public bool m_startedWaves; // check for the start of the wave //Kurtis Watson private void Start() { m_wispPoint = GameObject.FindGameObjectsWithTag("WispPoint"); //Find all wisp points. r_userInterface = FindObjectOfType <User_Interface>(); m_prototypeClasses = FindObjectOfType <Prototype_Classes>(); r_notesSystem = FindObjectOfType <Notes_System>(); m_enemyCount = GameObject.Find("EnemyCount").GetComponent <Text>(); }