void Awake() { logger = Logger; string pluginfolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); resource = new ResourceData(MODNAME, "gigastations", pluginfolder); resource.LoadAssetBundle("gigastations"); ProtoRegistry.AddResource(resource); //General gridXCount = Config.Bind("-|0|- General", "-| 1 Grid X Max. Count", 1, new ConfigDescription("Amount of slots visible horizontally.\nIf this value is bigger than 1, layout will form a grid", new AcceptableValueRange <int>(1, 3))).Value; gridYCount = Config.Bind("-|0|- General", "-| 2 Grid Y Max. Count", 5, new ConfigDescription("Amount of slots visible vertically", new AcceptableValueRange <int>(3, 12))).Value; stationColor = Config.Bind("-|0|- General", "-| 3 Station Color", new Color(0.3726f, 0.8f, 1f, 1f), "Color tint of giga stations").Value; //ILS ilsMaxSlots = Config.Bind("-|1|- ILS", "-| 1 Max. Item Slots", 12, new ConfigDescription("The maximum Item Slots the Station can have.\nVanilla: 5", new AcceptableValueRange <int>(5, 12))).Value; ilsMaxStorage = Config.Bind("-|1|- ILS", "-| 2 Max. Storage", 30000, "The maximum Storage capacity per Item-Slot.\nVanilla: 10000").Value; ilsMaxVessels = Config.Bind("-|1|- ILS", "-| 3 Max. Vessels", 30, new ConfigDescription("The maximum Logistic Vessels amount.\nVanilla: 10", new AcceptableValueRange <int>(10, 30))).Value; ilsMaxDrones = Config.Bind("-|1|- ILS", "-| 4 Max. Drones", 150, new ConfigDescription("The maximum Logistic Drones amount.\nVanilla: 50", new AcceptableValueRange <int>(50, 150))).Value; ilsMaxAcuGJ = Config.Bind("-|1|- ILS", "-| 5 Max. Accu Capacity (GJ)", 50, "The Stations maximum Accumulator Capacity in GJ.\nVanilla: 12 GJ").Value; ilsMaxWarps = Config.Bind("-|1|- ILS", "-| 6 Max. Warps", 150, "The maximum Warp Cells amount.\nVanilla: 50").Value; //PLS plsMaxSlots = Config.Bind("-|2|- PLS", "-| 1 Max. Item Slots", 12, new ConfigDescription("The maximum Item Slots the Station can have.\nVanilla: 3", new AcceptableValueRange <int>(3, 12))).Value; plsMaxStorage = Config.Bind("-|2|- PLS", "-| 2 Max. Storage", 15000, "The maximum Storage capacity per Item-Slot.\nVanilla: 5000").Value; plsMaxDrones = Config.Bind("-|2|- PLS", "-| 3 Max. Drones", 150, new ConfigDescription("The maximum Logistic Drones amount.\nVanilla: 50", new AcceptableValueRange <int>(50, 150))).Value; plsMaxAcuMJ = Config.Bind("-|2|- PLS", "-| 4 Max. Accu Capacity (GJ)", 500, "The Stations maximum Accumulator Capacity in MJ.\nVanilla: 180 MJ").Value; //Collector colSpeedMultiplier = Config.Bind("-|3|- Collector", "-| 1 Collect Speed Multiplier", 3, "Multiplier for the Orbital Collectors Collection-Speed.\nVanilla: 1").Value; colMaxStorage = Config.Bind("-|3|- Collector", "-| 2 Max. Storage", 15000, "The maximum Storage capacity per Item-Slot.\nVanilla: 5000").Value; //VesselCapacity vesselCapacityMultiplier = Config.Bind("-|4|- Vessel", "-| 1 Max. Capacity", 3, "Vessel Capacity Multiplier\n1 == 1000 Vessel Capacity at max Level").Value; //DroneCapacity droneCapacityMultiplier = Config.Bind("-|5|- Drone", "-| 1 Max. Capacity", 3, "Drone Capacity Multiplier\n1 == 100 Drone Capacity at max Level").Value; ProtoRegistry.RegisterString("PLS_Name", "Planetary Giga Station"); ProtoRegistry.RegisterString("PLS_Desc", "Has more Slots, Capacity, etc. than a usual PLS."); ProtoRegistry.RegisterString("ILS_Name", "Interstellar Giga Station"); ProtoRegistry.RegisterString("ILS_Desc", "Has more Slots, Capacity, etc. than a usual ILS."); ProtoRegistry.RegisterString("Collector_Name", "Orbital Giga Collector"); ProtoRegistry.RegisterString("Collector_Desc", $"Has more Capacity and collects {colSpeedMultiplier}x faster than a usual Collector."); ProtoRegistry.RegisterString("ModificationWarn", " - [GigaStationsUpdated] Replaced {0} buildings"); ProtoRegistry.RegisterString("CantDowngradeWarn", "Downgrading logistic station is not possible!"); pls = ProtoRegistry.RegisterItem(2110, "PLS_Name", "PLS_Desc", "assets/gigastations/texture2d/icon_pls", 2701); ils = ProtoRegistry.RegisterItem(2111, "ILS_Name", "ILS_Desc", "assets/gigastations/texture2d/icon_ils", 2702); collector = ProtoRegistry.RegisterItem(2112, "Collector_Name", "Collector_Desc", "assets/gigastations/texture2d/icon_collector", 2703); collector.BuildInGas = true; ProtoRegistry.RegisterRecipe(410, ERecipeType.Assemble, 2400, new[] { 2103, 1103, 1106, 1303, 1206 }, new[] { 1, 40, 40, 40, 20 }, new[] { pls.ID }, new[] { 1 }, "PGS_Desc", 1604); ProtoRegistry.RegisterRecipe(411, ERecipeType.Assemble, 3600, new[] { 2110, 1107, 1206 }, new[] { 1, 40, 20 }, new[] { ils.ID }, new[] { 1 }, "ILS_Desc", 1605); ProtoRegistry.RegisterRecipe(412, ERecipeType.Assemble, 3600, new[] { 2111, 1205, 1406, 2207 }, new[] { 1, 50, 20, 20 }, new[] { collector.ID }, new[] { 1 }, "Collector_Desc", 1606); plsModel = ProtoRegistry.RegisterModel(300, pls, "Entities/Prefabs/logistic-station", null, new[] { 24, 38, 12, 10, 1 }, 605, 2, new [] { 2103, 0 }); ilsModel = ProtoRegistry.RegisterModel(301, ils, "Entities/Prefabs/interstellar-logistic-station", null, new[] { 24, 38, 12, 10, 1 }, 606, 2, new [] { 2104, 0 }); collectorModel = ProtoRegistry.RegisterModel(302, collector, "Entities/Prefabs/orbital-collector", null, new[] { 18, 11, 32, 1 }, 607, 2, new [] { 2105, 0 }); ProtoRegistry.onLoadingFinished += AddGigaPLS; ProtoRegistry.onLoadingFinished += AddGigaILS; ProtoRegistry.onLoadingFinished += AddGigaCollector; var harmony = new Harmony(MODGUID); harmony.PatchAll(typeof(StationEditPatch)); harmony.PatchAll(typeof(SaveFixPatch)); harmony.PatchAll(typeof(StationUpgradePatch)); harmony.PatchAll(typeof(UIStationWindowPatch)); harmony.PatchAll(typeof(BlueprintBuilding_Patch)); harmony.PatchAll(typeof(UIEntityBriefInfo_Patch)); foreach (var pluginInfo in BepInEx.Bootstrap.Chainloader.PluginInfos) { if (pluginInfo.Value.Metadata.GUID != WARPERS_MOD_GUID) { continue; } ((ConfigEntry <bool>)pluginInfo.Value.Instance.Config["General", "ShowWarperSlot"]).Value = true; logger.LogInfo("Overriding Distribute Space Warpers config: ShowWarperSlot = true"); break; } UtilSystem.AddLoadMessageHandler(SaveFixPatch.GetFixMessage); logger.LogInfo("GigaStations is initialized!"); }
void Awake() { logger = Logger; mode = Config.Bind("General", "Mode", ModeType.SIMPLE, "Which mode to use:\n" + "Simple means only one model for substation, and fully safe to use(Removing this mod will not harm saves).\n" + "Advanced means that all substation types will be available at once.\n" + "Downside is that it is not save safe(Removing this mod will cause you to lose all built substations)\n" + "Remove mode is intended to prepare your save to removal of this mod. In it all placed substations will revert back to original when save is LOADED"); type = Config.Bind("General", "SubstationType", SubstaionType.GROUND, "Which model to use(Has no effect in advanced mode!)"); string pluginfolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); resource = new ResourceData(ID, "custommachines", pluginfolder); resource.LoadAssetBundle("substationbundle"); resource.ResolveVertaFolder(); ProtoRegistry.AddResource(resource); Material mainMat = ProtoRegistry.CreateMaterial("VF Shaders/Forward/PBR Standard Substation", "ground-substation", "#FF7070FF", new[] { "assets/custommachines/texture2d/orbital-substation-a", "assets/custommachines/texture2d/orbital-substation-n", "assets/custommachines/texture2d/orbital-substation-s", "assets/custommachines/texture2d/orbital-substation-e" }); //VF Shaders/Forward/Unlit Additive Substation Material effectMat = ProtoRegistry.CreateMaterial("VF Shaders/Forward/Unlit Additive Substation", "substation-effects", "#00000000", new[] { "assets/custommachines/texture2d/orbital-substation-effect", "assets/custommachines/texture2d/orbital-substation-effect-mask" }, null, new[] { Shader.PropertyToID("_MainTex"), Shader.PropertyToID("_MaskTex") }); effectMat.SetFloat(Multiplier, 20); effectMat.SetVector(UVSpeed, new Vector4(0, 1, 0, 0)); effectMat.SetFloat(InvFade, 0.4f); ProtoRegistry.RegisterString("SubstationModificationWarn", " - [GroundSubstation] Replaced {0} buildings"); ProtoRegistry.RegisterString("SubstationRestoreWarn", " - [GroundSubstation] Restored {0} buildings (Save the game! You can now remove this mod safely)"); if (mode.Value == ModeType.SIMPLE) { Logger.LogInfo("Initialising in SIMPLE mode"); switch (type.Value) { case SubstaionType.GROUND: ProtoRegistry.AddLodMaterials("assets/custommachines/prefabs/ground-substation", 0, new [] { mainMat, effectMat }); break; case SubstaionType.SATELITE: ProtoRegistry.AddLodMaterials("assets/custommachines/prefabs/orbital-substation", 0, new [] { mainMat, effectMat }); break; } Harmony.CreateAndPatchAll(typeof(VFPreloadPatch), "groundsubstation"); Harmony.CreateAndPatchAll(typeof(BuildTool_ClickPatch), "groundsubstation"); } else if (mode.Value == ModeType.ADVANCED) { Logger.LogInfo("Initialising in ADVANCED mode"); ProtoRegistry.RegisterModel(firstSubstationId, "Entities/Prefabs/orbital-substation", new[] { mainMat, effectMat }); ProtoRegistry.RegisterModel(firstSubstationId + 1, "assets/custommachines/prefabs/ground-substation", new[] { mainMat, effectMat }); ProtoRegistry.RegisterModel(firstSubstationId + 2, "assets/custommachines/prefabs/orbital-substation", new[] { mainMat, effectMat }); Harmony.CreateAndPatchAll(typeof(BuildTool_ClickPatch), "groundsubstation"); Harmony.CreateAndPatchAll(typeof(GameDataPatch), "groundsubstation"); Harmony.CreateAndPatchAll(typeof(EntityDataPatch), "groundsubstation"); Harmony.CreateAndPatchAll(typeof(PlayerControlGizmoPatch), "groundsubstation"); } else { Logger.LogInfo("Initialising in REMOVE mode"); Harmony.CreateAndPatchAll(typeof(GameDataPatch), "groundsubstation"); Harmony.CreateAndPatchAll(typeof(EntityDataPatch), "groundsubstation"); } UtilSystem.AddLoadMessageHandler(GetReplaceMessage); Logger.LogInfo("Ground Substation mod is initialized!"); ProtoRegistry.onLoadingFinished += AfterLoad; }