コード例 #1
0
ファイル: MessageServer.cs プロジェクト: jsjxrj/GFF
        /// <summary>
        ///     处理转发队列
        /// </summary>
        private void ProcessReceivedMsg(IUserToken userToken, Message msg)
        {
            _receiveSemaphore.WaitOne();
            try
            {
                if (msg != null)
                {
                    switch (msg.Protocal)
                    {
                    case (byte)MessageProtocalEnum.Heart:
                        msg.Accepter = msg.Sender;
                        SendHeart(msg);
                        break;

                    case (byte)MessageProtocalEnum.Login:
                        userToken.UID = msg.Accepter;
                        UserTokenList.SetByUID(userToken);
                        msg.Protocal = (byte)MessageProtocalEnum.RLogin;
                        msg.Data     = Encoding.UTF8.GetBytes("登录成功");
                        SendPrivateMsg(msg);
                        break;

                    case (byte)MessageProtocalEnum.Logout:
                        userToken.UID = msg.Accepter;
                        UserTokenList.DelByUID(userToken);
                        break;

                    case (byte)MessageProtocalEnum.Subscribe:
                        userToken.UID = msg.Sender;
                        UserTokenList.SetByChannelID(msg.Accepter, userToken);
                        msg.Protocal = (byte)MessageProtocalEnum.RSubscribe;
                        msg.Data     = Encoding.UTF8.GetBytes("订阅成功");
                        SendPrivateMsg(msg);
                        break;

                    case (byte)MessageProtocalEnum.Unsubscribe:
                        userToken.UID = msg.Accepter;
                        UserTokenList.DelByChannelID(msg.Accepter, userToken);
                        break;

                    case (byte)MessageProtocalEnum.Message:
                        SendChannelMsg(msg);
                        break;

                    case (byte)MessageProtocalEnum.PrivateMsg:
                        SendPrivateMsg(msg);
                        break;

                    case (byte)MessageProtocalEnum.File:
                        SendFile(msg);
                        break;
                    }
                }
            }
            catch (Exception ex)
            {
                RaiseOnErrored(ex, userToken, msg);
            }
            _receiveSemaphore.Release();
        }
コード例 #2
0
ファイル: ServerSocket.cs プロジェクト: jsjxrj/GFF
        /// <summary>
        ///     服务器主动断开客户端连接
        /// </summary>
        /// <param name="e"></param>
        public void CloseClientSocket(SocketAsyncEventArgs e, string msg, Exception ex = null)
        {
            var userToken = e.UserToken as IUserToken;

            if (userToken != null)
            {
                if (userToken.ConnectSocket != null)
                {
                    if (userToken.ConnectSocket.Connected)
                    {
                        userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
                        userToken.ConnectSocket.Close();
                    }
                }
                // 减少连接到服务器的客户端的总数的计数器跟踪
                if (_numConnectedSockets > 0)
                {
                    Interlocked.Decrement(ref _numConnectedSockets);

                    TaskHelper.Run(() =>
                    {
                        OnUnAccepted?.BeginInvoke(_numConnectedSockets, userToken, null, null);
                    });
                }

                MyUserTokenPool.Push(userToken);

                UserTokenList.DelByUID(userToken);

                if (ex != null)
                {
                    RaiseOnErrored(ex, userToken, msg);
                }
            }
        }
コード例 #3
0
ファイル: MessageServer.cs プロジェクト: jsjxrj/GFF
 protected void SendFile(Message msg)
 {
     if (!UserTokenList.IsEmpty && (msg != null))
     {
         var userToken = UserTokenList.GetUserTokenByUID(msg.Accepter);
         if (userToken != null)
         {
             ProcessSendMsg(userToken, msg);
         }
     }
 }
コード例 #4
0
ファイル: MessageServer.cs プロジェクト: jsjxrj/GFF
 /// <summary>
 ///     发送频道消息
 /// </summary>
 /// <param name="msg"></param>
 protected void SendChannelMsg(Message msg)
 {
     if (!UserTokenList.IsEmpty && (msg != null) && (msg.Data != null))
     {
         var list = UserTokenList.GetListByChannelID(msg.Accepter);
         if (list.Count > 0)
         {
             Parallel.ForEach(list, userToken =>
             {
                 ProcessSendMsg(userToken, msg);
             });
         }
     }
 }
コード例 #5
0
        /// <summary>
        /// 服务器socket接收到数据
        /// </summary>
        /// <param name="userToken"></param>
        /// <param name="args"></param>
        protected override void RaiseOnSocketReceived(IUserToken userToken, byte[] args)
        {
            var wsUserToken = (WSUserToken)userToken;

            if (!wsUserToken.HandShaked)
            {
                string msg = Encoding.UTF8.GetString(args, 0, args.Length);
                if (msg.Contains("Sec-WebSocket-Key"))
                {
                    var data = WSFrame.PackageHandShakeData(args, args.Length);
                    wsUserToken.HandShaked = true;
                    base.SendAsync(wsUserToken, data);
                    wsUserToken.UID = Guid.NewGuid().ToString("N");
                    wsUserToken.ReceiveArgs.UserToken = wsUserToken;
                    UserTokenList.SetByChannelID(channelID, wsUserToken);
                    OnConnected?.BeginInvoke(_numConnectedSockets, wsUserToken, null, null);
                }
            }
            else
            {
                userToken.UnPackage(args, (bytes) =>
                {
                    OnSocketReceived?.BeginInvoke(userToken, bytes, null, null);

                    var list = UserTokenList.GetListByChannelID(channelID);

                    if (list != null)
                    {
                        foreach (var item in list)
                        {
                            base.SendAsync(item, WSFrame.PackageData(bytes));
                        }
                    }
                });
            }
        }