コード例 #1
0
    // 씬 추가
    #region Add function
    public void Add <T>(SceneList scene) where T : UnityEngine.Component
    {
        if (_sceneList.ContainsKey(scene))
        {
            return;
        }

        Scene script = UtilHelper.AddScript <T>(transform) as Scene;

        script.Init();
        _sceneList.Add(scene, script);
    }