RegionName == "?")
                    {
                        regionName      = rNames.NextName;
                        info.RegionName = "";
                        continue;
                    }
                }while (info.RegionName == "");
                rNames.Reset();

                info.RegionLocX =
                    int.Parse(MainConsole.Instance.Prompt("Region Location X",
                                                          ((info.RegionLocX == 0
                            ? 1000
                            : info.RegionLocX / Constants.RegionSize)).ToString())) * Constants.RegionSize;

                info.RegionLocY =
                    int.Parse(MainConsole.Instance.Prompt("Region location Y",
                                                          ((info.RegionLocY == 0
                            ? 1000
                            : info.RegionLocY / Constants.RegionSize)).ToString())) * Constants.RegionSize;

                //info.RegionLocZ =
                //    int.Parse (MainConsole.Instance.Prompt ("Region location Z",
                //        ((info.RegionLocZ == 0
                //            ? 0
                //            : info.RegionLocZ / Constants.RegionSize)).ToString ())) * Constants.RegionSize;

                info.RegionSizeX = int.Parse(MainConsole.Instance.Prompt("Region size X", info.RegionSizeX.ToString()));
                info.RegionSizeY = int.Parse(MainConsole.Instance.Prompt("Region size Y", info.RegionSizeY.ToString()));

                // * Mainland / Full Region (Private)
                // * Mainland / Homestead
                // * Mainland / Openspace
                //
                // * Estate / Full Region   (Private)
                //
                info.RegionType = MainConsole.Instance.Prompt("Region Type (Mainland/Estate)",
                                                              (info.RegionType == "" ? "Estate" : info.RegionType));

                // Region presets or advanced setup
                string setupMode;
                string terrainOpen = "Grassland";
                string terrainFull = "Grassland";
                var    responses   = new List <string>();
                if (info.RegionType.ToLower().StartsWith("m"))
                {
                    // Mainland regions
                    info.RegionType = "Mainland / ";
                    responses.Add("Full Region");
                    responses.Add("Homestead");
                    responses.Add("Openspace");
                    responses.Add("Whitecore");                             // TODO: remove?
                    responses.Add("Custom");
                    setupMode = MainConsole.Instance.Prompt("Mainland region type?", "Full Region", responses).ToLower();

                    // allow specifying terrain for Openspace
                    if (setupMode.StartsWith("o"))
                    {
                        terrainOpen = MainConsole.Instance.Prompt("Openspace terrain ( Grassland, Swamp, Aquatic)?", terrainOpen).ToLower();
                    }
                }
                else
                {
                    // Estate regions
                    info.RegionType = "Estate / ";
                    responses.Add("Full Region");
                    responses.Add("Whitecore");                             // TODO: WhiteCore 'standard' setup, rename??
                    responses.Add("Custom");
                    setupMode = MainConsole.Instance.Prompt("Estate region type?", "Full Region", responses).ToLower();
                }

                // terrain can be specified for Full or custom regions
                if (setupMode.StartsWith("f") || setupMode.StartsWith("c"))
                {
                    var tresp = new List <string>();
                    tresp.Add("Flatland");
                    tresp.Add("Grassland");
                    tresp.Add("Hills");
                    tresp.Add("Mountainous");
                    tresp.Add("Island");
                    tresp.Add("Swamp");
                    tresp.Add("Aquatic");
                    string tscape = MainConsole.Instance.Prompt("Terrain Type?", terrainFull, tresp);
                    terrainFull = tscape;
                    // TODO: This would be where we allow selection of preset terrain files
                }

                if (setupMode.StartsWith("c"))
                {
                    info.RegionType    = info.RegionType + "Custom";
                    info.RegionTerrain = terrainFull;

                    // allow port selection
                    info.RegionPort = int.Parse(MainConsole.Instance.Prompt("Region Port", info.RegionPort.ToString()));

                    // Startup mode
                    string scriptStart = MainConsole.Instance.Prompt(
                        "Region Startup - Normal or Delayed startup (normal/delay) : ", "normal").ToLower();
                    info.Startup = scriptStart.StartsWith("n") ? StartupType.Normal : StartupType.Medium;

                    info.SeeIntoThisSimFromNeighbor = MainConsole.Instance.Prompt(
                        "See into this sim from neighbors (yes/no)",
                        info.SeeIntoThisSimFromNeighbor ? "yes" : "no").ToLower() == "yes";

                    info.InfiniteRegion = MainConsole.Instance.Prompt(
                        "Make an infinite region (yes/no)",
                        info.InfiniteRegion ? "yes" : "no").ToLower() == "yes";

                    info.ObjectCapacity =
                        int.Parse(MainConsole.Instance.Prompt("Object capacity",
                                                              info.ObjectCapacity == 0
                                               ? "50000"
                                               : info.ObjectCapacity.ToString()));
                }

                if (setupMode.StartsWith("w"))
                {
                    // 'standard' setup
                    info.RegionType = info.RegionType + "Whitecore";
                    //info.RegionPort;            // use auto assigned port
                    info.RegionTerrain = "Flatland";
                    info.Startup       = StartupType.Normal;
                    info.SeeIntoThisSimFromNeighbor = true;
                    info.InfiniteRegion             = false;
                    info.ObjectCapacity             = 50000;
                }
                if (setupMode.StartsWith("o"))
                {
                    // 'Openspace' setup
                    info.RegionType = info.RegionType + "Openspace";
                    //info.RegionPort;            // use auto assigned port

                    if (terrainOpen.StartsWith("a"))
                    {
                        info.RegionTerrain = "Aquatic";
                    }
                    else if (terrainOpen.StartsWith("s"))
                    {
                        info.RegionTerrain = "Swamp";
                    }
                    else
                    {
                        info.RegionTerrain = "Grassland";
                    }

                    info.Startup = StartupType.Medium;
                    info.SeeIntoThisSimFromNeighbor         = true;
                    info.InfiniteRegion                     = false;
                    info.ObjectCapacity                     = 750;
                    info.RegionSettings.AgentLimit          = 10;
                    info.RegionSettings.AllowLandJoinDivide = false;
                    info.RegionSettings.AllowLandResell     = false;
                }
                if (setupMode.StartsWith("h"))
                {
                    // 'Homestead' setup
                    info.RegionType = info.RegionType + "Homestead";
                    //info.RegionPort;            // use auto assigned port
                    info.RegionTerrain = "Homestead";
                    info.Startup       = StartupType.Medium;
                    info.SeeIntoThisSimFromNeighbor         = true;
                    info.InfiniteRegion                     = false;
                    info.ObjectCapacity                     = 3750;
                    info.RegionSettings.AgentLimit          = 20;
                    info.RegionSettings.AllowLandJoinDivide = false;
                    info.RegionSettings.AllowLandResell     = false;
                }

                if (setupMode.StartsWith("f"))
                {
                    // 'Full Region' setup
                    info.RegionType = info.RegionType + "Full Region";
                    //info.RegionPort;            // use auto assigned port
                    info.RegionTerrain = terrainFull;
                    info.Startup       = StartupType.Normal;
                    info.SeeIntoThisSimFromNeighbor = true;
                    info.InfiniteRegion             = false;
                    info.ObjectCapacity             = 15000;
                    info.RegionSettings.AgentLimit  = 100;
                    if (info.RegionType.StartsWith("M"))                            // defaults are 'true'
                    {
                        info.RegionSettings.AllowLandJoinDivide = false;
                        info.RegionSettings.AllowLandResell     = false;
                    }
                }
            }

            // are we updating or adding??
            if (m_scene != null)
            {
                IGridRegisterModule gridRegister = m_scene.RequestModuleInterface <IGridRegisterModule>();
                //Re-register so that if the position has changed, we get the new neighbors
                gridRegister.RegisterRegionWithGrid(m_scene, true, false, null);

                // Tell clients about changes
                IEstateModule es = m_scene.RequestModuleInterface <IEstateModule> ();
                if (es != null)
                {
                    es.sendRegionHandshakeToAll();
                }

                // in case we have changed the name
                if (m_scene.SimulationDataService.BackupFile != info.RegionName)
                {
                    string oldFile = BuildSaveFileName(m_scene.SimulationDataService.BackupFile);
                    if (File.Exists(oldFile))
                    {
                        File.Delete(oldFile);
                    }
                    m_scene.SimulationDataService.BackupFile = info.RegionName;
                }

                m_scene.SimulationDataService.ForceBackup();

                MainConsole.Instance.InfoFormat("[FileBasedSimulationData]: Save of {0} completed.", info.RegionName);
            }

            return(info);
        }