public UserMethodConfigureTests() { var citizensConfiguration = new UsersConfiguration(); _entityTypeBuilder = ModelBuilder.Entity <User>(); citizensConfiguration.Configure(_entityTypeBuilder); }
protected override void OnModelCreating(DbModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); var usersConfiguration = new UsersConfiguration(); usersConfiguration.OnModelCreating(modelBuilder); }
private void DrawButtons() { GUILayout.Space(15); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); if (GUILayout.Button("New", GUILayout.Width(100), GUILayout.Height(50))) { _configuration = new UsersConfiguration(); } if (GUILayout.Button("Save", GUILayout.Width(100), GUILayout.Height(50))) { SaveConfiguration(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
public ConfigurationBaseTest() { // Construct the optionsBuilder using InMemory SqlLite var options = new DbContextOptionsBuilder <RepositoryContext>() .UseSqlite(new SqliteConnection("DataSource=:memory:")) .Options; var usersConfiguration = new UsersConfiguration(); var citizensConfiguration = new CitizensConfiguration(); var citiesConfiguration = new CitiesConfiguration(); var statesConfiguration = new StatesConfiguration(); var sut = new RepositoryContext(options, usersConfiguration, citizensConfiguration, citiesConfiguration, statesConfiguration); // Get the convention set for this db var conventionSet = ConventionSet.CreateConventionSet(sut); // Now create the ModelBuilder ModelBuilder = new ModelBuilder(conventionSet); }
protected override void OnModelCreating(ModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); var usersConfiguration = new UsersConfiguration(); usersConfiguration.OnModelCreating(modelBuilder); var mediumsConfiguration = new MediumsConfiguration(); mediumsConfiguration.OnModelCreating(modelBuilder); var storagePlacesConfiguration = new StoragePlacesConfiguration(); storagePlacesConfiguration.OnModelCreating(modelBuilder); var hireHistoryConfiguration = new HireHistoryConfiguration(); hireHistoryConfiguration.OnModelCreating(modelBuilder); }
private void OnEnable() { _configuration = LoadConfiguration(); CreateUsersList(); LoadAvatars(); }